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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkDescriptorSetManager_DEFINED | 8 #ifndef GrVkDescriptorSetManager_DEFINED |
9 #define GrVkDescriptorSetManager_DEFINED | 9 #define GrVkDescriptorSetManager_DEFINED |
10 | 10 |
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22 * This class handles the allocation of descriptor sets for a given VkDescriptor SetLayout. It will | 22 * This class handles the allocation of descriptor sets for a given VkDescriptor SetLayout. It will |
23 * try to reuse previously allocated descriptor sets if they are no longer in us e by other objects. | 23 * try to reuse previously allocated descriptor sets if they are no longer in us e by other objects. |
24 */ | 24 */ |
25 class GrVkDescriptorSetManager { | 25 class GrVkDescriptorSetManager { |
26 public: | 26 public: |
27 GR_DEFINE_RESOURCE_HANDLE_CLASS(Handle); | 27 GR_DEFINE_RESOURCE_HANDLE_CLASS(Handle); |
28 | 28 |
29 GrVkDescriptorSetManager(GrVkGpu* gpu, | 29 GrVkDescriptorSetManager(GrVkGpu* gpu, |
30 VkDescriptorType, | 30 VkDescriptorType, |
31 const GrVkUniformHandler* handler = nullptr); | 31 const GrVkUniformHandler* handler = nullptr); |
32 | |
33 GrVkDescriptorSetManager(GrVkGpu* gpu, | |
34 VkDescriptorType, | |
35 const uint32_t* visibilities, | |
jvanverth1
2016/08/23 20:43:07
Suggestion: use a const SkTArray<uint32_t>& rather
| |
36 int visibilityCount); | |
37 | |
32 ~GrVkDescriptorSetManager() {} | 38 ~GrVkDescriptorSetManager() {} |
33 | 39 |
34 void abandon(); | 40 void abandon(); |
35 void release(const GrVkGpu* gpu); | 41 void release(const GrVkGpu* gpu); |
36 | 42 |
37 VkDescriptorSetLayout layout() const { return fPoolManager.fDescLayout; } | 43 VkDescriptorSetLayout layout() const { return fPoolManager.fDescLayout; } |
38 | 44 |
39 const GrVkDescriptorSet* getDescriptorSet(GrVkGpu* gpu, const Handle& handle ); | 45 const GrVkDescriptorSet* getDescriptorSet(GrVkGpu* gpu, const Handle& handle ); |
40 | 46 |
41 void recycleDescriptorSet(const GrVkDescriptorSet*); | 47 void recycleDescriptorSet(const GrVkDescriptorSet*); |
42 | 48 |
43 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const; | 49 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const; |
50 bool isCompatible(VkDescriptorType type, | |
51 const uint32_t* visibilities, | |
52 int visibilityCount) const; | |
44 | 53 |
45 private: | 54 private: |
46 struct DescriptorPoolManager { | 55 struct DescriptorPoolManager { |
47 DescriptorPoolManager(VkDescriptorType type, GrVkGpu* gpu, | 56 DescriptorPoolManager(VkDescriptorType type, GrVkGpu* gpu, |
48 const GrVkUniformHandler* handler = nullptr); | 57 const GrVkUniformHandler* handler = nullptr); |
58 DescriptorPoolManager(VkDescriptorType type, GrVkGpu* gpu, | |
59 const uint32_t* visibilities, int visibilityCount) ; | |
60 | |
49 | 61 |
50 ~DescriptorPoolManager() { | 62 ~DescriptorPoolManager() { |
51 SkASSERT(!fDescLayout); | 63 SkASSERT(!fDescLayout); |
52 SkASSERT(!fPool); | 64 SkASSERT(!fPool); |
53 } | 65 } |
54 | 66 |
55 void getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds); | 67 void getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds); |
56 | 68 |
57 void freeGPUResources(const GrVkGpu* gpu); | 69 void freeGPUResources(const GrVkGpu* gpu); |
58 void abandonGPUResources(); | 70 void abandonGPUResources(); |
59 | 71 |
60 VkDescriptorSetLayout fDescLayout; | 72 VkDescriptorSetLayout fDescLayout; |
61 VkDescriptorType fDescType; | 73 VkDescriptorType fDescType; |
62 uint32_t fDescCountPerSet; | 74 uint32_t fDescCountPerSet; |
63 uint32_t fMaxDescriptors; | 75 uint32_t fMaxDescriptors; |
64 uint32_t fCurrentDescriptorCount; | 76 uint32_t fCurrentDescriptorCount; |
65 GrVkDescriptorPool* fPool; | 77 GrVkDescriptorPool* fPool; |
66 | 78 |
67 private: | 79 private: |
68 enum { | 80 enum { |
69 kUniformDescPerSet = 2, | 81 kUniformDescPerSet = 2, |
70 kMaxDescriptors = 1024, | 82 kMaxDescriptors = 1024, |
71 kStartNumDescriptors = 16, // must be less than kMaxUniformDescripto rs | 83 kStartNumDescriptors = 16, // must be less than kMaxUniformDescripto rs |
72 }; | 84 }; |
73 | 85 |
86 void init(GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler* uniformHandler, | |
87 const uint32_t* visibilities, int visibilityCount); | |
88 | |
74 void getNewPool(GrVkGpu* gpu); | 89 void getNewPool(GrVkGpu* gpu); |
75 }; | 90 }; |
76 | 91 |
77 DescriptorPoolManager fPoolManager; | 92 DescriptorPoolManager fPoolManager; |
78 SkTArray<const GrVkDescriptorSet*, true> fFreeSets; | 93 SkTArray<const GrVkDescriptorSet*, true> fFreeSets; |
79 SkSTArray<4, uint32_t> fBindingVisibilities; | 94 SkSTArray<4, uint32_t> fBindingVisibilities; |
80 }; | 95 }; |
81 | 96 |
82 #endif | 97 #endif |
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