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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
| 6 #include "base/debug/trace_event.h" | 6 #include "base/debug/trace_event.h" |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "third_party/mesa/src/include/GL/osmesa.h" | 9 #include "third_party/mesa/src/include/GL/osmesa.h" |
| 10 #include "ui/gl/gl_context_cgl.h" | 10 #include "ui/gl/gl_context_cgl.h" |
| 11 #include "ui/gl/gl_context_nsview.h" | |
| 12 #include "ui/gl/gl_context_osmesa.h" | 11 #include "ui/gl/gl_context_osmesa.h" |
| 13 #include "ui/gl/gl_context_stub.h" | 12 #include "ui/gl/gl_context_stub.h" |
| 14 #include "ui/gl/gl_implementation.h" | 13 #include "ui/gl/gl_implementation.h" |
| 15 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
| 16 #include "ui/gl/gl_switches.h" | 15 #include "ui/gl/gl_switches.h" |
| 17 | 16 |
| 18 namespace gfx { | 17 namespace gfx { |
| 19 | 18 |
| 20 class GLShareGroup; | 19 class GLShareGroup; |
| 21 | 20 |
| 22 scoped_refptr<GLContext> GLContext::CreateGLContext( | 21 scoped_refptr<GLContext> GLContext::CreateGLContext( |
| 23 GLShareGroup* share_group, | 22 GLShareGroup* share_group, |
| 24 GLSurface* compatible_surface, | 23 GLSurface* compatible_surface, |
| 25 GpuPreference gpu_preference) { | 24 GpuPreference gpu_preference) { |
| 26 TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); | 25 TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); |
| 27 switch (GetGLImplementation()) { | 26 switch (GetGLImplementation()) { |
| 28 case kGLImplementationDesktopGL: | 27 case kGLImplementationDesktopGL: |
| 29 case kGLImplementationAppleGL: { | 28 case kGLImplementationAppleGL: { |
| 30 scoped_refptr<GLContext> context; | 29 scoped_refptr<GLContext> context; |
| 31 if (compatible_surface->IsOffscreen()) | 30 // Note that with virtualization we might still be able to make current |
| 32 context = new GLContextCGL(share_group); | 31 // a different onscreen surface with this context later. But we should |
| 33 else | 32 // always be creating the context with an offscreen surface first. |
| 34 context = new GLContextNSView(share_group); | 33 DCHECK(compatible_surface->IsOffscreen()); |
| 34 context = new GLContextCGL(share_group); |
| 35 if (!context->Initialize(compatible_surface, gpu_preference)) | 35 if (!context->Initialize(compatible_surface, gpu_preference)) |
| 36 return NULL; | 36 return NULL; |
| 37 | 37 |
| 38 return context; | 38 return context; |
| 39 } | 39 } |
| 40 case kGLImplementationOSMesaGL: { | 40 case kGLImplementationOSMesaGL: { |
| 41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); | 41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); |
| 42 if (!context->Initialize(compatible_surface, gpu_preference)) | 42 if (!context->Initialize(compatible_surface, gpu_preference)) |
| 43 return NULL; | 43 return NULL; |
| 44 | 44 |
| 45 return context; | 45 return context; |
| 46 } | 46 } |
| 47 case kGLImplementationMockGL: | 47 case kGLImplementationMockGL: |
| 48 return new GLContextStub; | 48 return new GLContextStub; |
| 49 default: | 49 default: |
| 50 NOTREACHED(); | 50 NOTREACHED(); |
| 51 return NULL; | 51 return NULL; |
| 52 } | 52 } |
| 53 } | 53 } |
| 54 | 54 |
| 55 } // namespace gfx | 55 } // namespace gfx |
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