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Side by Side Diff: cc/output/context_provider.h

Issue 2278283003: Refactor client visibility handling (Closed)
Patch Set: more fixes Created 4 years, 3 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_
6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/synchronization/lock.h" 13 #include "base/synchronization/lock.h"
14 #include "cc/base/cc_export.h" 14 #include "cc/base/cc_export.h"
15 #include "gpu/command_buffer/common/capabilities.h" 15 #include "gpu/command_buffer/common/capabilities.h"
16 16
17 class GrContext; 17 class GrContext;
18 18
19 namespace base { 19 namespace base {
20 class Lock; 20 class Lock;
21 } 21 }
22 22
23 namespace gpu { 23 namespace gpu {
24 class ContextSupport; 24 class ContextSupport;
25 namespace gles2 { class GLES2Interface; } 25 namespace gles2 { class GLES2Interface; }
26 } 26 }
27 27
28 namespace cc { 28 namespace cc {
29 class ContextCacheController;
29 struct ManagedMemoryPolicy; 30 struct ManagedMemoryPolicy;
30 31
31 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { 32 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> {
32 public: 33 public:
33 // Hold an instance of this lock while using a context across multiple 34 // Hold an instance of this lock while using a context across multiple
34 // threads. This only works for ContextProviders that will return a valid 35 // threads. This only works for ContextProviders that will return a valid
35 // lock from GetLock(), so is not always supported. Most use of 36 // lock from GetLock(), so is not always supported. Most use of
36 // ContextProvider should be single-thread only on the thread that 37 // ContextProvider should be single-thread only on the thread that
37 // BindToCurrentThread is run on. 38 // BindToCurrentThread is run on.
38 class ScopedContextLock { 39 class ScopedContextLock {
(...skipping 22 matching lines...) Expand all
61 // accessing the contexts. Calling it more than once should have no effect. 62 // accessing the contexts. Calling it more than once should have no effect.
62 // Once this function has been called, the class should only be accessed 63 // Once this function has been called, the class should only be accessed
63 // from the same thread unless the function has some explicitly specified 64 // from the same thread unless the function has some explicitly specified
64 // rules for access on a different thread. See SetupLockOnMainThread(), which 65 // rules for access on a different thread. See SetupLockOnMainThread(), which
65 // can be used to provide access from multiple threads. 66 // can be used to provide access from multiple threads.
66 virtual bool BindToCurrentThread() = 0; 67 virtual bool BindToCurrentThread() = 0;
67 68
68 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; 69 virtual gpu::gles2::GLES2Interface* ContextGL() = 0;
69 virtual gpu::ContextSupport* ContextSupport() = 0; 70 virtual gpu::ContextSupport* ContextSupport() = 0;
70 virtual class GrContext* GrContext() = 0; 71 virtual class GrContext* GrContext() = 0;
72 virtual ContextCacheController* CacheController() = 0;
71 73
72 // Invalidates the cached OpenGL state in GrContext. 74 // Invalidates the cached OpenGL state in GrContext.
73 // See skia GrContext::resetContext for details. 75 // See skia GrContext::resetContext for details.
74 virtual void InvalidateGrContext(uint32_t state) = 0; 76 virtual void InvalidateGrContext(uint32_t state) = 0;
75 77
76 // Returns the capabilities of the currently bound 3d context. 78 // Returns the capabilities of the currently bound 3d context.
77 virtual gpu::Capabilities ContextCapabilities() = 0; 79 virtual gpu::Capabilities ContextCapabilities() = 0;
78 80
79 // Delete all cached gpu resources.
80 virtual void DeleteCachedResources() = 0;
81
82 // Sets a callback to be called when the context is lost. This should be 81 // Sets a callback to be called when the context is lost. This should be
83 // called from the same thread that the context is bound to. To avoid races, 82 // called from the same thread that the context is bound to. To avoid races,
84 // it should be called before BindToCurrentThread(). 83 // it should be called before BindToCurrentThread().
85 typedef base::Closure LostContextCallback; 84 typedef base::Closure LostContextCallback;
86 virtual void SetLostContextCallback( 85 virtual void SetLostContextCallback(
87 const LostContextCallback& lost_context_callback) = 0; 86 const LostContextCallback& lost_context_callback) = 0;
88 87
89 // Below are helper methods for ScopedContextLock. Use that instead of calling 88 // Below are helper methods for ScopedContextLock. Use that instead of calling
90 // these directly. 89 // these directly.
91 // 90 //
92 // Detaches debugging thread checkers to allow use of the provider from the 91 // Detaches debugging thread checkers to allow use of the provider from the
93 // current thread. This can be called on any thread. 92 // current thread. This can be called on any thread.
94 virtual void DetachFromThread() {} 93 virtual void DetachFromThread() {}
95 // Returns the lock that should be held if using this context from multiple 94 // Returns the lock that should be held if using this context from multiple
96 // threads. This can be called on any thread. 95 // threads. This can be called on any thread.
97 virtual base::Lock* GetLock() = 0; 96 virtual base::Lock* GetLock() = 0;
98 97
99 protected: 98 protected:
100 friend class base::RefCountedThreadSafe<ContextProvider>; 99 friend class base::RefCountedThreadSafe<ContextProvider>;
101 virtual ~ContextProvider() {} 100 virtual ~ContextProvider() {}
102 }; 101 };
103 102
104 } // namespace cc 103 } // namespace cc
105 104
106 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ 105 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_
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