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Unified Diff: cc/test/test_context_provider.cc

Issue 2278283003: Refactor client visibility handling (Closed)
Patch Set: fix compositor_unittests Created 4 years, 4 months ago
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Index: cc/test/test_context_provider.cc
diff --git a/cc/test/test_context_provider.cc b/cc/test/test_context_provider.cc
index 2634aff5cb567bf4757caefef8c23a8219b7f07a..99ab62bdce4559e6f8efe729a099fbe14deefb27 100644
--- a/cc/test/test_context_provider.cc
+++ b/cc/test/test_context_provider.cc
@@ -14,6 +14,7 @@
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
+#include "cc/output/context_cache_controller.h"
#include "cc/test/test_gles2_interface.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "third_party/skia/include/gpu/GrContext.h"
@@ -83,6 +84,7 @@ TestContextProvider::TestContextProvider(
context_thread_checker_.DetachFromThread();
context_gl_->set_test_context(context3d_.get());
context3d_->set_test_support(support_.get());
+ cache_controller_.reset(new ContextCacheController(support_.get()));
}
TestContextProvider::~TestContextProvider() {
@@ -143,6 +145,8 @@ class GrContext* TestContextProvider::GrContext() {
kOpenGL_GrBackend,
reinterpret_cast<GrBackendContext>(gl_interface.get())));
+ cache_controller_->SetGrContext(gr_context_.get());
+
// If GlContext is already lost, also abandon the new GrContext.
if (ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR)
gr_context_->abandonContext();
@@ -150,6 +154,11 @@ class GrContext* TestContextProvider::GrContext() {
return gr_context_.get();
}
+ContextCacheController* TestContextProvider::CacheController() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+ return cache_controller_.get();
+}
+
void TestContextProvider::InvalidateGrContext(uint32_t state) {
DCHECK(bound_);
DCHECK(context_thread_checker_.CalledOnValidThread());
@@ -162,9 +171,6 @@ base::Lock* TestContextProvider::GetLock() {
return &context_lock_;
}
-void TestContextProvider::DeleteCachedResources() {
-}
-
void TestContextProvider::OnLostContext() {
DCHECK(context_thread_checker_.CalledOnValidThread());
if (!lost_context_callback_.is_null())

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