Index: skia/ext/bitmap_platform_device_android.h |
diff --git a/skia/ext/bitmap_platform_device_android.h b/skia/ext/bitmap_platform_device_android.h |
index b5755cb4b0b07332915030175798c594054e43e0..4e1735f1f5acb9efdc339951139b3e7c9eb486af 100644 |
--- a/skia/ext/bitmap_platform_device_android.h |
+++ b/skia/ext/bitmap_platform_device_android.h |
@@ -12,13 +12,13 @@ |
namespace skia { |
// ----------------------------------------------------------------------------- |
-// For now we just use SkBitmap for SkDevice |
+// For now we just use SkBitmap for SkBitmapDevice |
// |
// This is all quite ok for test_shell. In the future we will want to use |
// shared memory between the renderer and the main process at least. In this |
// case we'll probably create the buffer from a precreated region of memory. |
// ----------------------------------------------------------------------------- |
-class BitmapPlatformDevice : public SkDevice, public PlatformDevice { |
+class BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice { |
public: |
// Construct a BitmapPlatformDevice. |is_opaque| should be set if the caller |
// knows the bitmap will be completely opaque and allows some optimizations. |
@@ -47,9 +47,9 @@ class BitmapPlatformDevice : public SkDevice, public PlatformDevice { |
const PlatformRect* src_rect) OVERRIDE; |
protected: |
- virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config, int width, |
- int height, bool isOpaque, |
- Usage usage) OVERRIDE; |
+ virtual SkBaseDevice* onCreateCompatibleDevice(SkBitmap::Config, int width, |
+ int height, bool isOpaque, |
+ Usage usage) OVERRIDE; |
private: |
DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice); |