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Unified Diff: ash/launcher/launcher_model_unittest.cc

Issue 22793011: ash:Shelf - Enable Alternate Shelf and Side Shelf by default. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: missed rm #include Created 7 years, 4 months ago
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Index: ash/launcher/launcher_model_unittest.cc
diff --git a/ash/launcher/launcher_model_unittest.cc b/ash/launcher/launcher_model_unittest.cc
index c91a040b26574994efc4a32d53dfc3e16a700faa..bb7e5ebc664eb74547f0416155a227952f7462d6 100644
--- a/ash/launcher/launcher_model_unittest.cc
+++ b/ash/launcher/launcher_model_unittest.cc
@@ -7,7 +7,9 @@
#include <set>
#include <string>
+#include "ash/ash_switches.h"
#include "ash/launcher/launcher_model_observer.h"
+#include "base/command_line.h"
#include "base/strings/stringprintf.h"
#include "testing/gtest/include/gtest/gtest.h"
@@ -137,6 +139,91 @@ TEST(LauncherModel, AddIndices) {
// Model is initially populated with one item.
EXPECT_EQ(1, model.item_count());
+ // Insert browser short cut at index 1.
+ LauncherItem browser_shortcut;
+ browser_shortcut.type = TYPE_BROWSER_SHORTCUT;
+ int browser_shortcut_index = model.Add(browser_shortcut);
+ EXPECT_EQ(1, browser_shortcut_index);
+
+ // Tabbed items should be after browser shortcut.
+ LauncherItem item;
+ int tabbed_index1 = model.Add(item);
+ EXPECT_EQ(2, tabbed_index1);
+
+ // Add another tabbed item, it should follow first.
+ int tabbed_index2 = model.Add(item);
+ EXPECT_EQ(3, tabbed_index2);
+
+ // APP_SHORTCUT's priority is higher than TABBED but same as
Mr4D (OOO till 08-26) 2013/08/27 02:35:14 Usually we use |APP_SHORTCUT| and so in comments.
Harry McCleave 2013/08/27 03:25:45 Done.
Mr4D (OOO till 08-26) 2013/08/27 14:13:36 Hmmm. Where? I still see the // APP_SHORTCUT prior
+ // BROWSER_SHORTCUT. So APP_SHORTCUT is located after BROWSER_SHORCUT.
+ item.type = TYPE_APP_SHORTCUT;
+ int app_shortcut_index1 = model.Add(item);
+ EXPECT_EQ(2, app_shortcut_index1);
+
+ item.type = TYPE_APP_SHORTCUT;
+ int app_shortcut_index2 = model.Add(item);
+ EXPECT_EQ(3, app_shortcut_index2);
+
+ // Check that AddAt() figures out the correct indexes for app shortcuts.
+ // APP_SHORTCUT and BROWSER_SHORTCUT has the same weight.
+ // So APP_SHORTCUT is located at index 0. And, BROWSER_SHORTCUT is located at
+ // index 1.
+ item.type = TYPE_APP_SHORTCUT;
+ int app_shortcut_index3 = model.AddAt(1, item);
+ EXPECT_EQ(1, app_shortcut_index3);
+
+ item.type = TYPE_APP_SHORTCUT;
+ int app_shortcut_index4 = model.AddAt(6, item);
+ EXPECT_EQ(5, app_shortcut_index4);
+
+ item.type = TYPE_APP_SHORTCUT;
+ int app_shortcut_index5 = model.AddAt(3, item);
+ EXPECT_EQ(3, app_shortcut_index5);
+
+ // Before there are any panels, no icons should be right aligned.
+ EXPECT_EQ(model.item_count(), model.FirstPanelIndex());
+
+ // Check that AddAt() figures out the correct indexes for tabs and panels.
+ item.type = TYPE_TABBED;
+ int tabbed_index3 = model.AddAt(3, item);
+ EXPECT_EQ(7, tabbed_index3);
+
+ item.type = TYPE_APP_PANEL;
+ int app_panel_index1 = model.AddAt(2, item);
+ EXPECT_EQ(10, app_panel_index1);
+
+ item.type = TYPE_TABBED;
+ int tabbed_index4 = model.AddAt(11, item);
+ EXPECT_EQ(10, tabbed_index4);
+
+ item.type = TYPE_APP_PANEL;
+ int app_panel_index2 = model.AddAt(12, item);
+ EXPECT_EQ(12, app_panel_index2);
+
+ item.type = TYPE_TABBED;
+ int tabbed_index5 = model.AddAt(7, item);
+ EXPECT_EQ(7, tabbed_index5);
+
+ item.type = TYPE_APP_PANEL;
+ int app_panel_index3 = model.AddAt(13, item);
+ EXPECT_EQ(13, app_panel_index3);
+
+ // Right aligned index should be the first app panel index.
+ EXPECT_EQ(12, model.FirstPanelIndex());
+
+ EXPECT_EQ(TYPE_BROWSER_SHORTCUT, model.items()[2].type);
+ EXPECT_EQ(TYPE_APP_LIST, model.items()[0].type);
+}
+
+TEST(LauncherModel, TestLegacyLayoutAddIndices) {
+ CommandLine::ForCurrentProcess()->AppendSwitch(
+ ash::switches::kAshDisableAlternateShelfLayout);
+ TestLauncherModelObserver observer;
+ LauncherModel model;
+
+ // Model is initially populated with one item.
+ EXPECT_EQ(1, model.item_count());
+
// Insert browser short cut at index 0.
LauncherItem browser_shortcut;
browser_shortcut.type = TYPE_BROWSER_SHORTCUT;
@@ -254,6 +341,39 @@ TEST(LauncherModel, CorrectMoveItemsWhenStateChange) {
LauncherItem browser_shortcut;
browser_shortcut.type = TYPE_BROWSER_SHORTCUT;
int browser_shortcut_index = model.Add(browser_shortcut);
+ EXPECT_EQ(1, browser_shortcut_index);
+
+ // Add three shortcuts. They should all be moved between the two.
+ LauncherItem item;
+ item.type = TYPE_APP_SHORTCUT;
+ int app1_index = model.Add(item);
+ EXPECT_EQ(2, app1_index);
+ int app2_index = model.Add(item);
+ EXPECT_EQ(3, app2_index);
+ int app3_index = model.Add(item);
+ EXPECT_EQ(4, app3_index);
+
+ // Now change the type of the second item and make sure that it is moving
+ // behind the shortcuts.
+ item.type = TYPE_PLATFORM_APP;
+ model.Set(app2_index, item);
+
+ // The item should have moved to the end of the list.
+ EXPECT_EQ(TYPE_PLATFORM_APP, model.items()[4].type);
+}
+
+TEST(LauncherModel, LegacyLayoutCorrectMoveItemsWhenStateChange) {
+ CommandLine::ForCurrentProcess()->AppendSwitch(
+ ash::switches::kAshDisableAlternateShelfLayout);
+ LauncherModel model;
+
+ // The app list should be the last item in the list.
+ EXPECT_EQ(1, model.item_count());
+
+ // The first item is the browser.
+ LauncherItem browser_shortcut;
+ browser_shortcut.type = TYPE_BROWSER_SHORTCUT;
+ int browser_shortcut_index = model.Add(browser_shortcut);
EXPECT_EQ(0, browser_shortcut_index);
// Add three shortcuts. They should all be moved between the two.

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