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Side by Side Diff: ash/mus/bridge/immersive_handler_factory_mus.h

Issue 2277563002: Wires up immersive mode for chrome and mash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ 5 #ifndef ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_
6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ 6 #define ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_
7 7
8 #include "ash/shared/immersive_handler_factory.h" 8 #include "ash/shared/immersive_handler_factory.h"
9 #include "base/macros.h" 9 #include "base/macros.h"
10 10
11 namespace ash { 11 namespace ash {
12 namespace mus {
12 13
13 class ASH_EXPORT ImmersiveHandlerFactoryAsh : public ImmersiveHandlerFactory { 14 class ImmersiveHandlerFactoryMus : public ImmersiveHandlerFactory {
14 public: 15 public:
15 ImmersiveHandlerFactoryAsh(); 16 ImmersiveHandlerFactoryMus();
16 ~ImmersiveHandlerFactoryAsh() override; 17 ~ImmersiveHandlerFactoryMus() override;
17 18
18 // ImmersiveHandlerFactory: 19 // ImmersiveHandlerFactory:
19 std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( 20 std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher(
20 ImmersiveFullscreenController* controller) override; 21 ImmersiveFullscreenController* controller) override;
21 std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler( 22 std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler(
22 ImmersiveFullscreenController* controller) override; 23 ImmersiveFullscreenController* controller) override;
23 24
24 private: 25 private:
25 DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryAsh); 26 DISALLOW_COPY_AND_ASSIGN(ImmersiveHandlerFactoryMus);
26 }; 27 };
27 28
29 } // namespace mus
28 } // namespace ash 30 } // namespace ash
29 31
30 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_ASH_H_ 32 #endif // ASH_MUS_BRIDGE_IMMERSIVE_HANDLER_FACTORY_MUS_H_
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