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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/surfaces/direct_output_surface_ozone.h" | 5 #include "services/ui/surfaces/direct_output_surface_ozone.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/memory/ptr_util.h" | 10 #include "base/memory/ptr_util.h" |
11 #include "cc/output/compositor_frame.h" | 11 #include "cc/output/compositor_frame.h" |
12 #include "cc/output/context_provider.h" | 12 #include "cc/output/context_provider.h" |
13 #include "cc/output/output_surface_client.h" | 13 #include "cc/output/output_surface_client.h" |
14 #include "cc/scheduler/begin_frame_source.h" | 14 #include "cc/scheduler/begin_frame_source.h" |
15 #include "components/display_compositor/buffer_queue.h" | 15 #include "components/display_compositor/buffer_queue.h" |
16 #include "gpu/command_buffer/client/context_support.h" | 16 #include "gpu/command_buffer/client/context_support.h" |
17 #include "gpu/command_buffer/client/gles2_interface.h" | 17 #include "gpu/command_buffer/client/gles2_interface.h" |
18 #include "services/ui/gpu/mus_gpu_memory_buffer_manager.h" | |
19 #include "services/ui/surfaces/surfaces_context_provider.h" | 18 #include "services/ui/surfaces/surfaces_context_provider.h" |
20 #include "ui/display/types/display_snapshot.h" | 19 #include "ui/display/types/display_snapshot.h" |
21 | 20 |
22 using display_compositor::BufferQueue; | 21 using display_compositor::BufferQueue; |
23 | 22 |
24 namespace ui { | 23 namespace ui { |
25 | 24 |
26 DirectOutputSurfaceOzone::DirectOutputSurfaceOzone( | 25 DirectOutputSurfaceOzone::DirectOutputSurfaceOzone( |
27 scoped_refptr<SurfacesContextProvider> context_provider, | 26 scoped_refptr<SurfacesContextProvider> context_provider, |
28 gfx::AcceleratedWidget widget, | 27 gfx::AcceleratedWidget widget, |
29 cc::SyntheticBeginFrameSource* synthetic_begin_frame_source, | 28 cc::SyntheticBeginFrameSource* synthetic_begin_frame_source, |
| 29 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
30 uint32_t target, | 30 uint32_t target, |
31 uint32_t internalformat) | 31 uint32_t internalformat) |
32 : cc::OutputSurface(context_provider, nullptr, nullptr), | 32 : cc::OutputSurface(context_provider, nullptr, nullptr), |
33 gl_helper_(context_provider->ContextGL(), | 33 gl_helper_(context_provider->ContextGL(), |
34 context_provider->ContextSupport()), | 34 context_provider->ContextSupport()), |
35 synthetic_begin_frame_source_(synthetic_begin_frame_source), | 35 synthetic_begin_frame_source_(synthetic_begin_frame_source), |
36 weak_ptr_factory_(this) { | 36 weak_ptr_factory_(this) { |
37 buffer_queue_.reset( | 37 buffer_queue_.reset( |
38 new BufferQueue(context_provider->ContextGL(), target, internalformat, | 38 new BufferQueue(context_provider->ContextGL(), target, internalformat, |
39 ui::DisplaySnapshot::PrimaryFormat(), &gl_helper_, | 39 ui::DisplaySnapshot::PrimaryFormat(), &gl_helper_, |
40 MusGpuMemoryBufferManager::current(), widget)); | 40 gpu_memory_buffer_manager, widget)); |
41 | 41 |
42 capabilities_.uses_default_gl_framebuffer = false; | 42 capabilities_.uses_default_gl_framebuffer = false; |
43 capabilities_.flipped_output_surface = true; | 43 capabilities_.flipped_output_surface = true; |
44 // Set |max_frames_pending| to 2 for surfaceless, which aligns scheduling | 44 // Set |max_frames_pending| to 2 for surfaceless, which aligns scheduling |
45 // more closely with the previous surfaced behavior. | 45 // more closely with the previous surfaced behavior. |
46 // With a surface, swap buffer ack used to return early, before actually | 46 // With a surface, swap buffer ack used to return early, before actually |
47 // presenting the back buffer, enabling the browser compositor to run ahead. | 47 // presenting the back buffer, enabling the browser compositor to run ahead. |
48 // Surfaceless implementation acks at the time of actual buffer swap, which | 48 // Surfaceless implementation acks at the time of actual buffer swap, which |
49 // shifts the start of the new frame forward relative to the old | 49 // shifts the start of the new frame forward relative to the old |
50 // implementation. | 50 // implementation. |
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148 void DirectOutputSurfaceOzone::Reshape(const gfx::Size& size, | 148 void DirectOutputSurfaceOzone::Reshape(const gfx::Size& size, |
149 float scale_factor, | 149 float scale_factor, |
150 const gfx::ColorSpace& color_space, | 150 const gfx::ColorSpace& color_space, |
151 bool alpha) { | 151 bool alpha) { |
152 OutputSurface::Reshape(size, scale_factor, color_space, alpha); | 152 OutputSurface::Reshape(size, scale_factor, color_space, alpha); |
153 DCHECK(buffer_queue_); | 153 DCHECK(buffer_queue_); |
154 buffer_queue_->Reshape(SurfaceSize(), scale_factor, color_space); | 154 buffer_queue_->Reshape(SurfaceSize(), scale_factor, color_space); |
155 } | 155 } |
156 | 156 |
157 } // namespace ui | 157 } // namespace ui |
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