Index: src/gpu/vk/GrVkGpuCommandBuffer.cpp |
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.cpp b/src/gpu/vk/GrVkGpuCommandBuffer.cpp |
index a5840699b88dbafdc62b9109bdbc36e6dae89294..81edc2ecf51c4150dfc2dabccc9ef8b41e9d3abd 100644 |
--- a/src/gpu/vk/GrVkGpuCommandBuffer.cpp |
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.cpp |
@@ -118,10 +118,12 @@ void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) { |
// we don't attach the resolve to the framebuffer so no need to change its layout. |
GrVkImage* targetImage = fRenderTarget->msaaImage() ? fRenderTarget->msaaImage() |
: fRenderTarget; |
+ |
+ // Change layout of our render target so it can be used as the color attachment |
targetImage->setImageLayout(fGpu, |
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, |
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, |
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
false); |
// If we are using a stencil attachment we also need to update its layout |
@@ -131,7 +133,7 @@ void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) { |
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, |
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, |
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, |
false); |
} |