Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index fb1ee183c2a86feaffa6e4c294cb047b98c25384..0d7732a016926da3282f020dd10af42d5edcfd23 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -418,6 +418,12 @@ GLRenderer::~GLRenderer() { |
} |
CleanupSharedObjects(); |
+ |
+ if (context_visibility_) { |
+ output_surface_->context_provider() |
danakj
2016/08/26 23:49:08
nit: maybe
auto* cache_controller = outsur->conpr
ericrk
2016/08/29 22:43:22
Sadly, that first line is more than 80 chars... bu
danakj
2016/08/29 23:56:20
Eh, 3 lines for 3 lines with more text I guess.
|
+ ->CacheController() |
+ ->ClientBecameNotVisible(std::move(context_visibility_)); |
+ } |
} |
const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { |
@@ -440,15 +446,15 @@ void GLRenderer::DidChangeVisibility() { |
PrepareGeometry(NO_BINDING); |
- // Handle cleanup of resources on the ContextProvider. The compositor |
- // ContextProvider is not shared, so always pass 0 for the client_id. |
- // TODO(crbug.com/487471): Update this when we share compositor |
- // ContextProviders. |
- context_support_->SetClientVisible(0 /* client_id */, visible_); |
- bool aggressively_free_resources = !context_support_->AnyClientsVisible(); |
- if (aggressively_free_resources) |
- output_surface_->context_provider()->DeleteCachedResources(); |
- context_support_->SetAggressivelyFreeResources(aggressively_free_resources); |
+ if (visible_ && !context_visibility_) { |
danakj
2016/08/26 23:49:08
Can you actually become visible and have a context
ericrk
2016/08/29 22:43:22
Yeah, this seems reasonable.
|
+ context_visibility_ = output_surface_->context_provider() |
danakj
2016/08/26 23:49:08
similars for formatting?
ericrk
2016/08/29 22:43:22
Refactored.
|
+ ->CacheController() |
+ ->ClientBecameVisible(); |
+ } else if (!visible_ && context_visibility_) { |
+ output_surface_->context_provider() |
+ ->CacheController() |
+ ->ClientBecameNotVisible(std::move(context_visibility_)); |
+ } |
} |
void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } |