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Side by Side Diff: cc/output/gl_renderer.h

Issue 2278283003: Refactor client visibility handling (Closed)
Patch Set: more fixes Created 4 years, 3 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/cancelable_callback.h" 11 #include "base/cancelable_callback.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
14 #include "cc/output/color_lut_cache.h" 14 #include "cc/output/color_lut_cache.h"
15 #include "cc/output/context_cache_controller.h"
15 #include "cc/output/direct_renderer.h" 16 #include "cc/output/direct_renderer.h"
16 #include "cc/output/gl_renderer_draw_cache.h" 17 #include "cc/output/gl_renderer_draw_cache.h"
17 #include "cc/output/program_binding.h" 18 #include "cc/output/program_binding.h"
18 #include "cc/quads/debug_border_draw_quad.h" 19 #include "cc/quads/debug_border_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h" 20 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h" 21 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h" 22 #include "cc/quads/tile_draw_quad.h"
22 #include "cc/quads/yuv_video_draw_quad.h" 23 #include "cc/quads/yuv_video_draw_quad.h"
23 #include "ui/gfx/geometry/quad_f.h" 24 #include "ui/gfx/geometry/quad_f.h"
24 25
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483 [LAST_SAMPLER_TYPE + 1][2][2][2]; 484 [LAST_SAMPLER_TYPE + 1][2][2][2];
484 VideoStreamTextureProgram 485 VideoStreamTextureProgram
485 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1]; 486 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1];
486 487
487 DebugBorderProgram debug_border_program_; 488 DebugBorderProgram debug_border_program_;
488 SolidColorProgram solid_color_program_; 489 SolidColorProgram solid_color_program_;
489 SolidColorProgramAA solid_color_program_aa_; 490 SolidColorProgramAA solid_color_program_aa_;
490 491
491 gpu::gles2::GLES2Interface* gl_; 492 gpu::gles2::GLES2Interface* gl_;
492 gpu::ContextSupport* context_support_; 493 gpu::ContextSupport* context_support_;
494 std::unique_ptr<ContextCacheController::ScopedVisibility> context_visibility_;
493 495
494 TextureMailboxDeleter* texture_mailbox_deleter_; 496 TextureMailboxDeleter* texture_mailbox_deleter_;
495 497
496 gfx::Rect swap_buffer_rect_; 498 gfx::Rect swap_buffer_rect_;
497 gfx::Rect scissor_rect_; 499 gfx::Rect scissor_rect_;
498 bool is_using_bind_uniform_; 500 bool is_using_bind_uniform_;
499 bool is_scissor_enabled_; 501 bool is_scissor_enabled_;
500 bool scissor_rect_needs_reset_; 502 bool scissor_rect_needs_reset_;
501 bool stencil_shadow_; 503 bool stencil_shadow_;
502 bool blend_shadow_; 504 bool blend_shadow_;
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538 bool force_drawing_frame_framebuffer_unflipped_ = false; 540 bool force_drawing_frame_framebuffer_unflipped_ = false;
539 541
540 BoundGeometry bound_geometry_; 542 BoundGeometry bound_geometry_;
541 ColorLUTCache color_lut_cache_; 543 ColorLUTCache color_lut_cache_;
542 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 544 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
543 }; 545 };
544 546
545 } // namespace cc 547 } // namespace cc
546 548
547 #endif // CC_OUTPUT_GL_RENDERER_H_ 549 #endif // CC_OUTPUT_GL_RENDERER_H_
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