| Index: src/gpu/vk/GrVkCopyManager.cpp
|
| diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..293863d002b4f9a97ac650c51e06393d7e9d28d6
|
| --- /dev/null
|
| +++ b/src/gpu/vk/GrVkCopyManager.cpp
|
| @@ -0,0 +1,409 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| +*/
|
| +
|
| +#include "GrVkCopyManager.h"
|
| +
|
| +#include "GrSurface.h"
|
| +#include "GrTextureParams.h"
|
| +#include "GrTexturePriv.h"
|
| +#include "GrVkCommandBuffer.h"
|
| +#include "GrVkCopyPipeline.h"
|
| +#include "GrVkDescriptorSet.h"
|
| +#include "GrVkGpu.h"
|
| +#include "GrVkImageView.h"
|
| +#include "GrVkRenderTarget.h"
|
| +#include "GrVkResourceProvider.h"
|
| +#include "GrVkSampler.h"
|
| +#include "GrVkTexture.h"
|
| +#include "GrVkUniformBuffer.h"
|
| +#include "GrVkVertexBuffer.h"
|
| +#include "SkPoint.h"
|
| +#include "SkRect.h"
|
| +
|
| +bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
|
| + const GrGLSLCaps* glslCaps = gpu->vkCaps().glslCaps();
|
| + const char* version = glslCaps->versionDeclString();
|
| + SkString vertShaderText(version);
|
| + vertShaderText.append(
|
| + "#extension GL_ARB_separate_shader_objects : enable\n"
|
| + "#extension GL_ARB_shading_language_420pack : enable\n"
|
| +
|
| + "layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
|
| + "mediump vec4 uPosXform;"
|
| + "mediump vec4 uTexCoordXform;"
|
| + "};"
|
| + "layout(location = 0) in highp vec2 inPosition;"
|
| + "layout(location = 1) out mediump vec2 vTexCoord;"
|
| +
|
| + "// Copy Program VS\n"
|
| + "void main() {"
|
| + "vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
|
| + "gl_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
|
| + "gl_Position.zw = vec2(0, 1);"
|
| + "}"
|
| + );
|
| +
|
| + SkString fragShaderText(version);
|
| + fragShaderText.append(
|
| + "#extension GL_ARB_separate_shader_objects : enable\n"
|
| + "#extension GL_ARB_shading_language_420pack : enable\n"
|
| +
|
| + "precision mediump float;"
|
| +
|
| + "layout(set = 1, binding = 0) uniform mediump sampler2D uTextureSampler;"
|
| + "layout(location = 1) in mediump vec2 vTexCoord;"
|
| + "layout(location = 0, index = 0) out mediump vec4 fsColorOut;"
|
| +
|
| + "// Copy Program FS\n"
|
| + "void main() {"
|
| + "fsColorOut = texture(uTextureSampler, vTexCoord);"
|
| + "}"
|
| + );
|
| +
|
| + if (!GrCompileVkShaderModule(gpu, vertShaderText.c_str(),
|
| + VK_SHADER_STAGE_VERTEX_BIT,
|
| + &fVertShaderModule, &fShaderStageInfo[0])) {
|
| + this->destroyResources(gpu);
|
| + return false;
|
| + }
|
| +
|
| + if (!GrCompileVkShaderModule(gpu, fragShaderText.c_str(),
|
| + VK_SHADER_STAGE_FRAGMENT_BIT,
|
| + &fFragShaderModule, &fShaderStageInfo[1])) {
|
| + this->destroyResources(gpu);
|
| + return false;
|
| + }
|
| +
|
| + VkDescriptorSetLayout dsLayout[2];
|
| +
|
| + GrVkResourceProvider& resourceProvider = gpu->resourceProvider();
|
| +
|
| + dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout();
|
| +
|
| + uint32_t samplerVisibility = kFragment_GrShaderFlag;
|
| + SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1);
|
| +
|
| + resourceProvider.getSamplerDescriptorSetHandle(visibilityArray, &fSamplerDSHandle);
|
| + dsLayout[GrVkUniformHandler::kSamplerDescSet] =
|
| + resourceProvider.getSamplerDSLayout(fSamplerDSHandle);
