Index: ash/mus/bridge/immersive_handler_factory_mus.cc |
diff --git a/ash/mus/bridge/immersive_handler_factory_mus.cc b/ash/mus/bridge/immersive_handler_factory_mus.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6c5654576782eb4356a5b2a814f6e438ded3f804 |
--- /dev/null |
+++ b/ash/mus/bridge/immersive_handler_factory_mus.cc |
@@ -0,0 +1,43 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ash/mus/bridge/immersive_handler_factory_mus.h" |
+ |
+#include "ash/shared/immersive_focus_watcher.h" |
+#include "ash/shared/immersive_gesture_handler.h" |
+#include "base/logging.h" |
+#include "base/memory/ptr_util.h" |
+ |
+namespace ash { |
+namespace mus { |
+ |
+ImmersiveHandlerFactoryMus::ImmersiveHandlerFactoryMus() {} |
+ |
+ImmersiveHandlerFactoryMus::~ImmersiveHandlerFactoryMus() {} |
+ |
+std::unique_ptr<ImmersiveFocusWatcher> |
+ImmersiveHandlerFactoryMus::CreateFocusWatcher( |
+ ImmersiveFullscreenController* controller) { |
+ // ImmersiveFocusWatcher does two interesting things: |
+ // . It listens for focus in the top view and triggers reveal. |
+ // . It watches for transient windows that are bubbles anchored to the |
+ // top view. |
+ // ImmersiveFullscreenController, when used in mus, does not have any |
+ // focusable views in the top view and the client can not create bubbles |
+ // anchored to the top view (the client does not have access to the top view). |
+ // This means ImmersiveFocusWatcher is not applicable here, and null is |
+ // returned. |
+ return nullptr; |
+} |
+ |
+std::unique_ptr<ImmersiveGestureHandler> |
+ImmersiveHandlerFactoryMus::CreateGestureHandler( |
+ ImmersiveFullscreenController* controller) { |
+ // http://crbug.com/640394. |
+ NOTIMPLEMENTED(); |
+ return nullptr; |
+} |
+ |
+} // namespace mus |
+} // namespace ash |