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Issue 2279043002: Update WebGL2 conformance test expectations on Mac. (Closed)
Patch Set: Update WebGL2 conformance test expectations on Mac. Created 4 years, 3 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
(...skipping 159 matching lines...) Expand 10 before | Expand all | Expand 10 after
170 ['win', 'intel'], bug=483282) 170 ['win', 'intel'], bug=483282)
171 171
172 # It's unfortunate that these suppressions need to be so broad, but it 172 # It's unfortunate that these suppressions need to be so broad, but it
173 # looks like the D3D11 device can be lost spontaneously on this 173 # looks like the D3D11 device can be lost spontaneously on this
174 # configuration while running basically any test. 174 # configuration while running basically any test.
175 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 175 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
176 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 176 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
177 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 177 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
178 178
179 # Mac only. 179 # Mac only.
180 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', 180
181 ['mac'], bug=483282) 181 # Fixed on OSX 10.11
182 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 182 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
183 ['mac'], bug=617820) 183 ['mac'], bug=617820)
184
185 self.Fail('conformance2/rendering/' +
186 'framebuffer-completeness-unaffected.html',
187 ['mac'], bug=630800)
184 self.Fail('deqp/functional/gles3/fbocompleteness.html', 188 self.Fail('deqp/functional/gles3/fbocompleteness.html',
185 ['mac'], bug=630800) 189 ['mac'], bug=630800)
186 # self.Fail('deqp/functional/gles3/fbocompleteness.html', 190 # self.Fail('deqp/functional/gles3/fbocompleteness.html',
187 # ['mac', ('nvidia', 0xfe9)], bug=616562) 191 # ['mac', ('nvidia', 0xfe9)], bug=616562)
192
188 self.Fail('deqp/data/gles3/shaders/linkage.html', 193 self.Fail('deqp/data/gles3/shaders/linkage.html',
189 ['mac'], bug=601821) 194 ['mac'], bug=641129)
190 195
191 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the
192 # GPU-specific expectations aren't working properly.
193 self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
194 ['mac'], bug=619264)
195 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', 196 self.Fail('deqp/functional/gles3/uniformbuffers/random.html',
196 ['mac'], bug=618464) 197 ['mac'], bug=618464)
197 198
199 # This is due to "centroid out" / "in" mismatch.
198 self.Fail('deqp/data/gles3/shaders/qualification_order.html', 200 self.Fail('deqp/data/gles3/shaders/qualification_order.html',
199 ['mac'], bug=483282) 201 ['mac'], bug=483282)
200 202
201 self.Fail('conformance2/renderbuffers/framebuffer-test.html', 203 self.Fail('conformance2/renderbuffers/framebuffer-test.html',
202 ['mac'], bug=483282) 204 ['mac'], bug=641149)
203 self.Fail('conformance2/rendering/framebuffer-completeness-unaffected.html',
204 ['mac'], bug=604053)
205 205
206 self.Fail('deqp/functional/gles3/fbomultisample*', 206 self.Fail('deqp/functional/gles3/fbomultisample*',
207 ['mac'], bug=483282) 207 ['mac'], bug=641209)
208 208
209 self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html', 209 self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html',
210 ['mac'], bug=483282) 210 ['mac'], bug=483282)
211 self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html', 211 self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html',
212 ['mac'], bug=483282) 212 ['mac'], bug=483282)
213 self.Fail('deqp/functional/gles3/framebufferblit/conversion_08.html', 213 self.Fail('deqp/functional/gles3/framebufferblit/conversion_08.html',
214 ['mac'], bug=483282) 214 ['mac'], bug=483282)
