| Index: ash/mus/bridge/immersive_handler_factory_mus.h
|
| diff --git a/ash/wm/immersive_handler_factory_ash.h b/ash/mus/bridge/immersive_handler_factory_mus.h
|
| similarity index 58%
|
| copy from ash/wm/immersive_handler_factory_ash.h
|
| copy to ash/mus/bridge/immersive_handler_factory_mus.h
|
| index 3b3c8ced63a7261a0747a52ac38b8d88184fbc49..17912ed297945ac9797369a50f24df8bf8b351b6 100644
|
| --- a/ash/wm/immersive_handler_factory_ash.h
|
| +++ b/ash/mus/bridge/immersive_handler_factory_mus.h
|
| @@ -2,18 +2,19 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
|
| -#define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
|
| +#ifndef ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_
|
| +#define ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_
|
|
|
| #include "ash/shared/immersive_handler_factory.h"
|
| #include "base/macros.h"
|
|
|
| namespace ash {
|
| +namespace mus {
|
|
|
| -class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory {
|
| +class ImmersiveHandlerFactoryMus : public ImmersiveHandlerFactory {
|
| public:
|
| - ImmersiveHandlerFactoryAsh();
|
| - ~ImmersiveHandlerFactoryAsh() override;
|
| + ImmersiveHandlerFactoryMus();
|
| + ~ImmersiveHandlerFactoryMus() override;
|
|
|
| // ImmersiveHandlerFactory:
|
| std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher(
|
| @@ -22,9 +23,10 @@ class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory {
|
| ImmersiveFullscreenController* controller) override;
|
|
|
| private:
|
| - DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh);
|
| + DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryMus);
|
| };
|
|
|
| +} // namespace mus
|
| } // namespace ash
|
|
|
| -#endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_
|
| +#endif // ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_
|
|
|