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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_ | 5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_ |
6 #define NET_UDP_UDP_SOCKET_WIN_H_ | 6 #define NET_UDP_UDP_SOCKET_WIN_H_ |
7 | 7 |
8 #include <winsock2.h> | 8 #include <winsock2.h> |
9 | 9 |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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88 // |callback| is the user callback function to call on complete. | 88 // |callback| is the user callback function to call on complete. |
89 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. | 89 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
90 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| | 90 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| |
91 // alive until the callback is called. | 91 // alive until the callback is called. |
92 int SendTo(IOBuffer* buf, | 92 int SendTo(IOBuffer* buf, |
93 int buf_len, | 93 int buf_len, |
94 const IPEndPoint& address, | 94 const IPEndPoint& address, |
95 const CompletionCallback& callback); | 95 const CompletionCallback& callback); |
96 | 96 |
97 // Set the receive buffer size (in bytes) for the socket. | 97 // Set the receive buffer size (in bytes) for the socket. |
98 bool SetReceiveBufferSize(int32 size); | 98 // Returns a net error code. |
| 99 int SetReceiveBufferSize(int32 size); |
99 | 100 |
100 // Set the send buffer size (in bytes) for the socket. | 101 // Set the send buffer size (in bytes) for the socket. |
101 bool SetSendBufferSize(int32 size); | 102 // Returns a net error code. |
| 103 int SetSendBufferSize(int32 size); |
102 | 104 |
103 // Returns true if the socket is already connected or bound. | 105 // Returns true if the socket is already connected or bound. |
104 bool is_connected() const { return socket_ != INVALID_SOCKET; } | 106 bool is_connected() const { return socket_ != INVALID_SOCKET; } |
105 | 107 |
106 const BoundNetLog& NetLog() const { return net_log_; } | 108 const BoundNetLog& NetLog() const { return net_log_; } |
107 | 109 |
108 // Sets corresponding flags in |socket_options_| to allow the socket | 110 // Sets corresponding flags in |socket_options_| to allow the socket |
109 // to share the local address to which the socket will be bound with | 111 // to share the local address to which the socket will be bound with |
110 // other processes. Should be called before Bind(). | 112 // other processes. Should be called before Bind(). |
111 void AllowAddressReuse(); | 113 void AllowAddressReuse(); |
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254 CompletionCallback write_callback_; | 256 CompletionCallback write_callback_; |
255 | 257 |
256 BoundNetLog net_log_; | 258 BoundNetLog net_log_; |
257 | 259 |
258 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); | 260 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); |
259 }; | 261 }; |
260 | 262 |
261 } // namespace net | 263 } // namespace net |
262 | 264 |
263 #endif // NET_UDP_UDP_SOCKET_WIN_H_ | 265 #endif // NET_UDP_UDP_SOCKET_WIN_H_ |
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