Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(278)

Side by Side Diff: ash/dip_unittest.cc

Issue 22793011: ash:Shelf - Enable Alternate Shelf and Side Shelf by default. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: missed rm #include Created 7 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "ash/ash_switches.h"
8 #include "ash/display/display_manager.h" 9 #include "ash/display/display_manager.h"
9 #include "ash/launcher/launcher.h" 10 #include "ash/launcher/launcher.h"
10 #include "ash/shelf/shelf_widget.h" 11 #include "ash/shelf/shelf_widget.h"
11 #include "ash/shell.h" 12 #include "ash/shell.h"
12 #include "ash/test/ash_test_base.h" 13 #include "ash/test/ash_test_base.h"
13 #include "ash/wm/window_properties.h" 14 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_util.h" 15 #include "ash/wm/window_util.h"
16 #include "base/command_line.h"
15 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
16 #include "ui/aura/client/activation_client.h" 18 #include "ui/aura/client/activation_client.h"
17 #include "ui/aura/root_window.h" 19 #include "ui/aura/root_window.h"
18 #include "ui/aura/window.h" 20 #include "ui/aura/window.h"
19 #include "ui/compositor/layer.h" 21 #include "ui/compositor/layer.h"
20 #include "ui/gfx/display.h" 22 #include "ui/gfx/display.h"
21 #include "ui/gfx/insets.h" 23 #include "ui/gfx/insets.h"
22 #include "ui/gfx/screen.h" 24 #include "ui/gfx/screen.h"
23 #include "ui/views/corewm/shadow.h" 25 #include "ui/views/corewm/shadow.h"
24 #include "ui/views/corewm/shadow_controller.h" 26 #include "ui/views/corewm/shadow_controller.h"
25 #include "ui/views/corewm/shadow_types.h" 27 #include "ui/views/corewm/shadow_types.h"
26 #include "ui/views/widget/widget.h" 28 #include "ui/views/widget/widget.h"
27 29
28 namespace ash { 30 namespace ash {
29 31
30 typedef ash::test::AshTestBase DIPTest; 32 typedef ash::test::AshTestBase DIPTest;
31 33
32 // Test if the WM sets correct work area under different density. 34 // Test if the WM sets correct work area under different density.
33 TEST_F(DIPTest, WorkArea) { 35 TEST_F(DIPTest, WorkArea) {
34 UpdateDisplay("1000x900*1.0f"); 36 UpdateDisplay("1000x900*1.0f");
35 37
36 aura::RootWindow* root = Shell::GetPrimaryRootWindow(); 38 aura::RootWindow* root = Shell::GetPrimaryRootWindow();
37 const gfx::Display display = 39 const gfx::Display display =
38 Shell::GetScreen()->GetDisplayNearestWindow(root); 40 Shell::GetScreen()->GetDisplayNearestWindow(root);
39 41
40 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); 42 EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
41 gfx::Rect work_area = display.work_area(); 43 gfx::Rect work_area = display.work_area();
44 EXPECT_EQ("0,0 1000x853", work_area.ToString());
45 EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString());
46
47 UpdateDisplay("2000x1800*2.0f");
48 gfx::Screen* screen = Shell::GetScreen();
49
50 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
51 const internal::DisplayInfo display_info_2x =
52 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
53
54 // The |bounds_in_pixel()| should report bounds in pixel coordinate.
55 EXPECT_EQ("1,1 2000x1800",
56 display_info_2x.bounds_in_pixel().ToString());
57
58 // Aura and views coordinates are in DIP, so they their bounds do not change.
59 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
60 work_area = display_2x.work_area();
61 EXPECT_EQ("0,0 1000x853", work_area.ToString());
62 EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString());
63
64 // Sanity check if the workarea's inset hight is same as
65 // the launcher's height.
66 Launcher* launcher = Launcher::ForPrimaryDisplay();
67 EXPECT_EQ(
68 display_2x.bounds().InsetsFrom(work_area).height(),
69 launcher->shelf_widget()->GetNativeView()->layer()->bounds().height());
70 }
71
72 TEST_F(DIPTest, WorkAreaForLegacyShelfLayout) {
73 CommandLine::ForCurrentProcess()->AppendSwitch(
74 ash::switches::kAshDisableAlternateShelfLayout);
75 UpdateDisplay("1000x900*1.0f");
76
77 aura::RootWindow* root = Shell::GetPrimaryRootWindow();
78 const gfx::Display display =
79 Shell::GetScreen()->GetDisplayNearestWindow(root);
80
81 EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
82 gfx::Rect work_area = display.work_area();
42 EXPECT_EQ("0,0 1000x852", work_area.ToString()); 83 EXPECT_EQ("0,0 1000x852", work_area.ToString());
43 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); 84 EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString());
44 85
45 UpdateDisplay("2000x1800*2.0f"); 86 UpdateDisplay("2000x1800*2.0f");
46 gfx::Screen* screen = Shell::GetScreen(); 87 gfx::Screen* screen = Shell::GetScreen();
47 88
48 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); 89 const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
49 const internal::DisplayInfo display_info_2x = 90 const internal::DisplayInfo display_info_2x =
50 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); 91 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
51 92
52 // The |bounds_in_pixel()| should report bounds in pixel coordinate. 93 // The |bounds_in_pixel()| should report bounds in pixel coordinate.
53 EXPECT_EQ("1,1 2000x1800", 94 EXPECT_EQ("1,1 2000x1800",
54 display_info_2x.bounds_in_pixel().ToString()); 95 display_info_2x.bounds_in_pixel().ToString());
55 96
56 // Aura and views coordinates are in DIP, so they their bounds do not change. 97 // Aura and views coordinates are in DIP, so they their bounds do not change.
57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); 98 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
58 work_area = display_2x.work_area(); 99 work_area = display_2x.work_area();
59 EXPECT_EQ("0,0 1000x852", work_area.ToString()); 100 EXPECT_EQ("0,0 1000x852", work_area.ToString());
60 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); 101 EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString());
61 102
62 // Sanity check if the workarea's inset hight is same as 103 // Sanity check if the workarea's inset hight is same as
63 // the launcher's height. 104 // the launcher's height.
64 Launcher* launcher = Launcher::ForPrimaryDisplay(); 105 Launcher* launcher = Launcher::ForPrimaryDisplay();
65 EXPECT_EQ( 106 EXPECT_EQ(
66 display_2x.bounds().InsetsFrom(work_area).height(), 107 display_2x.bounds().InsetsFrom(work_area).height(),
67 launcher->shelf_widget()->GetNativeView()->layer()->bounds().height()); 108 launcher->shelf_widget()->GetNativeView()->layer()->bounds().height());
68 } 109 }
69 110
70 } // namespace ash 111 } // namespace ash
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698