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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ash/mus/bridge/immersive_handler_factory_mus.h" |
| 6 |
| 7 #include "ash/shared/immersive_focus_watcher.h" |
| 8 #include "ash/shared/immersive_gesture_handler.h" |
| 9 #include "base/logging.h" |
| 10 #include "base/memory/ptr_util.h" |
| 11 |
| 12 namespace ash { |
| 13 namespace mus { |
| 14 |
| 15 ImmersiveHandlerFactoryMus::ImmersiveHandlerFactoryMus() {} |
| 16 |
| 17 ImmersiveHandlerFactoryMus::~ImmersiveHandlerFactoryMus() {} |
| 18 |
| 19 std::unique_ptr<ImmersiveFocusWatcher> |
| 20 ImmersiveHandlerFactoryMus::CreateFocusWatcher( |
| 21 ImmersiveFullscreenController* controller) { |
| 22 // ImmersiveFocusWatcher does two interesting things: |
| 23 // . It listens for focus in the top view and triggers reveal. |
| 24 // . It watches for transient windows that are bubbles anchored to the |
| 25 // top view. |
| 26 // ImmersiveFullscreenController, when used in mus, does not have any |
| 27 // focusable views in the top view and the client can not create bubbles |
| 28 // anchored to the top view (the client does not have access to the top view). |
| 29 // This means ImmersiveFocusWatcher is not applicable here, and null is |
| 30 // returned. |
| 31 return nullptr; |
| 32 } |
| 33 |
| 34 std::unique_ptr<ImmersiveGestureHandler> |
| 35 ImmersiveHandlerFactoryMus::CreateGestureHandler( |
| 36 ImmersiveFullscreenController* controller) { |
| 37 // http://crbug.com/640394. |
| 38 NOTIMPLEMENTED(); |
| 39 return nullptr; |
| 40 } |
| 41 |
| 42 } // namespace mus |
| 43 } // namespace ash |
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