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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 227603006: hack Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: yet more hackage Created 6 years, 8 months ago
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Index: src/gpu/SkGpuDevice.cpp
===================================================================
--- src/gpu/SkGpuDevice.cpp (revision 14079)
+++ src/gpu/SkGpuDevice.cpp (working copy)
@@ -28,6 +28,7 @@
#include "SkMaskFilter.h"
#include "SkPathEffect.h"
#include "SkPicture.h"
+#include "SkPicturePlayback.h"
#include "SkRRect.h"
#include "SkStroke.h"
#include "SkSurface.h"
@@ -35,6 +36,8 @@
#include "SkUtils.h"
#include "SkErrorInternals.h"
+#define USE_SCRATCH 1
+
#define CACHE_COMPATIBLE_DEVICE_TEXTURES 1
#if 0
@@ -193,20 +196,21 @@
fMainTextContext = SkNEW_ARGS(GrDistanceFieldTextContext, (fContext, fLeakyProperties));
fFallbackTextContext = SkNEW_ARGS(GrBitmapTextContext, (fContext, fLeakyProperties));
- fRenderTarget = NULL;
+ fRenderTarget1 = NULL;
fNeedClear = flags & kNeedClear_Flag;
SkASSERT(NULL != renderTarget);
- fRenderTarget = renderTarget;
- fRenderTarget->ref();
+// SkDebugf("initFromRenderTarget\n");
+ fRenderTarget1 = renderTarget;
+ fRenderTarget1->ref();
// Hold onto to the texture in the pixel ref (if there is one) because the texture holds a ref
// on the RT but not vice-versa.
// TODO: Remove this trickery once we figure out how to make SkGrPixelRef do this without
// busting chrome (for a currently unknown reason).
- GrSurface* surface = fRenderTarget->asTexture();
+ GrSurface* surface = fRenderTarget1->asTexture();
if (NULL == surface) {
- surface = fRenderTarget;
+ surface = fRenderTarget1;
}
SkImageInfo info;
@@ -324,7 +328,7 @@
// The GrContext takes a ref on the target. We don't want to cause the render
// target to be unnecessarily kept alive.
- if (fContext->getRenderTarget() == fRenderTarget) {
+ if (fContext->getRenderTarget() == fRenderTarget1) {
fContext->setRenderTarget(NULL);
}
@@ -332,7 +336,7 @@
fContext->setClip(NULL);
}
- SkSafeUnref(fRenderTarget);
+ SkSafeUnref(fRenderTarget1);
fContext->unref();
}
@@ -340,7 +344,7 @@
void SkGpuDevice::makeRenderTargetCurrent() {
DO_DEFERRED_CLEAR();
- fContext->setRenderTarget(fRenderTarget);
+ fContext->setRenderTarget(fRenderTarget1);
}
///////////////////////////////////////////////////////////////////////////////
@@ -359,7 +363,7 @@
if (kUnpremul_SkAlphaType == dstInfo.alphaType()) {
flags = GrContext::kUnpremul_PixelOpsFlag;
}
- return fContext->readRenderTargetPixels(fRenderTarget, x, y, dstInfo.width(), dstInfo.height(),
+ return fContext->readRenderTargetPixels(fRenderTarget1, x, y, dstInfo.width(), dstInfo.height(),
config, dstPixels, dstRowBytes, flags);
}
@@ -374,7 +378,7 @@
if (kUnpremul_SkAlphaType == info.alphaType()) {
flags = GrContext::kUnpremul_PixelOpsFlag;
}
- fRenderTarget->writePixels(x, y, info.width(), info.height(), config, pixels, rowBytes, flags);
+ fRenderTarget1->writePixels(x, y, info.width(), info.height(), config, pixels, rowBytes, flags);
// need to bump our genID for compatibility with clients that "know" we have a bitmap
this->onAccessBitmap().notifyPixelsChanged();
@@ -404,7 +408,7 @@
void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
SkASSERT(NULL != fClipData.fClipStack);
- fContext->setRenderTarget(fRenderTarget);
+ fContext->setRenderTarget(fRenderTarget1);
SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
@@ -422,7 +426,7 @@