|
| +
|
| + // Create the VkPipelineLayout
|
| + VkPipelineLayoutCreateInfo layoutCreateInfo;
|
| + memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
|
| + layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
| + layoutCreateInfo.pNext = 0;
|
| + layoutCreateInfo.flags = 0;
|
| + layoutCreateInfo.setLayoutCount = 2;
|
| + layoutCreateInfo.pSetLayouts = dsLayout;
|
| + layoutCreateInfo.pushConstantRangeCount = 0;
|
| + layoutCreateInfo.pPushConstantRanges = nullptr;
|
| +
|
| + VkResult err = GR_VK_CALL(gpu->vkInterface(), CreatePipelineLayout(gpu->device(),
|
| + &layoutCreateInfo,
|
| + nullptr,
|
| + &fPipelineLayout));
|
| + if (err) {
|
| + this->destroyResources(gpu);
|
| + return false;
|
| + }
|
| +
|
| + static const float vdata[] = {
|
| + 0, 0,
|
| + 0, 1,
|
| + 1, 0,
|
| + 1, 1
|
| + };
|
| + fVertexBuffer.reset(GrVkVertexBuffer::Create(gpu, sizeof(vdata), false));
|
| + SkASSERT(fVertexBuffer.get());
|
| + fVertexBuffer->updateData(vdata, sizeof(vdata));
|
| +
|
| + // We use 2 vec4's for uniforms
|
| + fUniformBuffer = GrVkUniformBuffer::Create(gpu, 8 * sizeof(float));
|
| + SkASSERT(fUniformBuffer);
|
| +
|
| + return true;
|
| +}
|
| +
|
| +bool GrVkCopyManager::copySurfaceAsDraw(GrVkGpu* gpu,
|
| + GrSurface* dst,
|
| + GrSurface* src,
|
| + const SkIRect& srcRect,
|
| + const SkIPoint& dstPoint) {
|
| + if (!gpu->vkCaps().supportsCopiesAsDraws()) {
|
| + return false;
|
| + }
|
| +
|
| + GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(dst->asRenderTarget());
|
| + if (!rt) {
|
| + return false;
|
| + }
|
| +
|
| + GrVkTexture* srcTex = static_cast<GrVkTexture*>(src->asTexture());
|
| + if (!srcTex) {
|
| + return false;
|
| + }
|
| +
|
| + if (VK_NULL_HANDLE == fVertShaderModule) {
|
| + SkASSERT(VK_NULL_HANDLE == fFragShaderModule &&
|
| + VK_NULL_HANDLE == fPipelineLayout &&
|
| + nullptr == fVertexBuffer.get() &&
|
| + nullptr == fUniformBuffer);
|
| + if (!this->createCopyProgram(gpu)) {
|
| + SkDebugf("Failed to create copy program.\n");
|
| + return false;
|
| + }
|
| + }
|
| +
|
| + GrVkResourceProvider& resourceProv = gpu->resourceProvider();
|
| +
|
| + GrVkCopyPipeline* pipeline = resourceProv.findOrCreateCopyPipeline(rt,
|
| + fShaderStageInfo,
|
| + fPipelineLayout);
|
| + if (!pipeline) {
|
| + return false;
|
| + }
|
| +
|
| + // UPDATE UNIFORM DESCRIPTOR SET
|
| + int w = srcRect.width();
|
| + int h = srcRect.height();
|
| +
|
| + // dst rect edges in NDC (-1 to 1)
|
| + int dw = dst->width();
|
| + int dh = dst->height();
|
| + float dx0 = 2.f * dstPoint.fX / dw - 1.f;
|
| + float dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f;
|
| + float dy0 = 2.f * dstPoint.fY / dh - 1.f;
|
| + float dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f;
|
| + if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
|
| + dy0 = -dy0;
|
| + dy1 = -dy1;
|
| + }
|
| +
|
| +
|
| + float sx0 = (float)srcRect.fLeft;
|
| + float sx1 = (float)(srcRect.fLeft + w);
|
| + float sy0 = (float)srcRect.fTop;
|
| + float sy1 = (float)(srcRect.fTop + h);
|
| + int sh = src->height();
|
| + if (kBottomLeft_GrSurfaceOrigin == src->origin()) {
|
| + sy0 = sh - sy0;
|
| + sy1 = sh - sy1;
|
| + }
|
| + // src rect edges in normalized texture space (0 to 1).
