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Issue 2278283003: Refactor client visibility handling (Closed)
Patch Set: feedback Created 4 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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150 bool scroll_on_main_thread = (scroll_thread == MAIN_THREAD); 150 bool scroll_on_main_thread = (scroll_thread == MAIN_THREAD);
151 if (IsWheelBasedScroll(type)) { 151 if (IsWheelBasedScroll(type)) {
152 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorWheelScrollUpdateThread", 152 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorWheelScrollUpdateThread",
153 scroll_on_main_thread); 153 scroll_on_main_thread);
154 } else { 154 } else {
155 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorTouchScrollUpdateThread", 155 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorTouchScrollUpdateThread",
156 scroll_on_main_thread); 156 scroll_on_main_thread);
157 } 157 }
158 } 158 }
159 159
160 // Calls SetClientVisible on the provided |context_provider| and handles
161 // additional cache cleanup.
162 void UpdateVisibilityForContextProvider(int client_id,
163 ContextProvider* context_provider,
164 bool is_visible) {
165 if (!context_provider)
166 return;
167 gpu::ContextSupport* context_support = context_provider->ContextSupport();
168
169 context_support->SetClientVisible(client_id, is_visible);
170 bool aggressively_free_resources = !context_support->AnyClientsVisible();
171 if (aggressively_free_resources) {
172 context_provider->DeleteCachedResources();
173 }
174 context_support->SetAggressivelyFreeResources(aggressively_free_resources);
175 }
176
177 // Same as UpdateVisibilityForContextProvider, except that the
178 // |context_provider| is locked before being used.
179 void LockAndUpdateVisibilityForContextProvider(
180 int client_id,
181 ContextProvider* context_provider,
182 bool is_visible) {
183 if (!context_provider)
184 return;
185 ContextProvider::ScopedContextLock hold(context_provider);
186 UpdateVisibilityForContextProvider(client_id, context_provider, is_visible);
187 }
188
189 } // namespace 160 } // namespace
190 161
191 DEFINE_SCOPED_UMA_HISTOGRAM_TIMER(PendingTreeDurationHistogramTimer, 162 DEFINE_SCOPED_UMA_HISTOGRAM_TIMER(PendingTreeDurationHistogramTimer,
192 "Scheduling.%s.PendingTreeDuration"); 163 "Scheduling.%s.PendingTreeDuration");
193 164
194 LayerTreeHostImpl::FrameData::FrameData() 165 LayerTreeHostImpl::FrameData::FrameData()
195 : render_surface_layer_list(nullptr), 166 : render_surface_layer_list(nullptr),
196 has_no_damage(false), 167 has_no_damage(false),
197 may_contain_video(false) {} 168 may_contain_video(false) {}
198 169
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1289 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy( 1260 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1290 visible_ ? policy.priority_cutoff_when_visible 1261 visible_ ? policy.priority_cutoff_when_visible
1291 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING); 1262 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1292 global_tile_state_.num_resources_limit = policy.num_resources_limit; 1263 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1293 1264
1294 if (global_tile_state_.hard_memory_limit_in_bytes > 0) { 1265 if (global_tile_state_.hard_memory_limit_in_bytes > 0) {
1295 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we 1266 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1296 // are visible. Notify the worker context here. We handle becoming 1267 // are visible. Notify the worker context here. We handle becoming
1297 // invisible in NotifyAllTileTasksComplete to avoid interrupting running 1268 // invisible in NotifyAllTileTasksComplete to avoid interrupting running
1298 // work. 1269 // work.
1299 if (output_surface_) { 1270 SetWorkerContextVisibility(true);
1300 LockAndUpdateVisibilityForContextProvider(
1301 id_, output_surface_->worker_context_provider(),
1302 true /* is_visible */);
1303 }
1304 1271
1305 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we 1272 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1306 // allow the image decode controller to retain resources. We handle the 1273 // allow the image decode controller to retain resources. We handle the
1307 // equal to 0 case in NotifyAllTileTasksComplete to avoid interrupting 1274 // equal to 0 case in NotifyAllTileTasksComplete to avoid interrupting
1308 // running work. 1275 // running work.
