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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "skia/ext/platform_device.h" | 5 #include "skia/ext/platform_device.h" |
| 6 #include "skia/ext/bitmap_platform_device.h" | 6 #include "skia/ext/bitmap_platform_device.h" |
| 7 | 7 |
| 8 #import <ApplicationServices/ApplicationServices.h> | 8 #import <ApplicationServices/ApplicationServices.h> |
| 9 #include "skia/ext/skia_utils_mac.h" | 9 #include "skia/ext/skia_utils_mac.h" |
| 10 #include "third_party/skia/include/core/SkMatrix.h" | 10 #include "third_party/skia/include/core/SkMatrix.h" |
| 11 #include "third_party/skia/include/core/SkPath.h" | 11 #include "third_party/skia/include/core/SkPath.h" |
| 12 #include "third_party/skia/include/core/SkTypes.h" | 12 #include "third_party/skia/include/core/SkTypes.h" |
| 13 #include "third_party/skia/include/core/SkUtils.h" | 13 #include "third_party/skia/include/core/SkUtils.h" |
| 14 | 14 |
| 15 namespace skia { | 15 namespace skia { |
| 16 | 16 |
| 17 CGContextRef GetBitmapContext(SkDevice* device) { | 17 CGContextRef GetBitmapContext(SkBaseDevice* device) { |
| 18 PlatformDevice* platform_device = GetPlatformDevice(device); | 18 PlatformDevice* platform_device = GetPlatformDevice(device); |
| 19 if (platform_device) | 19 if (platform_device) |
| 20 return platform_device->GetBitmapContext(); | 20 return platform_device->GetBitmapContext(); |
| 21 | 21 |
| 22 return NULL; | 22 return NULL; |
| 23 } | 23 } |
| 24 | 24 |
| 25 CGContextRef PlatformDevice::BeginPlatformPaint() { | 25 CGContextRef PlatformDevice::BeginPlatformPaint() { |
| 26 return GetBitmapContext(); | 26 return GetBitmapContext(); |
| 27 } | 27 } |
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| 146 // transform so apply it manually. | 146 // transform so apply it manually. |
| 147 path.transform(transformation); | 147 path.transform(transformation); |
| 148 // TODO(playmobil): Implement. | 148 // TODO(playmobil): Implement. |
| 149 SkASSERT(false); | 149 SkASSERT(false); |
| 150 // LoadPathToDC(context, path); | 150 // LoadPathToDC(context, path); |
| 151 // hrgn = PathToRegion(context); | 151 // hrgn = PathToRegion(context); |
| 152 } | 152 } |
| 153 } | 153 } |
| 154 | 154 |
| 155 } // namespace skia | 155 } // namespace skia |
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