GrRenderTarget* SkGpuDevice::accessRenderTarget() {
DO_DEFERRED_CLEAR();
- return fRenderTarget;
+ return fRenderTarget1;
}
///////////////////////////////////////////////////////////////////////////////
@@ -554,17 +558,17 @@
///////////////////////////////////////////////////////////////////////////////
SkBitmap::Config SkGpuDevice::config() const {
- if (NULL == fRenderTarget) {
+ if (NULL == fRenderTarget1) {
return SkBitmap::kNo_Config;
}
bool isOpaque;
- return grConfig2skConfig(fRenderTarget->config(), &isOpaque);
+ return grConfig2skConfig(fRenderTarget1->config(), &isOpaque);
}
void SkGpuDevice::clear(SkColor color) {
SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
- fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget);
+ fContext->clear(&rect, SkColor2GrColor(color), true, fRenderTarget1);
fNeedClear = false;
}
@@ -918,6 +922,8 @@
return;
}
+// grPaint.setAntiAlias(false);
+
// If we have a prematrix, apply it to the path, optimizing for the case
// where the original path can in fact be modified in place (even though
// its parameter type is const).
@@ -1905,18 +1911,18 @@
void SkGpuDevice::flush() {
DO_DEFERRED_CLEAR();
- fContext->resolveRenderTarget(fRenderTarget);
+ fContext->resolveRenderTarget(fRenderTarget1);
}
///////////////////////////////////////////////////////////////////////////////
SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage) {
GrTextureDesc desc;
- desc.fConfig = fRenderTarget->config();
+ desc.fConfig = fRenderTarget1->config();
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = info.width();
desc.fHeight = info.height();
- desc.fSampleCnt = fRenderTarget->numSamples();
+ desc.fSampleCnt = fRenderTarget1->numSamples();
SkAutoTUnref<GrTexture> texture;
// Skia's convention is to only clear a device if it is non-opaque.
@@ -1943,7 +1949,7 @@
}
SkSurface* SkGpuDevice::newSurface(const SkImageInfo& info) {
- return SkSurface::NewRenderTarget(fContext, info, fRenderTarget->numSamples());
+ return SkSurface::NewRenderTarget(fContext, info, fRenderTarget1->numSamples());
}
// In the future this may not be a static method if we need to incorporate the
@@ -1955,6 +1961,7 @@
}
void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) {
+
SkPicture::AccelData::Key key = ComputeAccelDataKey();
GPUAccelData* data = SkNEW_ARGS(GPUAccelData, (key));
@@ -1964,8 +1971,34 @@
GatherGPUInfo(picture, data);
}
-bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkPicture* picture) {
+void SkGpuDevice::EXPERIMENTAL_purge() {
+}
+
+static void wrap_texture(GrTexture* texture, int width, int height, SkBitmap* result) {
+ SkImageInfo info = SkImageInfo::MakeN32Premul(width, height);
+ result->setConfig(info);
+ result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref();
+}
+
+#ifndef USE_SCRATCH
+
+static void generate_layer_cache_id(const SkPicture& picture, int layerID, GrCacheID* id) {
+ uint32_t genID = picture.uniqueID();
+
+ GrCacheID::Key key;
+ memcpy(key.fData8 + 0, &genID, 4);
+ memcpy(key.fData8 + 4, &layerID, 4);
+ static const size_t kKeyDataSize = 8;
+ memset(key.fData8 + kKeyDataSize, 0, sizeof(key) - kKeyDataSize);
+ GR_STATIC_ASSERT(sizeof(key) >= kKeyDataSize);
+ static const GrCacheID::Domain gLayerDomain = GrCacheID::GenerateDomain();
+ id->reset(gLayerDomain, key);
+}
+#endif
+
+bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas1, SkPicture* picture) {
+
SkPicture::AccelData::Key key = ComputeAccelDataKey();
const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
@@ -2020,27 +2053,119 @@
