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Side by Side Diff: services/ui/ws/frame_generator.h

Issue 2281583003: services/ui: Split GpuServiceInternal into gpu vs. ws pieces. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@DONE_2016.08.24_mus-ws-gpu-refactor
Patch Set: tot merge Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ 5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_
6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ 6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/timer/timer.h" 11 #include "base/timer/timer.h"
12 #include "ui/gfx/geometry/rect.h" 12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/gfx/native_widget_types.h" 13 #include "ui/gfx/native_widget_types.h"
14 14
15 namespace cc { 15 namespace cc {
16 class CompositorFrame; 16 class CompositorFrame;
17 class CopyOutputRequest; 17 class CopyOutputRequest;
18 class RenderPass; 18 class RenderPass;
19 } 19 }
20 20
21 namespace gpu {
22 class GpuChannelHost;
23 }
24
21 namespace ui { 25 namespace ui {
22 26
23 class DisplayCompositor; 27 class DisplayCompositor;
24 class SurfacesState; 28 class SurfacesState;
25 29
26 namespace ws { 30 namespace ws {
27 31
28 namespace test { 32 namespace test {
29 class FrameGeneratorTest; 33 class FrameGeneratorTest;
30 } 34 }
31 35
32 class FrameGeneratorDelegate; 36 class FrameGeneratorDelegate;
33 class ServerWindow; 37 class ServerWindow;
34 38
35 // Responsible for redrawing the display in response to the redraw requests by 39 // Responsible for redrawing the display in response to the redraw requests by
36 // submitting CompositorFrames to the owned DisplayCompositor. 40 // submitting CompositorFrames to the owned DisplayCompositor.
37 class FrameGenerator { 41 class FrameGenerator {
38 public: 42 public:
39 FrameGenerator(FrameGeneratorDelegate* delegate, 43 FrameGenerator(FrameGeneratorDelegate* delegate,
40 scoped_refptr<SurfacesState> surfaces_state); 44 scoped_refptr<SurfacesState> surfaces_state);
41 virtual ~FrameGenerator(); 45 virtual ~FrameGenerator();
42 46
47 void OnGpuChannelEstablished(scoped_refptr<gpu::GpuChannelHost> gpu_channel);
48
43 // Schedules a redraw for the provided region. 49 // Schedules a redraw for the provided region.
44 void RequestRedraw(const gfx::Rect& redraw_region); 50 void RequestRedraw(const gfx::Rect& redraw_region);
45 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget); 51 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget);
46 void RequestCopyOfOutput( 52 void RequestCopyOfOutput(
47 std::unique_ptr<cc::CopyOutputRequest> output_request); 53 std::unique_ptr<cc::CopyOutputRequest> output_request);
48 54
49 bool is_frame_pending() { return frame_pending_; } 55 bool is_frame_pending() { return frame_pending_; }
50 56
51 private: 57 private:
52 friend class ui::ws::test::FrameGeneratorTest; 58 friend class ui::ws::test::FrameGeneratorTest;
(...skipping 17 matching lines...) Expand all
70 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad 76 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad
71 // for each that lacks one. 77 // for each that lacks one.
72 void DrawWindowTree(cc::RenderPass* pass, 78 void DrawWindowTree(cc::RenderPass* pass,
73 ServerWindow* window, 79 ServerWindow* window,
74 const gfx::Vector2d& parent_to_root_origin_offset, 80 const gfx::Vector2d& parent_to_root_origin_offset,
75 float opacity, 81 float opacity,
76 bool* may_contain_video) const; 82 bool* may_contain_video) const;
77 83
78 FrameGeneratorDelegate* delegate_; 84 FrameGeneratorDelegate* delegate_;
79 scoped_refptr<SurfacesState> surfaces_state_; 85 scoped_refptr<SurfacesState> surfaces_state_;
86 scoped_refptr<gpu::GpuChannelHost> gpu_channel_;
80 87
81 std::unique_ptr<DisplayCompositor> display_compositor_; 88 std::unique_ptr<DisplayCompositor> display_compositor_;
89 gfx::AcceleratedWidget widget_ = gfx::kNullAcceleratedWidget;
82 90
83 // The region that needs to be redrawn next time the compositor frame is 91 // The region that needs to be redrawn next time the compositor frame is
84 // generated. 92 // generated.
85 gfx::Rect dirty_rect_; 93 gfx::Rect dirty_rect_;
86 base::Timer draw_timer_; 94 base::Timer draw_timer_;
87 bool frame_pending_ = false; 95 bool frame_pending_ = false;
88 bool may_contain_video_ = false; 96 bool may_contain_video_ = false;
89 97
90 base::WeakPtrFactory<FrameGenerator> weak_factory_; 98 base::WeakPtrFactory<FrameGenerator> weak_factory_;
91 99
92 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); 100 DISALLOW_COPY_AND_ASSIGN(FrameGenerator);
93 }; 101 };
94 102
95 } // namespace ws 103 } // namespace ws
96 104
97 } // namespace ui 105 } // namespace ui
98 106
99 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ 107 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_
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