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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 22812014: Fix name of "bleed" flag (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
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1076 return false; 1076 return false;
1077 } 1077 }
1078 } 1078 }
1079 1079
1080 void SkGpuDevice::drawBitmap(const SkDraw& draw, 1080 void SkGpuDevice::drawBitmap(const SkDraw& draw,
1081 const SkBitmap& bitmap, 1081 const SkBitmap& bitmap,
1082 const SkMatrix& m, 1082 const SkMatrix& m,
1083 const SkPaint& paint) { 1083 const SkPaint& paint) {
1084 // We cannot call drawBitmapRect here since 'm' could be anything 1084 // We cannot call drawBitmapRect here since 'm' could be anything
1085 this->drawBitmapCommon(draw, bitmap, NULL, m, paint, 1085 this->drawBitmapCommon(draw, bitmap, NULL, m, paint,
1086 SkCanvas::kNone_DrawBitmapRectflag); 1086 SkCanvas::kNone_DrawBitmapRectFlag);
1087 } 1087 }
1088 1088
1089 void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, 1089 void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
1090 const SkBitmap& bitmap, 1090 const SkBitmap& bitmap,
1091 const SkRect* srcRectPtr, 1091 const SkRect* srcRectPtr,
1092 const SkMatrix& m, 1092 const SkMatrix& m,
1093 const SkPaint& paint, 1093 const SkPaint& paint,
1094 SkCanvas::DrawBitmapRectFlags flags) { 1094 SkCanvas::DrawBitmapRectFlags flags) {
1095 CHECK_SHOULD_DRAW(draw, false); 1095 CHECK_SHOULD_DRAW(draw, false);
1096 1096
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1797 GrTexture* texture, 1797 GrTexture* texture,
1798 bool needClear) 1798 bool needClear)
1799 : SkDevice(make_bitmap(context, texture->asRenderTarget())) { 1799 : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
1800 1800
1801 SkASSERT(texture && texture->asRenderTarget()); 1801 SkASSERT(texture && texture->asRenderTarget());
1802 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1802 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1803 // cache. We pass true for the third argument so that it will get unlocked. 1803 // cache. We pass true for the third argument so that it will get unlocked.
1804 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1804 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1805 fNeedClear = needClear; 1805 fNeedClear = needClear;
1806 } 1806 }
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