1309 if (image_decode_controller_) { 1276 if (image_decode_controller_) {
danakj 2016/08/29 23:56:20 nit: no {} needed now
ericrk 2016/08/30 18:18:58 Done.
1310 image_decode_controller_->SetShouldAggressivelyFreeResources( 1277 image_decode_controller_->SetShouldAggressivelyFreeResources(false);
1311 false /* aggressively_free_resources */);
1312 } 1278 }
1313 } 1279 }
1314 1280
1315 DCHECK(resource_pool_); 1281 DCHECK(resource_pool_);
1316 resource_pool_->CheckBusyResources(); 1282 resource_pool_->CheckBusyResources();
1317 // Soft limit is used for resource pool such that memory returns to soft 1283 // Soft limit is used for resource pool such that memory returns to soft
1318 // limit after going over. 1284 // limit after going over.
1319 resource_pool_->SetResourceUsageLimits( 1285 resource_pool_->SetResourceUsageLimits(
1320 global_tile_state_.soft_memory_limit_in_bytes, 1286 global_tile_state_.soft_memory_limit_in_bytes,
1321 global_tile_state_.num_resources_limit); 1287 global_tile_state_.num_resources_limit);
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1379 } 1345 }
1380 1346
1381 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() { 1347 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1382 // The tile tasks started by the most recent call to PrepareTiles have 1348 // The tile tasks started by the most recent call to PrepareTiles have
1383 // completed. Now is a good time to free resources if necessary. 1349 // completed. Now is a good time to free resources if necessary.
1384 if (global_tile_state_.hard_memory_limit_in_bytes == 0) { 1350 if (global_tile_state_.hard_memory_limit_in_bytes == 0) {
1385 // Free image decode controller resources before notifying the worker 1351 // Free image decode controller resources before notifying the worker
1386 // context of visibility change. This ensures that the imaged decode 1352 // context of visibility change. This ensures that the imaged decode
1387 // controller has released all Skia refs at the time Skia's cleanup 1353 // controller has released all Skia refs at the time Skia's cleanup
1388 // executes (within worker context's cleanup). 1354 // executes (within worker context's cleanup).
1389 if (image_decode_controller_) { 1355 if (image_decode_controller_) {
danakj 2016/08/29 23:56:20 nitto
ericrk 2016/08/30 18:18:58 Done.
1390 image_decode_controller_->SetShouldAggressivelyFreeResources( 1356 image_decode_controller_->SetShouldAggressivelyFreeResources(true);
1391 true /* aggressively_free_resources */);
1392 } 1357 }
1393 if (output_surface_) { 1358 SetWorkerContextVisibility(false);
1394 LockAndUpdateVisibilityForContextProvider(
1395 id_, output_surface_->worker_context_provider(),
1396 false /* is_visible */);
1397 }
1398 } 1359 }
1399 } 1360 }
1400 1361
1401 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) { 1362 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1402 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged"); 1363 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1403 1364
1404 if (active_tree_) { 1365 if (active_tree_) {
1405 LayerImpl* layer_impl = 1366 LayerImpl* layer_impl =
1406 active_tree_->FindActiveTreeLayerById(tile->layer_id()); 1367 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1407 if (layer_impl) 1368 if (layer_impl)
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2125 if (visible_) { 2086 if (visible_) {
2126 // TODO(crbug.com/469175): Replace with RequiresHighResToDraw. 2087 // TODO(crbug.com/469175): Replace with RequiresHighResToDraw.
2127 SetRequiresHighResToDraw(); 2088 SetRequiresHighResToDraw();
2128 } else { 2089 } else {
2129 EvictAllUIResources(); 2090 EvictAllUIResources();
2130 // Call PrepareTiles to evict tiles when we become invisible. 2091 // Call PrepareTiles to evict tiles when we become invisible.
