OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
6 #include "base/debug/trace_event.h" | 6 #include "base/debug/trace_event.h" |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "third_party/mesa/src/include/GL/osmesa.h" | 9 #include "third_party/mesa/src/include/GL/osmesa.h" |
10 #include "ui/gl/gl_context_cgl.h" | 10 #include "ui/gl/gl_context_cgl.h" |
11 #include "ui/gl/gl_context_nsview.h" | |
12 #include "ui/gl/gl_context_osmesa.h" | 11 #include "ui/gl/gl_context_osmesa.h" |
13 #include "ui/gl/gl_context_stub.h" | 12 #include "ui/gl/gl_context_stub.h" |
14 #include "ui/gl/gl_implementation.h" | 13 #include "ui/gl/gl_implementation.h" |
15 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
16 #include "ui/gl/gl_switches.h" | 15 #include "ui/gl/gl_switches.h" |
17 | 16 |
18 namespace gfx { | 17 namespace gfx { |
19 | 18 |
20 class GLShareGroup; | 19 class GLShareGroup; |
21 | 20 |
22 scoped_refptr<GLContext> GLContext::CreateGLContext( | 21 scoped_refptr<GLContext> GLContext::CreateGLContext( |
23 GLShareGroup* share_group, | 22 GLShareGroup* share_group, |
24 GLSurface* compatible_surface, | 23 GLSurface* compatible_surface, |
25 GpuPreference gpu_preference) { | 24 GpuPreference gpu_preference) { |
26 TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); | 25 TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); |
27 switch (GetGLImplementation()) { | 26 switch (GetGLImplementation()) { |
28 case kGLImplementationDesktopGL: | 27 case kGLImplementationDesktopGL: |
29 case kGLImplementationAppleGL: { | 28 case kGLImplementationAppleGL: { |
30 scoped_refptr<GLContext> context; | 29 scoped_refptr<GLContext> context; |
31 if (compatible_surface->IsOffscreen()) | 30 // Note that with virtualization we might still be able to make current |
32 context = new GLContextCGL(share_group); | 31 // a different onscreen surface with this context later. But we should |
33 else | 32 // always be creating the context with an offscreen surface first. |
34 context = new GLContextNSView(share_group); | 33 DCHECK(compatible_surface->IsOffscreen()); |
| 34 context = new GLContextCGL(share_group); |
35 if (!context->Initialize(compatible_surface, gpu_preference)) | 35 if (!context->Initialize(compatible_surface, gpu_preference)) |
36 return NULL; | 36 return NULL; |
37 | 37 |
38 return context; | 38 return context; |
39 } | 39 } |
40 case kGLImplementationOSMesaGL: { | 40 case kGLImplementationOSMesaGL: { |
41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); | 41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); |
42 if (!context->Initialize(compatible_surface, gpu_preference)) | 42 if (!context->Initialize(compatible_surface, gpu_preference)) |
43 return NULL; | 43 return NULL; |
44 | 44 |
45 return context; | 45 return context; |
46 } | 46 } |
47 case kGLImplementationMockGL: | 47 case kGLImplementationMockGL: |
48 return new GLContextStub; | 48 return new GLContextStub; |
49 default: | 49 default: |
50 NOTREACHED(); | 50 NOTREACHED(); |
51 return NULL; | 51 return NULL; |
52 } | 52 } |
53 } | 53 } |
54 | 54 |
55 } // namespace gfx | 55 } // namespace gfx |
OLD | NEW |