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Issue 2278283003: Refactor client visibility handling (Closed)
Patch Set: fix compositor_unittests Created 4 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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150 bool scroll_on_main_thread = (scroll_thread == MAIN_THREAD); 150 bool scroll_on_main_thread = (scroll_thread == MAIN_THREAD);
151 if (IsWheelBasedScroll(type)) { 151 if (IsWheelBasedScroll(type)) {
152 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorWheelScrollUpdateThread", 152 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorWheelScrollUpdateThread",
153 scroll_on_main_thread); 153 scroll_on_main_thread);
154 } else { 154 } else {
155 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorTouchScrollUpdateThread", 155 UMA_HISTOGRAM_BOOLEAN("Renderer4.CompositorTouchScrollUpdateThread",
156 scroll_on_main_thread); 156 scroll_on_main_thread);
157 } 157 }
158 } 158 }
159 159
160 // Calls SetClientVisible on the provided |context_provider| and handles
161 // additional cache cleanup.
162 void UpdateVisibilityForContextProvider(int client_id,
163 ContextProvider* context_provider,
164 bool is_visible) {
165 if (!context_provider)
166 return;
167 gpu::ContextSupport* context_support = context_provider->ContextSupport();
168
169 context_support->SetClientVisible(client_id, is_visible);
170 bool aggressively_free_resources = !context_support->AnyClientsVisible();
171 if (aggressively_free_resources) {
172 context_provider->DeleteCachedResources();
173 }
174 context_support->SetAggressivelyFreeResources(aggressively_free_resources);
175 }
176
177 // Same as UpdateVisibilityForContextProvider, except that the
178 // |context_provider| is locked before being used.
179 void LockAndUpdateVisibilityForContextProvider(
180 int client_id,
181 ContextProvider* context_provider,
182 bool is_visible) {
183 if (!context_provider)
184 return;
185 ContextProvider::ScopedContextLock hold(context_provider);
186 UpdateVisibilityForContextProvider(client_id, context_provider, is_visible);
187 }
188
189 } // namespace 160 } // namespace
190 161
191 DEFINE_SCOPED_UMA_HISTOGRAM_TIMER(PendingTreeDurationHistogramTimer, 162 DEFINE_SCOPED_UMA_HISTOGRAM_TIMER(PendingTreeDurationHistogramTimer,
192 "Scheduling.%s.PendingTreeDuration"); 163 "Scheduling.%s.PendingTreeDuration");
193 164
194 LayerTreeHostImpl::FrameData::FrameData() 165 LayerTreeHostImpl::FrameData::FrameData()
195 : render_surface_layer_list(nullptr), 166 : render_surface_layer_list(nullptr),
196 has_no_damage(false), 167 has_no_damage(false),
197 may_contain_video(false) {} 168 may_contain_video(false) {}
198 169
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1289 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy( 1260 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1290 visible_ ? policy.priority_cutoff_when_visible 1261 visible_ ? policy.priority_cutoff_when_visible
1291 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING); 1262 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING);
1292 global_tile_state_.num_resources_limit = policy.num_resources_limit; 1263 global_tile_state_.num_resources_limit = policy.num_resources_limit;
1293 1264
1294 if (global_tile_state_.hard_memory_limit_in_bytes > 0) { 1265 if (global_tile_state_.hard_memory_limit_in_bytes > 0) {
1295 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we 1266 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1296 // are visible. Notify the worker context here. We handle becoming 1267 // are visible. Notify the worker context here. We handle becoming
1297 // invisible in NotifyAllTileTasksComplete to avoid interrupting running 1268 // invisible in NotifyAllTileTasksComplete to avoid interrupting running
1298 // work. 1269 // work.
1299 if (output_surface_) { 1270 SetWorkerContextVisibility(true /* is_visible */);
danakj 2016/08/26 23:49:09 i think the name of this bool is in the function n
ericrk 2016/08/29 22:43:22 Done.
