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Side by Side Diff: ash/common/frame/custom_frame_view_ash.h

Issue 2277563002: Wires up immersive mode for chrome and mash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_COMMON_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ 5 #ifndef ASH_COMMON_FRAME_CUSTOM_FRAME_VIEW_ASH_H_
6 #define ASH_COMMON_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ 6 #define ASH_COMMON_FRAME_CUSTOM_FRAME_VIEW_ASH_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "third_party/skia/include/core/SkColor.h" 12 #include "third_party/skia/include/core/SkColor.h"
13 #include "ui/views/window/non_client_view.h" 13 #include "ui/views/window/non_client_view.h"
14 14
15 namespace views { 15 namespace views {
16 class Widget; 16 class Widget;
17 } 17 }
18 18
19 namespace ash { 19 namespace ash {
20 20
21 class FrameCaptionButtonContainerView; 21 class FrameCaptionButtonContainerView;
22 class HeaderView; 22 class HeaderView;
23 class ImmersiveFullscreenController; 23 class ImmersiveFullscreenController;
24 class ImmersiveFullscreenControllerDelegate;
24 25
25 // A NonClientFrameView used for packaged apps, dialogs and other non-browser 26 // A NonClientFrameView used for packaged apps, dialogs and other non-browser
26 // windows. It supports immersive fullscreen. When in immersive fullscreen, the 27 // windows. It supports immersive fullscreen. When in immersive fullscreen, the
27 // client view takes up the entire widget and the window header is an overlay. 28 // client view takes up the entire widget and the window header is an overlay.
28 // The window header overlay slides onscreen when the user hovers the mouse at 29 // The window header overlay slides onscreen when the user hovers the mouse at
29 // the top of the screen. See also views::CustomFrameView and 30 // the top of the screen. See also views::CustomFrameView and
30 // BrowserNonClientFrameViewAsh. 31 // BrowserNonClientFrameViewAsh.
31 class ASH_EXPORT CustomFrameViewAsh : public views::NonClientFrameView { 32 class ASH_EXPORT CustomFrameViewAsh : public views::NonClientFrameView {
32 public: 33 public:
33 // Internal class name. 34 // Internal class name.
34 static const char kViewClassName[]; 35 static const char kViewClassName[];
35 36
36 explicit CustomFrameViewAsh(views::Widget* frame); 37 // |enable_immersive| controls whether ImmersiveFullscreenController is
38 // created for the CustomFrameViewAsh; if true and a WindowStateDelegate has
39 // not been set on the WindowState associated with |frame|, then an
40 // ImmersiveFullscreenController is created.
41 // If ImmersiveFullscreenControllerDelegate is not supplied, HeaderView is
42 // used as the ImmersiveFullscreenControllerDelegate.
43 explicit CustomFrameViewAsh(
44 views::Widget* frame,
45 ImmersiveFullscreenControllerDelegate* immersive_delegate = nullptr,
46 bool enable_immersive = true);
37 ~CustomFrameViewAsh() override; 47 ~CustomFrameViewAsh() override;
38 48
39 // Inits |immersive_fullscreen_controller| so that the controller reveals 49 // Inits |immersive_fullscreen_controller| so that the controller reveals
40 // and hides |header_view_| in immersive fullscreen. 50 // and hides |header_view_| in immersive fullscreen.
41 // CustomFrameViewAsh does not take ownership of 51 // CustomFrameViewAsh does not take ownership of
42 // |immersive_fullscreen_controller|. 52 // |immersive_fullscreen_controller|.
43 void InitImmersiveFullscreenControllerForView( 53 void InitImmersiveFullscreenControllerForView(
44 ImmersiveFullscreenController* immersive_fullscreen_controller); 54 ImmersiveFullscreenController* immersive_fullscreen_controller);
45 55
46 // Sets the active and inactive frame colors. Note the inactive frame color 56 // Sets the active and inactive frame colors. Note the inactive frame color
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87 97
88 // Height from top of window to top of client area. 98 // Height from top of window to top of client area.
89 int NonClientTopBorderHeight() const; 99 int NonClientTopBorderHeight() const;
90 100
91 // Not owned. 101 // Not owned.
92 views::Widget* frame_; 102 views::Widget* frame_;
93 103
94 // View which contains the title and window controls. 104 // View which contains the title and window controls.
95 HeaderView* header_view_; 105 HeaderView* header_view_;
96 106
107 ImmersiveFullscreenControllerDelegate* immersive_delegate_;
108
97 DISALLOW_COPY_AND_ASSIGN(CustomFrameViewAsh); 109 DISALLOW_COPY_AND_ASSIGN(CustomFrameViewAsh);
98 }; 110 };
99 111
100 } // namespace ash 112 } // namespace ash
101 113
102 #endif // ASH_COMMON_FRAME_CUSTOM_FRAME_VIEW_ASH_H_ 114 #endif // ASH_COMMON_FRAME_CUSTOM_FRAME_VIEW_ASH_H_
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