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Issue 227473009: Mac: Remove NSView support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/basictypes.h" 5 #include "base/basictypes.h"
6 #include "base/debug/trace_event.h" 6 #include "base/debug/trace_event.h"
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "third_party/mesa/src/include/GL/osmesa.h" 9 #include "third_party/mesa/src/include/GL/osmesa.h"
10 #include "ui/gl/gl_context_cgl.h" 10 #include "ui/gl/gl_context_cgl.h"
11 #include "ui/gl/gl_context_nsview.h"
12 #include "ui/gl/gl_context_osmesa.h" 11 #include "ui/gl/gl_context_osmesa.h"
13 #include "ui/gl/gl_context_stub.h" 12 #include "ui/gl/gl_context_stub.h"
14 #include "ui/gl/gl_implementation.h" 13 #include "ui/gl/gl_implementation.h"
15 #include "ui/gl/gl_surface.h" 14 #include "ui/gl/gl_surface.h"
16 #include "ui/gl/gl_switches.h" 15 #include "ui/gl/gl_switches.h"
17 16
18 namespace gfx { 17 namespace gfx {
19 18
20 class GLShareGroup; 19 class GLShareGroup;
21 20
22 scoped_refptr<GLContext> GLContext::CreateGLContext( 21 scoped_refptr<GLContext> GLContext::CreateGLContext(
23 GLShareGroup* share_group, 22 GLShareGroup* share_group,
24 GLSurface* compatible_surface, 23 GLSurface* compatible_surface,
25 GpuPreference gpu_preference) { 24 GpuPreference gpu_preference) {
26 TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); 25 TRACE_EVENT0("gpu", "GLContext::CreateGLContext");
27 switch (GetGLImplementation()) { 26 switch (GetGLImplementation()) {
28 case kGLImplementationDesktopGL: 27 case kGLImplementationDesktopGL:
29 case kGLImplementationAppleGL: { 28 case kGLImplementationAppleGL: {
30 scoped_refptr<GLContext> context; 29 scoped_refptr<GLContext> context;
31 if (compatible_surface->IsOffscreen()) 30 // Note that with virtualization we might still be able to make current
32 context = new GLContextCGL(share_group); 31 // a different onscreen surface with this context later. But we should
33 else 32 // always be creating the context with an offscreen surface first.
34 context = new GLContextNSView(share_group); 33 DCHECK(compatible_surface->IsOffscreen());
34 context = new GLContextCGL(share_group);
35 if (!context->Initialize(compatible_surface, gpu_preference)) 35 if (!context->Initialize(compatible_surface, gpu_preference))
36 return NULL; 36 return NULL;
37 37
38 return context; 38 return context;
39 } 39 }
40 case kGLImplementationOSMesaGL: { 40 case kGLImplementationOSMesaGL: {
41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); 41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group));
42 if (!context->Initialize(compatible_surface, gpu_preference)) 42 if (!context->Initialize(compatible_surface, gpu_preference))
43 return NULL; 43 return NULL;
44 44
45 return context; 45 return context;
46 } 46 }
47 case kGLImplementationMockGL: 47 case kGLImplementationMockGL:
48 return new GLContextStub; 48 return new GLContextStub;
49 default: 49 default:
50 NOTREACHED(); 50 NOTREACHED();
51 return NULL; 51 return NULL;
52 } 52 }
53 } 53 }
54 54
55 } // namespace gfx 55 } // namespace gfx
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