2131 PrepareTiles(); 2092 PrepareTiles();
2132 } 2093 }
2133 2094
2134 // Update visibility for the compositor context provider. 2095 // Update visibility for the compositor context provider.
2135 if (output_surface_) { 2096 SetMainContextVisibility(visible);
2136 UpdateVisibilityForContextProvider(id_, output_surface_->context_provider(),
2137 visible);
2138 }
2139 } 2097 }
2140 2098
2141 void LayerTreeHostImpl::SetNeedsOneBeginImplFrame() { 2099 void LayerTreeHostImpl::SetNeedsOneBeginImplFrame() {
2142 // TODO(miletus): This is just the compositor-thread-side call to the 2100 // TODO(miletus): This is just the compositor-thread-side call to the
2143 // SwapPromiseMonitor to say something happened that may cause a swap in the 2101 // SwapPromiseMonitor to say something happened that may cause a swap in the
2144 // future. The name should not refer to SetNeedsRedraw but it does for now. 2102 // future. The name should not refer to SetNeedsRedraw but it does for now.
2145 NotifySwapPromiseMonitorsOfSetNeedsRedraw(); 2103 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
2146 client_->SetNeedsOneBeginImplFrameOnImplThread(); 2104 client_->SetNeedsOneBeginImplFrameOnImplThread();
2147 } 2105 }
2148 2106
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2343 // Since we will create a new resource provider, we cannot continue to use 2301 // Since we will create a new resource provider, we cannot continue to use
2344 // the old resources (i.e. render_surfaces and texture IDs). Clear them 2302 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2345 // before we destroy the old resource provider. 2303 // before we destroy the old resource provider.
2346 ReleaseTreeResources(); 2304 ReleaseTreeResources();
2347 2305
2348 // Note: order is important here. 2306 // Note: order is important here.
2349 renderer_ = nullptr; 2307 renderer_ = nullptr;
2350 CleanUpTileManagerAndUIResources(); 2308 CleanUpTileManagerAndUIResources();
2351 resource_provider_ = nullptr; 2309 resource_provider_ = nullptr;
2352 2310
2311 // Release any context visibility before we destroy the OutputSurface.
2312 if (main_context_visibility_)
danakj 2016/08/29 23:56:20 can you use if (visible_) for the main context, an
ericrk 2016/08/30 18:18:58 Done.
2313 SetMainContextVisibility(false);
2314 if (worker_context_visibility_)
2315 SetWorkerContextVisibility(false);
2316
2353 // Detach from the old output surface and reset |output_surface_| pointer 2317 // Detach from the old output surface and reset |output_surface_| pointer
2354 // as this surface is going to be destroyed independent of if binding the 2318 // as this surface is going to be destroyed independent of if binding the
2355 // new output surface succeeds or not. 2319 // new output surface succeeds or not.
2356 if (output_surface_) { 2320 if (output_surface_) {
2357 output_surface_->DetachFromClient(); 2321 output_surface_->DetachFromClient();
2358 output_surface_ = nullptr; 2322 output_surface_ = nullptr;
2359 } 2323 }
2360 2324
2361 // We don't know if the next OutputSurface will support GPU rasterization. 2325 // We don't know if the next OutputSurface will support GPU rasterization.
2362 // Make sure to clear the flag so that we force a re-computation. 2326 // Make sure to clear the flag so that we force a re-computation.