215 self.Fail('deqp/functional/gles3/framebufferblit/conversion_10.html', 215 self.Fail('deqp/functional/gles3/framebufferblit/conversion_10.html',
216 ['mac'], bug=483282) 216 ['mac'], bug=483282)
217 self.Fail('deqp/functional/gles3/framebufferblit/conversion_11.html', 217 self.Fail('deqp/functional/gles3/framebufferblit/conversion_11.html',
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250 ['mac', ('nvidia', 0xfe9)], bug=483282) 250 ['mac', ('nvidia', 0xfe9)], bug=483282)
251 self.Fail('conformance/programs/' + 251 self.Fail('conformance/programs/' +
252 'gl-bind-attrib-location-long-names-test.html', 252 'gl-bind-attrib-location-long-names-test.html',
253 ['mac', ('nvidia', 0xfe9)], bug=483282) 253 ['mac', ('nvidia', 0xfe9)], bug=483282)
254 self.Fail('conformance/programs/gl-bind-attrib-location-test.html', 254 self.Fail('conformance/programs/gl-bind-attrib-location-test.html',
255 ['mac', ('nvidia', 0xfe9)], bug=483282) 255 ['mac', ('nvidia', 0xfe9)], bug=483282)
256 self.Fail('conformance2/glsl3/loops-with-side-effects.html', 256 self.Fail('conformance2/glsl3/loops-with-side-effects.html',
257 ['mac', ('nvidia', 0xfe9)], bug=483282) 257 ['mac', ('nvidia', 0xfe9)], bug=483282)
258 self.Fail('conformance2/textures/misc/tex-input-validation.html', 258 self.Fail('conformance2/textures/misc/tex-input-validation.html',
259 ['mac', ('nvidia', 0xfe9), 'no_angle'], bug=483282) 259 ['mac', ('nvidia', 0xfe9), 'no_angle'], bug=483282)
260 self.Fail('conformance2/textures/misc/tex-mipmap-levels.html',
261 ['mac', ('nvidia', 0xfe9)], bug=483282)
262 self.Fail('deqp/functional/gles3/pixelbufferobject.html', 260 self.Fail('deqp/functional/gles3/pixelbufferobject.html',
263 ['mac', ('nvidia', 0xfe9)], bug=483282) 261 ['mac', ('nvidia', 0xfe9)], bug=483282)
264 self.Fail('deqp/functional/gles3/shaderstruct.html',
265 ['mac', ('nvidia', 0xfe9)], bug=483282)
266 self.Fail('deqp/functional/gles3/shaderswitch.html',
267 ['mac', ('nvidia', 0xfe9)], bug=483282)
268 self.Fail('deqp/functional/gles3/negativevertexarrayapi.html', 262 self.Fail('deqp/functional/gles3/negativevertexarrayapi.html',
269 ['mac', ('nvidia', 0xfe9)], bug=483282) 263 ['mac', ('nvidia', 0xfe9)], bug=483282)
270 self.Fail('deqp/functional/gles3/shaderindexing/varying.html', 264 self.Fail('deqp/functional/gles3/shaderindexing/varying.html',
271 ['mac', ('nvidia', 0xfe9)], bug=483282) 265 ['mac', ('nvidia', 0xfe9)], bug=483282)
272 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', 266 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
273 ['mac', ('nvidia', 0xfe9)], bug=483282) 267 ['mac', ('nvidia', 0xfe9)], bug=483282)
274 self.Fail('deqp/functional/gles3/texturespecification/' + 268 self.Fail('deqp/functional/gles3/texturespecification/' +
275 'basic_copyteximage2d.html', 269 'basic_copyteximage2d.html',
276 ['mac', ('nvidia', 0xfe9)], bug=620067) 270 ['mac', ('nvidia', 0xfe9)], bug=620067)
277 self.Fail('deqp/functional/gles3/texturespecification/' + 271 self.Fail('deqp/functional/gles3/texturespecification/' +
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348 ['mac', ('nvidia', 0xfe9)], bug=483282) 342 ['mac', ('nvidia', 0xfe9)], bug=483282)
349 self.Fail('deqp/functional/gles3/draw/draw_arrays_instanced.html', 343 self.Fail('deqp/functional/gles3/draw/draw_arrays_instanced.html',
350 ['mac', ('nvidia', 0xfe9)], bug=483282) 344 ['mac', ('nvidia', 0xfe9)], bug=483282)
351 self.Fail('deqp/functional/gles3/draw/draw_elements.html', 345 self.Fail('deqp/functional/gles3/draw/draw_elements.html',
352 ['mac', ('nvidia', 0xfe9)], bug=483282) 346 ['mac', ('nvidia', 0xfe9)], bug=483282)
353 self.Fail('deqp/functional/gles3/draw/draw_elements_instanced.html', 347 self.Fail('deqp/functional/gles3/draw/draw_elements_instanced.html',