SkDebugf("rect: %d %d %d %d\n", clip.fLeft, clip.fTop, clip.fRight, clip.fBottom);
#endif
- for (int i = 0; i < ops.numOps(); ++i) {
- for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
- const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
+ if (ops.valid()) {
+ for (int i = 0; i < ops.numOps(); ++i) {
+ for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
+ const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
- if (ops.offset(i) > info.fSaveLayerOpID && ops.offset(i) < info.fRestoreOpID) {
- pullForward[j] = true;
+ if (ops.offset(i) > info.fSaveLayerOpID && ops.offset(i) < info.fRestoreOpID) {
+ pullForward[j] = true;
+ }
}
}
+ } else {
+ for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
+ pullForward[j] = true;
+ }
}
+ SkPicturePlayback::Bar bar;
+
#ifdef SK_PRINT_PULL_FORWARD_INFO
SkDebugf("Need SaveLayers: ");
+#endif
+
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
if (pullForward[i]) {
- const GrAtlasedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture, i);
+ GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture, i);
+#ifdef SK_PRINT_PULL_FORWARD_INFO
SkDebugf("%d (%d), ", i, layer->layerID());
+#endif
+
+ const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
+
+ if (NULL != picture->fPlayback) {
+ SkPicturePlayback::Foo* temp = bar.push();
+
+ temp->fStart = info.fSaveLayerOpID;
+ temp->fStop = info.fRestoreOpID;
+ temp->fPos = info.fOrigin;
+
+ GrTextureDesc desc;
+ desc.fFlags = kRenderTarget_GrTextureFlagBit;
+ desc.fWidth = info.fSize.fWidth;
+ desc.fHeight = info.fSize.fHeight;
+ desc.fConfig = kSkia8888_GrPixelConfig;
+ // TODO: need to deal with sample count
+
+ bool bNeedsRendering = true;
+
+#if USE_SCRATCH
+ // This path just uses scratch textures and doesn't cache the texture.
+ // This can yield a lot of re-rendering
+ if (NULL == layer->getTexture()) {
+ layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
+ if (NULL == layer->getTexture()) {
+ continue;
+ }
+ } else {
+ bNeedsRendering = false;
+ }
+#else
+ // This path caches the rendering result
+ GrCacheID cacheID;
+ generate_layer_cache_id(*picture, i, &cacheID);
+
+ layer->setTexture(fContext->findAndRefTexture(desc, cacheID, NULL));
+
+ if (NULL == layer->getTexture()) {
+ layer->setTexture(fContext->createTexture(NULL, desc, cacheID, NULL, 0));
+ } else {
+ bNeedsRendering = false;
+ }
+#endif
+
+ temp->fBM = SkNEW(SkBitmap);
+ wrap_texture(layer->getTexture(), desc.fWidth, desc.fHeight, temp->fBM);
+
+ temp->fPaint = info.fPaint;
+
+
+ if (bNeedsRendering) {
+ SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(layer->getTexture()->asRenderTarget()));
+
+ SkCanvas* canvas = surface->getCanvas();
+
+ canvas->translate(SkIntToScalar(-info.fOrigin.fX), SkIntToScalar(-info.fOrigin.fY));
+ canvas->clear(SK_ColorTRANSPARENT);
+
+ picture->fPlayback->draw(*canvas, info.fSaveLayerOpID, info.fRestoreOpID, NULL, NULL);
+ canvas->flush();
+ }
+ }
}
}
+#ifdef SK_PRINT_PULL_FORWARD_INFO
SkDebugf("\n");
#endif
- return false;
+ // Playback using new layers
+ picture->fPlayback->draw(*canvas1, -1, -1, NULL, &bar);
+
+ // playback normally
+// picture->fPlayback->draw(*canvas1, -1, -1, NULL, NULL);
+
+ bar.freeAll();
+
+ for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
+// GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture, i);
+
+#if USE_SCRATCH
+// fContext->unlockScratchTexture(layer->getTexture());
+#endif
+// layer->setTexture(NULL);
+ }
+
+ return true;
}
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