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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service_internal.h" |
6 | 6 |
7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
8 #include "base/memory/singleton.h" | 8 #include "base/memory/singleton.h" |
9 #include "base/synchronization/waitable_event.h" | 9 #include "base/synchronization/waitable_event.h" |
10 #include "base/threading/thread_task_runner_handle.h" | 10 #include "base/threading/thread_task_runner_handle.h" |
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39 | 39 |
40 const int kLocalGpuChannelClientId = 1; | 40 const int kLocalGpuChannelClientId = 1; |
41 const uint64_t kLocalGpuChannelClientTracingId = 1; | 41 const uint64_t kLocalGpuChannelClientTracingId = 1; |
42 | 42 |
43 void EstablishGpuChannelDone( | 43 void EstablishGpuChannelDone( |
44 int client_id, | 44 int client_id, |
45 mojo::ScopedMessagePipeHandle* channel_handle, | 45 mojo::ScopedMessagePipeHandle* channel_handle, |
46 const GpuServiceInternal::EstablishGpuChannelCallback& callback) { | 46 const GpuServiceInternal::EstablishGpuChannelCallback& callback) { |
47 callback.Run(client_id, std::move(*channel_handle)); | 47 callback.Run(client_id, std::move(*channel_handle)); |
48 } | 48 } |
49 } | 49 |
| 50 } // namespace |
50 | 51 |
51 GpuServiceInternal::GpuServiceInternal() | 52 GpuServiceInternal::GpuServiceInternal() |
52 : next_client_id_(kLocalGpuChannelClientId), | 53 : next_client_id_(kLocalGpuChannelClientId), |
53 main_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 54 main_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
54 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 55 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
55 base::WaitableEvent::InitialState::NOT_SIGNALED), | 56 base::WaitableEvent::InitialState::NOT_SIGNALED), |
56 gpu_thread_("GpuThread"), | 57 gpu_thread_("GpuThread"), |
57 io_thread_("GpuIOThread") { | 58 io_thread_("GpuIOThread"), |
58 Initialize(); | 59 binding_(this) { |
59 } | 60 } |
60 | 61 |
61 GpuServiceInternal::~GpuServiceInternal() { | 62 GpuServiceInternal::~GpuServiceInternal() { |
62 // Signal this event before destroying the child process. That way all | 63 // Signal this event before destroying the child process. That way all |
63 // background threads can cleanup. | 64 // background threads can cleanup. |
64 // For example, in the renderer the RenderThread instances will be able to | 65 // For example, in the renderer the RenderThread instances will be able to |
65 // notice shutdown before the render process begins waiting for them to exit. | 66 // notice shutdown before the render process begins waiting for them to exit. |
66 shutdown_event_.Signal(); | 67 shutdown_event_.Signal(); |
67 io_thread_.Stop(); | 68 io_thread_.Stop(); |
68 } | 69 } |
69 | 70 |
70 void GpuServiceInternal::EstablishGpuChannel( | 71 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { |
| 72 binding_.Bind(std::move(request)); |
| 73 } |
| 74 |
| 75 void GpuServiceInternal::EstablishGpuChannelInternal( |
71 uint64_t client_tracing_id, | 76 uint64_t client_tracing_id, |
72 bool preempts, | 77 bool preempts, |
73 bool allow_view_command_buffers, | 78 bool allow_view_command_buffers, |
74 bool allow_real_time_streams, | 79 bool allow_real_time_streams, |
75 const EstablishGpuChannelCallback& callback) { | 80 const EstablishGpuChannelCallback& callback) { |
76 DCHECK(CalledOnValidThread()); | 81 DCHECK(CalledOnValidThread()); |
77 | 82 |
78 if (!gpu_channel_manager_) { | 83 if (!gpu_channel_manager_) { |
79 callback.Run(-1, mojo::ScopedMessagePipeHandle()); | 84 callback.Run(-1, mojo::ScopedMessagePipeHandle()); |
80 return; | 85 return; |
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149 gpu::SurfaceHandle parent_window, | 154 gpu::SurfaceHandle parent_window, |
150 gpu::SurfaceHandle child_window) { | 155 gpu::SurfaceHandle child_window) { |
151 ::SetParent(child_window, parent_window); | 156 ::SetParent(child_window, parent_window); |
152 } | 157 } |
153 #endif | 158 #endif |
154 | 159 |
155 void GpuServiceInternal::SetActiveURL(const GURL& url) { | 160 void GpuServiceInternal::SetActiveURL(const GURL& url) { |
156 // TODO(penghuang): implement this function. | 161 // TODO(penghuang): implement this function. |
157 } | 162 } |
158 | 163 |
159 void GpuServiceInternal::Initialize() { | |
160 DCHECK(CalledOnValidThread()); | |
161 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); | |
162 thread_options.priority = base::ThreadPriority::NORMAL; | |
163 CHECK(gpu_thread_.StartWithOptions(thread_options)); | |
164 | |
165 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); | |
166 thread_options.priority = base::ThreadPriority::NORMAL; | |
167 #if defined(OS_ANDROID) | |
168 // TODO(reveman): Remove this in favor of setting it explicitly for each type | |
169 // of process. | |
170 thread_options.priority = base::ThreadPriority::DISPLAY; | |
171 #endif | |
172 CHECK(io_thread_.StartWithOptions(thread_options)); | |
173 | |
174 mojo::ScopedMessagePipeHandle channel_handle; | |