1300 LockAndUpdateVisibilityForContextProvider(
1301 id_, output_surface_->worker_context_provider(),
1302 true /* is_visible */);
1303 }
1304 1271
1305 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we 1272 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1306 // allow the image decode controller to retain resources. We handle the 1273 // allow the image decode controller to retain resources. We handle the
1307 // equal to 0 case in NotifyAllTileTasksComplete to avoid interrupting 1274 // equal to 0 case in NotifyAllTileTasksComplete to avoid interrupting
1308 // running work. 1275 // running work.
1309 if (image_decode_controller_) { 1276 if (image_decode_controller_) {
1310 image_decode_controller_->SetShouldAggressivelyFreeResources( 1277 image_decode_controller_->SetShouldAggressivelyFreeResources(
1311 false /* aggressively_free_resources */); 1278 false /* aggressively_free_resources */);
1312 } 1279 }
1313 } 1280 }
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1383 // completed. Now is a good time to free resources if necessary. 1350 // completed. Now is a good time to free resources if necessary.
1384 if (global_tile_state_.hard_memory_limit_in_bytes == 0) { 1351 if (global_tile_state_.hard_memory_limit_in_bytes == 0) {
1385 // Free image decode controller resources before notifying the worker 1352 // Free image decode controller resources before notifying the worker
1386 // context of visibility change. This ensures that the imaged decode 1353 // context of visibility change. This ensures that the imaged decode
1387 // controller has released all Skia refs at the time Skia's cleanup 1354 // controller has released all Skia refs at the time Skia's cleanup
1388 // executes (within worker context's cleanup). 1355 // executes (within worker context's cleanup).
1389 if (image_decode_controller_) { 1356 if (image_decode_controller_) {
1390 image_decode_controller_->SetShouldAggressivelyFreeResources( 1357 image_decode_controller_->SetShouldAggressivelyFreeResources(
1391 true /* aggressively_free_resources */); 1358 true /* aggressively_free_resources */);
1392 } 1359 }
1393 if (output_surface_) { 1360 SetWorkerContextVisibility(false /* is_visible */);
danakj 2016/08/26 23:49:09 dittos
ericrk 2016/08/29 22:43:23 Done.
1394 LockAndUpdateVisibilityForContextProvider(
1395 id_, output_surface_->worker_context_provider(),
1396 false /* is_visible */);
1397 }
1398 } 1361 }
1399 } 1362 }
1400 1363
1401 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) { 1364 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile* tile) {
1402 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged"); 1365 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1403 1366
1404 if (active_tree_) { 1367 if (active_tree_) {
1405 LayerImpl* layer_impl = 1368 LayerImpl* layer_impl =
1406 active_tree_->FindActiveTreeLayerById(tile->layer_id()); 1369 active_tree_->FindActiveTreeLayerById(tile->layer_id());
1407 if (layer_impl) 1370 if (layer_impl)
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2125 if (visible_) { 2088 if (visible_) {
2126 // TODO(crbug.com/469175): Replace with RequiresHighResToDraw. 2089 // TODO(crbug.com/469175): Replace with RequiresHighResToDraw.
2127 SetRequiresHighResToDraw(); 2090 SetRequiresHighResToDraw();
2128 } else { 2091 } else {
2129 EvictAllUIResources(); 2092 EvictAllUIResources();
2130 // Call PrepareTiles to evict tiles when we become invisible. 2093 // Call PrepareTiles to evict tiles when we become invisible.
2131 PrepareTiles(); 2094 PrepareTiles();
2132 } 2095 }
2133 2096
2134 // Update visibility for the compositor context provider. 2097 // Update visibility for the compositor context provider.
