Index: ash/mus/bridge/immersive_handler_factory_mus.h |
diff --git a/ash/wm/immersive_handler_factory_ash.h b/ash/mus/bridge/immersive_handler_factory_mus.h |
similarity index 58% |
copy from ash/wm/immersive_handler_factory_ash.h |
copy to ash/mus/bridge/immersive_handler_factory_mus.h |
index 3b3c8ced63a7261a0747a52ac38b8d88184fbc49..17912ed297945ac9797369a50f24df8bf8b351b6 100644 |
--- a/ash/wm/immersive_handler_factory_ash.h |
+++ b/ash/mus/bridge/immersive_handler_factory_mus.h |
@@ -2,18 +2,19 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
-#define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
+#ifndef ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_ |
+#define ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_ |
#include "ash/shared/immersive_handler_factory.h" |
#include "base/macros.h" |
namespace ash { |
+namespace mus { |
-class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory { |
+class ImmersiveHandlerFactoryMus : public ImmersiveHandlerFactory { |
public: |
- ImmersiveHandlerFactoryAsh(); |
- ~ImmersiveHandlerFactoryAsh() override; |
+ ImmersiveHandlerFactoryMus(); |
+ ~ImmersiveHandlerFactoryMus() override; |
// ImmersiveHandlerFactory: |
std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( |
@@ -22,9 +23,10 @@ class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory { |
ImmersiveFullscreenController* controller) override; |
private: |
- DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh); |
+ DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryMus); |
}; |
+} // namespace mus |
} // namespace ash |
-#endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ |
+#endif // ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_ |