OLD | NEW |
1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
5 | 5 |
6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
7 | 7 |
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
(...skipping 171 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
182 # It's unfortunate that these suppressions need to be so broad, but it | 182 # It's unfortunate that these suppressions need to be so broad, but it |
183 # looks like the D3D11 device can be lost spontaneously on this | 183 # looks like the D3D11 device can be lost spontaneously on this |
184 # configuration while running basically any test. | 184 # configuration while running basically any test. |
185 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 185 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
186 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 186 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
187 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 187 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
188 | 188 |
189 # Mac only. | 189 # Mac only. |
190 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', | 190 self.Fail('conformance/glsl/misc/shaders-with-invariance.html', |
191 ['mac'], bug=483282) | 191 ['mac'], bug=483282) |
192 self.Fail('conformance2/extensions/ext-color-buffer-float.html', | |
193 ['mac'], bug=633022) | |
194 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 192 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
195 ['mac'], bug=617820) | 193 ['mac'], bug=617820) |
196 self.Fail('deqp/functional/gles3/fbocompleteness.html', | 194 self.Fail('deqp/functional/gles3/fbocompleteness.html', |
197 ['mac'], bug=630800) | 195 ['mac'], bug=630800) |
198 # self.Fail('deqp/functional/gles3/fbocompleteness.html', | 196 # self.Fail('deqp/functional/gles3/fbocompleteness.html', |
199 # ['mac', ('nvidia', 0xfe9)], bug=616562) | 197 # ['mac', ('nvidia', 0xfe9)], bug=616562) |
200 self.Fail('deqp/data/gles3/shaders/linkage.html', | 198 self.Fail('deqp/data/gles3/shaders/linkage.html', |
201 ['mac'], bug=601821) | 199 ['mac'], bug=601821) |
202 | 200 |
203 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the | 201 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the |
(...skipping 691 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
895 # self.Fail(page_name, | 893 # self.Fail(page_name, |
896 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 894 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
897 # self.Fail(page_name, | 895 # self.Fail(page_name, |
898 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 896 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
899 | 897 |
900 # Conflicts if between a generic os condition and a specific version | 898 # Conflicts if between a generic os condition and a specific version |
901 # self.Fail(page_name, | 899 # self.Fail(page_name, |
902 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 900 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
903 # self.Fail(page_name, | 901 # self.Fail(page_name, |
904 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 902 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
OLD | NEW |