2135 if (output_surface_) { 2098 SetMainContextVisibility(visible);
2136 UpdateVisibilityForContextProvider(id_, output_surface_->context_provider(),
2137 visible);
2138 }
2139 } 2099 }
2140 2100
2141 void LayerTreeHostImpl::SetNeedsOneBeginImplFrame() { 2101 void LayerTreeHostImpl::SetNeedsOneBeginImplFrame() {
2142 // TODO(miletus): This is just the compositor-thread-side call to the 2102 // TODO(miletus): This is just the compositor-thread-side call to the
2143 // SwapPromiseMonitor to say something happened that may cause a swap in the 2103 // SwapPromiseMonitor to say something happened that may cause a swap in the
2144 // future. The name should not refer to SetNeedsRedraw but it does for now. 2104 // future. The name should not refer to SetNeedsRedraw but it does for now.
2145 NotifySwapPromiseMonitorsOfSetNeedsRedraw(); 2105 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
2146 client_->SetNeedsOneBeginImplFrameOnImplThread(); 2106 client_->SetNeedsOneBeginImplFrameOnImplThread();
2147 } 2107 }
2148 2108
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2343 // Since we will create a new resource provider, we cannot continue to use 2303 // Since we will create a new resource provider, we cannot continue to use
2344 // the old resources (i.e. render_surfaces and texture IDs). Clear them 2304 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2345 // before we destroy the old resource provider. 2305 // before we destroy the old resource provider.
2346 ReleaseTreeResources(); 2306 ReleaseTreeResources();
2347 2307
2348 // Note: order is important here. 2308 // Note: order is important here.
2349 renderer_ = nullptr; 2309 renderer_ = nullptr;
2350 CleanUpTileManagerAndUIResources(); 2310 CleanUpTileManagerAndUIResources();
2351 resource_provider_ = nullptr; 2311 resource_provider_ = nullptr;
2352 2312
2313 // Release any context visibility before we destroy the OutputSurface.
2314 SetMainContextVisibility(false /* is_visible */);
danakj 2016/08/26 23:49:09 dittos
ericrk 2016/08/29 22:43:23 Done.
2315 SetWorkerContextVisibility(false /* is_visible */);
2316
2353 // Detach from the old output surface and reset |output_surface_| pointer 2317 // Detach from the old output surface and reset |output_surface_| pointer
2354 // as this surface is going to be destroyed independent of if binding the 2318 // as this surface is going to be destroyed independent of if binding the
2355 // new output surface succeeds or not. 2319 // new output surface succeeds or not.
2356 if (output_surface_) { 2320 if (output_surface_) {
2357 output_surface_->DetachFromClient(); 2321 output_surface_->DetachFromClient();
2358 output_surface_ = nullptr; 2322 output_surface_ = nullptr;
2359 } 2323 }
2360 2324
2361 // We don't know if the next OutputSurface will support GPU rasterization. 2325 // We don't know if the next OutputSurface will support GPU rasterization.
2362 // Make sure to clear the flag so that we force a re-computation. 2326 // Make sure to clear the flag so that we force a re-computation.
2363 use_gpu_rasterization_ = false; 2327 use_gpu_rasterization_ = false;
2364 } 2328 }
2365 2329
2366 bool LayerTreeHostImpl::InitializeRenderer(OutputSurface* output_surface) { 2330 bool LayerTreeHostImpl::InitializeRenderer(OutputSurface* output_surface) {
2367 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); 2331 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2368 2332
2369 ReleaseOutputSurface(); 2333 ReleaseOutputSurface();
2370 if (!output_surface->BindToClient(this)) { 2334 if (!output_surface->BindToClient(this)) {
2371 // Avoid recreating tree resources because we might not have enough 2335 // Avoid recreating tree resources because we might not have enough
2372 // information to do this yet (eg. we don't have a TileManager at this 2336 // information to do this yet (eg. we don't have a TileManager at this
2373 // point). 2337 // point).
