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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/quads/render_pass_draw_quad.h" | 5 #include "cc/quads/render_pass_draw_quad.h" |
| 6 | 6 |
| 7 #include "base/trace_event/trace_event_argument.h" | 7 #include "base/trace_event/trace_event_argument.h" |
| 8 #include "base/values.h" | 8 #include "base/values.h" |
| 9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
| 10 #include "cc/debug/traced_value.h" | 10 #include "cc/debug/traced_value.h" |
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| 24 | 24 |
| 25 void RenderPassDrawQuad::SetNew(const SharedQuadState* shared_quad_state, | 25 void RenderPassDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
| 26 const gfx::Rect& rect, | 26 const gfx::Rect& rect, |
| 27 const gfx::Rect& visible_rect, | 27 const gfx::Rect& visible_rect, |
| 28 RenderPassId render_pass_id, | 28 RenderPassId render_pass_id, |
| 29 ResourceId mask_resource_id, | 29 ResourceId mask_resource_id, |
| 30 const gfx::Vector2dF& mask_uv_scale, | 30 const gfx::Vector2dF& mask_uv_scale, |
| 31 const gfx::Size& mask_texture_size, | 31 const gfx::Size& mask_texture_size, |
| 32 const FilterOperations& filters, | 32 const FilterOperations& filters, |
| 33 const gfx::Vector2dF& filters_scale, | 33 const gfx::Vector2dF& filters_scale, |
| 34 const gfx::PointF& filters_origin, |
| 34 const FilterOperations& background_filters) { | 35 const FilterOperations& background_filters) { |
| 35 DCHECK(render_pass_id.IsValid()); | 36 DCHECK(render_pass_id.IsValid()); |
| 36 | 37 |
| 37 gfx::Rect opaque_rect; | 38 gfx::Rect opaque_rect; |
| 38 bool needs_blending = false; | 39 bool needs_blending = false; |
| 39 SetAll(shared_quad_state, | 40 SetAll(shared_quad_state, rect, opaque_rect, visible_rect, needs_blending, |
| 40 rect, | 41 render_pass_id, mask_resource_id, mask_uv_scale, mask_texture_size, |
| 41 opaque_rect, | 42 filters, filters_scale, filters_origin, background_filters); |
| 42 visible_rect, | |
| 43 needs_blending, | |
| 44 render_pass_id, | |
| 45 mask_resource_id, | |
| 46 mask_uv_scale, | |
| 47 mask_texture_size, | |
| 48 filters, | |
| 49 filters_scale, | |
| 50 background_filters); | |
| 51 } | 43 } |
| 52 | 44 |
| 53 void RenderPassDrawQuad::SetAll(const SharedQuadState* shared_quad_state, | 45 void RenderPassDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
| 54 const gfx::Rect& rect, | 46 const gfx::Rect& rect, |
| 55 const gfx::Rect& opaque_rect, | 47 const gfx::Rect& opaque_rect, |
| 56 const gfx::Rect& visible_rect, | 48 const gfx::Rect& visible_rect, |
| 57 bool needs_blending, | 49 bool needs_blending, |
| 58 RenderPassId render_pass_id, | 50 RenderPassId render_pass_id, |
| 59 ResourceId mask_resource_id, | 51 ResourceId mask_resource_id, |
| 60 const gfx::Vector2dF& mask_uv_scale, | 52 const gfx::Vector2dF& mask_uv_scale, |
| 61 const gfx::Size& mask_texture_size, | 53 const gfx::Size& mask_texture_size, |
| 62 const FilterOperations& filters, | 54 const FilterOperations& filters, |
| 63 const gfx::Vector2dF& filters_scale, | 55 const gfx::Vector2dF& filters_scale, |
| 56 const gfx::PointF& filters_origin, |
| 64 const FilterOperations& background_filters) { | 57 const FilterOperations& background_filters) { |
| 65 DCHECK(render_pass_id.IsValid()); | 58 DCHECK(render_pass_id.IsValid()); |
| 66 | 59 |
| 67 DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect, | 60 DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect, |
| 68 visible_rect, needs_blending); | 61 visible_rect, needs_blending); |
| 69 this->render_pass_id = render_pass_id; | 62 this->render_pass_id = render_pass_id; |
| 70 resources.ids[kMaskResourceIdIndex] = mask_resource_id; | 63 resources.ids[kMaskResourceIdIndex] = mask_resource_id; |
| 71 resources.count = mask_resource_id ? 1 : 0; | 64 resources.count = mask_resource_id ? 1 : 0; |
| 72 this->mask_uv_scale = mask_uv_scale; | 65 this->mask_uv_scale = mask_uv_scale; |
| 73 this->mask_texture_size = mask_texture_size; | 66 this->mask_texture_size = mask_texture_size; |
| 74 this->filters = filters; | 67 this->filters = filters; |
| 75 this->filters_scale = filters_scale; | 68 this->filters_scale = filters_scale; |
| 69 this->filters_origin = filters_origin; |
| 76 this->background_filters = background_filters; | 70 this->background_filters = background_filters; |
| 77 } | 71 } |
| 78 | 72 |
| 79 gfx::RectF RenderPassDrawQuad::MaskUVRect() const { | 73 gfx::RectF RenderPassDrawQuad::MaskUVRect() const { |
| 80 return gfx::ScaleRect(gfx::RectF(rect), mask_uv_scale.x(), mask_uv_scale.y()); | 74 return gfx::ScaleRect(gfx::RectF(rect), mask_uv_scale.x(), mask_uv_scale.y()); |
| 81 } | 75 } |
| 82 | 76 |
| 83 const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast( | 77 const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast( |
| 84 const DrawQuad* quad) { | 78 const DrawQuad* quad) { |
| 85 DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS); | 79 DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS); |
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| 97 filters.AsValueInto(value); | 91 filters.AsValueInto(value); |
| 98 value->EndArray(); | 92 value->EndArray(); |
| 99 MathUtil::AddToTracedValue("filters_scale", filters_scale, value); | 93 MathUtil::AddToTracedValue("filters_scale", filters_scale, value); |
| 100 | 94 |
| 101 value->BeginDictionary("background_filters"); | 95 value->BeginDictionary("background_filters"); |
| 102 background_filters.AsValueInto(value); | 96 background_filters.AsValueInto(value); |
| 103 value->EndDictionary(); | 97 value->EndDictionary(); |
| 104 } | 98 } |
| 105 | 99 |
| 106 } // namespace cc | 100 } // namespace cc |
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