354 ['mac', ('nvidia', 0xfe9)], bug=483282) 348 ['mac', ('nvidia', 0xfe9)], bug=483282)
355 self.Fail('deqp/functional/gles3/draw/draw_range_elements.html', 349 self.Fail('deqp/functional/gles3/draw/draw_range_elements.html',
356 ['mac', ('nvidia', 0xfe9)], bug=483282) 350 ['mac', ('nvidia', 0xfe9)], bug=483282)
357 351
358 self.Fail('conformance2/rendering/draw-buffers.html',
359 ['mac', ('nvidia', 0xfe9)], bug=617410)
360
361 self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html', 352 self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html',
362 ['mac', ('nvidia', 0xfe9)], bug=483282) 353 ['mac', ('nvidia', 0xfe9)], bug=483282)
363 354
364 self.Fail('deqp/functional/gles3/negativeshaderapi.html', 355 self.Fail('deqp/functional/gles3/negativeshaderapi.html',
365 ['mac', ('nvidia', 0xfe9)], bug=483282) 356 ['mac', ('nvidia', 0xfe9)], bug=483282)
366 357
367 self.Flaky('deqp/functional/gles3/vertexarrays/' + 358 self.Flaky('deqp/functional/gles3/vertexarrays/' +
368 'multiple_attributes.output.html', 359 'multiple_attributes.output.html',
369 ['mac', ('nvidia', 0xfe9)], bug=483282) 360 ['mac', ('nvidia', 0xfe9)], bug=483282)
370 361
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409 self.Fail('deqp/functional/gles3/shaderoperator/common_functions.html', 400 self.Fail('deqp/functional/gles3/shaderoperator/common_functions.html',
410 ['mac', 'amd'], bug=483282) 401 ['mac', 'amd'], bug=483282)
411 self.Fail('deqp/functional/gles3/shaderoperator/geometric.html', 402 self.Fail('deqp/functional/gles3/shaderoperator/geometric.html',
412 ['mac', 'amd'], bug=483282) 403 ['mac', 'amd'], bug=483282)
413 404
414 # Mac Pro with AMD GPU 405 # Mac Pro with AMD GPU
415 self.Flaky('deqp/functional/gles3/shaderindexing/mat_01.html', 406 self.Flaky('deqp/functional/gles3/shaderindexing/mat_01.html',
416 ['mac', ('amd', 0x679e)], bug=636648) 407 ['mac', ('amd', 0x679e)], bug=636648)
417 408
418 # Mac Intel 409 # Mac Intel
410 self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
411 ['mac', 'intel'], bug=619264)
419 self.Fail('deqp/functional/gles3/shadercommonfunction.html', 412 self.Fail('deqp/functional/gles3/shadercommonfunction.html',
420 ['mac', 'intel'], bug=483282) 413 ['mac', 'intel'], bug=483282)
421 414
422 self.Fail('deqp/functional/gles3/texturefiltering/2d_combinations_01.html', 415 self.Fail('deqp/functional/gles3/texturefiltering/2d_combinations_01.html',
423 ['mac', 'intel'], bug=606074) 416 ['mac', 'intel'], bug=606074)
424 self.Fail('deqp/functional/gles3/texturefiltering/' + 417 self.Fail('deqp/functional/gles3/texturefiltering/' +
425 'cube_combinations_01.html', 418 'cube_combinations_01.html',
426 ['mac', 'intel'], bug=606074) 419 ['mac', 'intel'], bug=606074)
427 self.Fail('deqp/functional/gles3/texturefiltering/' + 420 self.Fail('deqp/functional/gles3/texturefiltering/' +
428 '2d_array_combinations_01.html', 421 '2d_array_combinations_01.html',
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887 # self.Fail(page_name, 880 # self.Fail(page_name,
888 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 881 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
889 # self.Fail(page_name, 882 # self.Fail(page_name,
890 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 883 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
891 884
892 # Conflicts if between a generic os condition and a specific version 885 # Conflicts if between a generic os condition and a specific version
893 # self.Fail(page_name, 886 # self.Fail(page_name,
894 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 887 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
895 # self.Fail(page_name, 888 # self.Fail(page_name,
896 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 889 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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