2374 return false; 2338 return false;
2375 } 2339 }
2376 2340
2377 output_surface_ = output_surface; 2341 output_surface_ = output_surface;
danakj 2016/08/26 23:49:08 Should we set visibility on the compositor context
ericrk 2016/08/29 22:43:23 Yeah, if we are visible_, and only for the main co
2378 resource_provider_ = base::MakeUnique<ResourceProvider>( 2342 resource_provider_ = base::MakeUnique<ResourceProvider>(
2379 output_surface_->context_provider(), shared_bitmap_manager_, 2343 output_surface_->context_provider(), shared_bitmap_manager_,
2380 gpu_memory_buffer_manager_, 2344 gpu_memory_buffer_manager_,
2381 task_runner_provider_->blocking_main_thread_task_runner(), 2345 task_runner_provider_->blocking_main_thread_task_runner(),
2382 settings_.renderer_settings.highp_threshold_min, 2346 settings_.renderer_settings.highp_threshold_min,
2383 settings_.renderer_settings.texture_id_allocation_chunk_size, 2347 settings_.renderer_settings.texture_id_allocation_chunk_size,
2384 output_surface_->capabilities().delegated_sync_points_required, 2348 output_surface_->capabilities().delegated_sync_points_required,
2385 settings_.renderer_settings.use_gpu_memory_buffer_resources, 2349 settings_.renderer_settings.use_gpu_memory_buffer_resources,
2386 settings_.renderer_settings.buffer_to_texture_target_map); 2350 settings_.renderer_settings.buffer_to_texture_target_map);
2387 2351
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4122 // Supported in threaded mode. 4086 // Supported in threaded mode.
4123 return task_runner_provider_->HasImplThread(); 4087 return task_runner_provider_->HasImplThread();
4124 } 4088 }
4125 4089
4126 bool LayerTreeHostImpl::CommitToActiveTree() const { 4090 bool LayerTreeHostImpl::CommitToActiveTree() const {
4127 // In single threaded mode we skip the pending tree and commit directly to the 4091 // In single threaded mode we skip the pending tree and commit directly to the
4128 // active tree. 4092 // active tree.
4129 return !task_runner_provider_->HasImplThread(); 4093 return !task_runner_provider_->HasImplThread();
4130 } 4094 }
4131 4095
4096 void LayerTreeHostImpl::SetMainContextVisibility(bool is_visible) {
4097 if (is_visible == !!main_context_visibility_)
danakj 2016/08/26 23:49:09 Is it actually possible to have this early out hap
ericrk 2016/08/29 22:43:22 Sure, only change I may need to make is not call i
4098 return;
4099
4100 if (!output_surface_)
4101 return;
4102
4103 auto* main_context = output_surface_->context_provider();
4104
danakj 2016/08/26 23:49:08 nit: remove whitespace
ericrk 2016/08/29 22:43:23 Done.
4105 if (!main_context)
4106 return;
4107
4108 if (is_visible) {
4109 main_context_visibility_ =
4110 main_context->CacheController()->ClientBecameVisible();
4111 } else {
4112 main_context->CacheController()->ClientBecameNotVisible(
4113 std::move(main_context_visibility_));
4114 }
4115 }
4116
4117 void LayerTreeHostImpl::SetWorkerContextVisibility(bool is_visible) {
4118 if (is_visible == !!worker_context_visibility_)
danakj 2016/08/26 23:49:08 Same Q
ericrk 2016/08/29 22:43:23 Worker context visibility is handled through both
4119 return;
4120
4121 if (!output_surface_)
4122 return;
4123
4124 auto* worker_context = output_surface_->worker_context_provider();
4125
danakj 2016/08/26 23:49:09 nit: remove whitespace fwiw I try to think of emp
ericrk 2016/08/29 22:43:23 Done.
4126 if (!worker_context)
4127 return;
4128
4129 ContextProvider::ScopedContextLock hold(worker_context);
4130
danakj 2016/08/26 23:49:09 nit: remove whitespace
ericrk 2016/08/29 22:43:22 Done.
4131 if (is_visible) {
4132 worker_context_visibility_ =
4133 worker_context->CacheController()->ClientBecameVisible();
4134 } else {
4135 worker_context->CacheController()->ClientBecameNotVisible(
4136 std::move(worker_context_visibility_));
4137 }
4138 }
4139
4132 } // namespace cc 4140 } // namespace cc
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