Chromium Code Reviews| Index: docs/audio_focus.md |
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| +# Audio Focus Handling |
| + |
| +A MediaSession collects all audio-producing objects in one tab. It is usually |
| +unpleasant when multiple MediaSessions play sound at the same time. Audio focus |
| +handling manages the MediaSessions and mixes them in proper ways. This is part |
| +of the default media session on desktop project. |
| + |
| +[TOC] |
| + |
| +## Processing model |
| + |
| +### Audio focus types |
| + |
| +There are "persistent" and "transient" audio focus types. |
| + |
| +* Persistent audios are used for long media playback, and they should not mix |
| + with each other. When they start to play, they should pause all other |
| + playbacks. |
| +* Transient audios are used for short media playback such as a ping for incoming |
| + message. When they start to play, they should play on top of other playbacks |
| + and the other playbacks should duck (have reduced volume). |
| + |
| +### `MediaSession` |
| + |
| +Audio-producing objects should join `MediaSession` when they want to produce |
| +sound. `MediaSession` has the following states: |
|
mlamouri (slow - plz ping)
2016/09/30 09:35:22
nit: you have two spaces after the dot and before
Zhiqiang Zhang (Slow)
2016/09/30 10:04:43
Done.
|
| + |
| +* ACTIVE: the `MediaSession` has audio focus and its audio-producing objects can |
| + play. |
| +* SUSPENDED: the MediaSession does not have audio focus. All audio-producing |
| + objects are paused and can be resumed when the session gains audio focus. |
| +* INACTIVE: the MediaSession does not have audio focus, and there is no |
| + audio-producing objects in this `MediaSession`. |
| + |
| +Besides, `MediaSession` has a `DUCKING` flag, which means its managed |
| +audio-producing objects has lowered volume. The flag is orthogonal with |
| +`MediaSession` state. |
| + |
| +### `AudioFocusManager` |
| + |
| +`AudioFocusManager` is a global instance which manages the state of |
| +`MediaSession`s. |
|
mlamouri (slow - plz ping)
2016/09/30 09:35:22
Specificy that it's for platforms that do not have
Zhiqiang Zhang (Slow)
2016/09/30 10:04:43
Done.
|
| + |
| +When an audio-producing object wants to play audio, it should join `MediaSession` |
| +and tell which kind of audio focus type it requires. `MediaSession` will then |
| +request audio focus from `AudioFocusManager`, and will allow the object to play |
| +sound if successful. `AudioFocusManager` will notify other `MediaSession`s if |
| +their states are changed. |
| + |
| +When an audio-producing object stops playing audio, it should be removed from |
| +its `MediaSession`, and `MediaSession` should abandon its audio focus if its |
| +audio-producing objects is empty. `AudioFocusManager` will notify other |
| +`MediaSession`s of state change if necessary. |
| + |
| +## The algorithm for handling audio focus |
| + |
| +`AudioFocusManager` uses a stack implementation. It keeps track of all |
| +ACTIVE/SUSPENDED `MediaSession`s. When a `MediaSession` requests audio focus, it |
| +will be put at the top of the stack, and will be removed from the stack when it |
| +abandons audio focus. |
| + |
| +The algorithm is as follows: |
| + |
| +* When a `MediaSession` requests audio focus: |
| + |
| + * Remove it from the audio focus stack if it's already there, and place it at |
| + the top of audio focus stack, grant focus to the session and let it play. |
| + * If the session is persistent, suspend all the other sessions on the stack. |
| + * If the session is transient, we should duck any active persistent audio |
| + focus entry if present: |
| + |
| + * If the next top entry is transient, do nothing. |
| + * If the next top entry is persistent, let the next top entry start ducking. |
| + |
| +* When a `MediaSession` abandons audio focus: |
| + |
| + * If the session is not on the top, just remove it from the stack. |
| + * If the session is on the top, remove it from the stack. |
| + |
| + * If the stack becomes empty, do nothing. |
| + * If the next top session is transient, do nothing. |
| + * If the next top session is persistent, stop ducking it. |
| + |
| +### Handling Pepper |
| + |
| +Pepper is different from media elements since it has a different model. Pepper |
| +cannot be paused, but its volume can be changed. When considering Pepper, the |
| +above algorithm must be modified. |
| + |
| +When Pepper joins `MediaSession`, it should request persistent focus type. When |
| +AudioFocusManager wants to suspend a `MediaSession`, it must check whether the |
| +session has Pepper instance, and if yes, it should duck the session instead. |
| + |
| +Also, whenever a session abandons focus, and the next top session is INACTIVE, |
| +`AudioFocusManager` should find the next session having Pepper and unduck it. |