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2378 resource_provider_ = base::MakeUnique<ResourceProvider>( 2342 resource_provider_ = base::MakeUnique<ResourceProvider>(
2379 output_surface_->context_provider(), shared_bitmap_manager_, 2343 output_surface_->context_provider(), shared_bitmap_manager_,
2380 gpu_memory_buffer_manager_, 2344 gpu_memory_buffer_manager_,
2381 task_runner_provider_->blocking_main_thread_task_runner(), 2345 task_runner_provider_->blocking_main_thread_task_runner(),
2382 settings_.renderer_settings.highp_threshold_min, 2346 settings_.renderer_settings.highp_threshold_min,
2383 settings_.renderer_settings.texture_id_allocation_chunk_size, 2347 settings_.renderer_settings.texture_id_allocation_chunk_size,
2384 output_surface_->capabilities().delegated_sync_points_required, 2348 output_surface_->capabilities().delegated_sync_points_required,
2385 settings_.renderer_settings.use_gpu_memory_buffer_resources, 2349 settings_.renderer_settings.use_gpu_memory_buffer_resources,
2386 settings_.renderer_settings.buffer_to_texture_target_map); 2350 settings_.renderer_settings.buffer_to_texture_target_map);
2387 2351
2352 // Make sure the main context visibility is restored. Worker context
2353 // visibility will be set via the memory policy update in
2354 // CreateTileManagerResources below.
2355 if (visible_)
2356 SetMainContextVisibility(true);
2357
2388 // Since the new context may be capable of MSAA, update status here. We don't 2358 // Since the new context may be capable of MSAA, update status here. We don't
2389 // need to check the return value since we are recreating all resources 2359 // need to check the return value since we are recreating all resources
2390 // already. 2360 // already.
2391 UpdateGpuRasterizationStatus(); 2361 UpdateGpuRasterizationStatus();
2392 2362
2393 CreateAndSetRenderer(); 2363 CreateAndSetRenderer();
2394 2364
2395 CreateTileManagerResources(); 2365 CreateTileManagerResources();
2396 RecreateTreeResources(); 2366 RecreateTreeResources();
2397 2367
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4122 // Supported in threaded mode. 4092 // Supported in threaded mode.
4123 return task_runner_provider_->HasImplThread(); 4093 return task_runner_provider_->HasImplThread();
4124 } 4094 }
4125 4095
4126 bool LayerTreeHostImpl::CommitToActiveTree() const { 4096 bool LayerTreeHostImpl::CommitToActiveTree() const {
4127 // In single threaded mode we skip the pending tree and commit directly to the 4097 // In single threaded mode we skip the pending tree and commit directly to the
4128 // active tree. 4098 // active tree.
4129 return !task_runner_provider_->HasImplThread(); 4099 return !task_runner_provider_->HasImplThread();
4130 } 4100 }
4131 4101
4102 void LayerTreeHostImpl::SetMainContextVisibility(bool is_visible) {
4103 if (!output_surface_)
4104 return;
4105
4106 DCHECK_NE(is_visible, !!main_context_visibility_);
4107
4108 auto* main_context = output_surface_->context_provider();
4109 if (!main_context)
4110 return;
4111
4112 if (is_visible) {
4113 main_context_visibility_ =
4114 main_context->CacheController()->ClientBecameVisible();
4115 } else {
4116 main_context->CacheController()->ClientBecameNotVisible(
4117 std::move(main_context_visibility_));
4118 }
4119 }
4120
4121 void LayerTreeHostImpl::SetWorkerContextVisibility(bool is_visible) {
4122 if (!output_surface_)
4123 return;
4124
4125 // TODO(ericrk): This check is here because worker context visibility is a
4126 // bit less controlled, being settable both by memory policy changes as well
4127 // as direct visibility changes. We should simplify this. crbug.com/642154
4128 if (is_visible == !!worker_context_visibility_)
4129 return;
4130
4131 auto* worker_context = output_surface_->worker_context_provider();
4132 if (!worker_context)
4133 return;
4134
4135 ContextProvider::ScopedContextLock hold(worker_context);
4136 if (is_visible) {
4137 worker_context_visibility_ =
4138 worker_context->CacheController()->ClientBecameVisible();
4139 } else {
4140 worker_context->CacheController()->ClientBecameNotVisible(
4141 std::move(worker_context_visibility_));
4142 }
4143 }
4144
4132 } // namespace cc 4145 } // namespace cc
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