175 base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL, | |
176 base::WaitableEvent::InitialState::NOT_SIGNALED); | |
177 gpu_thread_.task_runner()->PostTask( | |
178 FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread, | |
179 base::Unretained(this), &channel_handle, &event)); | |
180 event.Wait(); | |
181 | |
182 gpu_memory_buffer_manager_local_.reset( | |
183 new MusGpuMemoryBufferManager(this, kLocalGpuChannelClientId)); | |
184 gpu_channel_local_ = gpu::GpuChannelHost::Create( | |
185 this, kLocalGpuChannelClientId, gpu_info_, | |
186 IPC::ChannelHandle(channel_handle.release()), &shutdown_event_, | |
187 gpu_memory_buffer_manager_local_.get()); | |
188 } | |
189 | |
190 void GpuServiceInternal::InitializeOnGpuThread( | 164 void GpuServiceInternal::InitializeOnGpuThread( |
191 mojo::ScopedMessagePipeHandle* channel_handle, | 165 mojo::ScopedMessagePipeHandle* channel_handle, |
192 base::WaitableEvent* event) { | 166 base::WaitableEvent* event) { |
193 gpu_info_.video_decode_accelerator_capabilities = | 167 gpu_info_.video_decode_accelerator_capabilities = |
194 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | 168 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
195 gpu_info_.video_encode_accelerator_supported_profiles = | 169 gpu_info_.video_encode_accelerator_supported_profiles = |
196 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | 170 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
197 gpu_info_.jpeg_decode_accelerator_supported = | 171 gpu_info_.jpeg_decode_accelerator_supported = |
198 media::GpuJpegDecodeAccelerator::IsSupported(); | 172 media::GpuJpegDecodeAccelerator::IsSupported(); |
199 | 173 |
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264 } | 238 } |
265 | 239 |
266 std::unique_ptr<base::SharedMemory> GpuServiceInternal::AllocateSharedMemory( | 240 std::unique_ptr<base::SharedMemory> GpuServiceInternal::AllocateSharedMemory( |
267 size_t size) { | 241 size_t size) { |
268 std::unique_ptr<base::SharedMemory> shm(new base::SharedMemory()); | 242 std::unique_ptr<base::SharedMemory> shm(new base::SharedMemory()); |
269 if (!shm->CreateAnonymous(size)) | 243 if (!shm->CreateAnonymous(size)) |
270 return std::unique_ptr<base::SharedMemory>(); | 244 return std::unique_ptr<base::SharedMemory>(); |
271 return shm; | 245 return shm; |
272 } | 246 } |
273 | 247 |
| 248 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { |
| 249 DCHECK(CalledOnValidThread()); |
| 250 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); |
| 251 thread_options.priority = base::ThreadPriority::NORMAL; |
| 252 CHECK(gpu_thread_.StartWithOptions(thread_options)); |
| 253 |
| 254 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); |
| 255 thread_options.priority = base::ThreadPriority::NORMAL; |
| 256 #if defined(OS_ANDROID) |
| 257 // TODO(reveman): Remove this in favor of setting it explicitly for each type |
| 258 // of process. |
| 259 thread_options.priority = base::ThreadPriority::DISPLAY; |
| 260 #endif |
| 261 CHECK(io_thread_.StartWithOptions(thread_options)); |
| 262 |
| 263 mojo::ScopedMessagePipeHandle channel_handle; |
| 264 base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL, |
| 265 base::WaitableEvent::InitialState::NOT_SIGNALED); |
| 266 gpu_thread_.task_runner()->PostTask( |
| 267 FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread, |
| 268 base::Unretained(this), &channel_handle, &event)); |
| 269 event.Wait(); |
| 270 |
| 271 gpu_memory_buffer_manager_local_.reset( |
| 272 new MusGpuMemoryBufferManager(this, kLocalGpuChannelClientId)); |
| 273 gpu_channel_local_ = gpu::GpuChannelHost::Create( |
| 274 this, kLocalGpuChannelClientId, gpu_info_, |
| 275 IPC::ChannelHandle(channel_handle.release()), &shutdown_event_, |
| 276 gpu_memory_buffer_manager_local_.get()); |
| 277 |
| 278 // TODO(sad): Get the real GPUInfo. |
| 279 callback.Run(gpu_info_); |
| 280 } |
| 281 |
| 282 void GpuServiceInternal::EstablishGpuChannel( |
| 283 const EstablishGpuChannelCallback& callback) { |
| 284 // TODO(penghuang): crbug.com/617415 figure out how to generate a meaningful |
| 285 // tracing id. |
| 286 const uint64_t client_tracing_id = 0; |
| 287 // TODO(penghuang): windows server may want to control those flags. |
| 288 // Add a private interface for windows server. |
| 289 const bool preempts = false; |
| 290 const bool allow_view_command_buffers = false; |
| 291 const bool allow_real_time_streams = false; |
| 292 EstablishGpuChannelInternal(client_tracing_id, preempts, |
| 293 allow_view_command_buffers, |
| 294 allow_real_time_streams, callback); |
| 295 } |
| 296 |
274 // static | 297 // static |
275 GpuServiceInternal* GpuServiceInternal::GetInstance() { | 298 GpuServiceInternal* GpuServiceInternal::GetInstance() { |
276 return base::Singleton<GpuServiceInternal, | 299 return base::Singleton<GpuServiceInternal, |
277 base::LeakySingletonTraits<GpuServiceInternal>>::get(); | 300 base::LeakySingletonTraits<GpuServiceInternal>>::get(); |
278 } | 301 } |
279 | 302 |
280 } // namespace ui | 303 } // namespace ui |
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