|
| + int sw = src->width();
|
| + sx0 /= sw;
|
| + sx1 /= sw;
|
| + sy0 /= sh;
|
| + sy1 /= sh;
|
| +
|
| + float uniData[] = { dx1 - dx0, dy1 - dy0, dx0, dy0, // posXform
|
| + sx1 - sx0, sy1 - sy0, sx0, sy0 }; // texCoordXform
|
| +
|
| + fUniformBuffer->updateData(gpu, uniData, sizeof(uniData), nullptr);
|
| +
|
| + const GrVkDescriptorSet* uniformDS = resourceProv.getUniformDescriptorSet();
|
| + SkASSERT(uniformDS);
|
| +
|
| + VkDescriptorBufferInfo uniBufferInfo;
|
| + uniBufferInfo.buffer = fUniformBuffer->buffer();
|
| + uniBufferInfo.offset = fUniformBuffer->offset();
|
| + uniBufferInfo.range = fUniformBuffer->size();
|
| +
|
| + VkWriteDescriptorSet descriptorWrites;
|
| + descriptorWrites.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
| + descriptorWrites.pNext = nullptr;
|
| + descriptorWrites.dstSet = uniformDS->descriptorSet();
|
| + descriptorWrites.dstBinding = GrVkUniformHandler::kVertexBinding;
|
| + descriptorWrites.dstArrayElement = 0;
|
| + descriptorWrites.descriptorCount = 1;
|
| + descriptorWrites.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
| + descriptorWrites.pImageInfo = nullptr;
|
| + descriptorWrites.pBufferInfo = &uniBufferInfo;
|
| + descriptorWrites.pTexelBufferView = nullptr;
|
| +
|
| + GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
|
| + 1,
|
| + &descriptorWrites,
|
| + 0, nullptr));
|
| +
|
| + // UPDATE SAMPLER DESCRIPTOR SET
|
| + const GrVkDescriptorSet* samplerDS =
|
| + gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle);
|
| +
|
| + GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
|
| +
|
| + GrVkSampler* sampler =
|
| + resourceProv.findOrCreateCompatibleSampler(params, srcTex->texturePriv().maxMipMapLevel());
|
| +
|
| + VkDescriptorImageInfo imageInfo;
|
| + memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
|
| + imageInfo.sampler = sampler->sampler();
|
| + imageInfo.imageView = srcTex->textureView(true)->imageView();
|
| + imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
| +
|
| + VkWriteDescriptorSet writeInfo;
|
| + memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
|
| + writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
| + writeInfo.pNext = nullptr;
|
| + writeInfo.dstSet = samplerDS->descriptorSet();
|
| + writeInfo.dstBinding = 0;
|
| + writeInfo.dstArrayElement = 0;
|
| + writeInfo.descriptorCount = 1;
|
| + writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
| + writeInfo.pImageInfo = &imageInfo;
|
| + writeInfo.pBufferInfo = nullptr;
|
| + writeInfo.pTexelBufferView = nullptr;
|
| +
|
| + GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
|
| + 1,
|
| + &writeInfo,
|
| + 0, nullptr));
|
| +
|
| + VkDescriptorSet vkDescSets[] = { uniformDS->descriptorSet(), samplerDS->descriptorSet() };
|
| +
|
| + GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(srcTex->asRenderTarget());
|
| + if (texRT) {
|
| + gpu->onResolveRenderTarget(texRT);
|
| + }
|
| +
|
| + GrVkPrimaryCommandBuffer* cmdBuffer = gpu->currentCommandBuffer();
|
| +
|
| + // TODO: Make tighter bounds and then adjust bounds for origin and granularity if we see
|
| + // any perf issues with using the whole bounds
|
| + SkIRect bounds = SkIRect::MakeWH(rt->width(), rt->height());
|
| +
|
| + // Change layouts of rt and texture
|
| + GrVkImage* targetImage = rt->msaaImage() ? rt->msaaImage() : rt;
|
| + targetImage->setImageLayout(gpu,
|
| + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
| + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
| + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
| + false);
|
| +
|
| + srcTex->setImageLayout(gpu,
|
| + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
| + VK_ACCESS_SHADER_READ_BIT,
|
| + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
| + false);
|
| +
|
| + GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
| + VK_ATTACHMENT_STORE_OP_STORE);
|
| + GrVkRenderPass::LoadStoreOps vkStencilOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
| + VK_ATTACHMENT_STORE_OP_STORE);
|
| + GrVkRenderPass::LoadStoreOps vkResolveOps(VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
| + VK_ATTACHMENT_STORE_OP_STORE);
|
| + const GrVkRenderPass* renderPass;
|
| + const GrVkResourceProvider::CompatibleRPHandle& rpHandle =
|
| + rt->compatibleRenderPassHandle();
|
| + if (rpHandle.isValid()) {
|
| + renderPass = gpu->resourceProvider().findRenderPass(rpHandle,
|
| + vkColorOps,
|
| + vkResolveOps,
|
| + vkStencilOps);
|
| + } else {
|
| + renderPass = gpu->resourceProvider().findRenderPass(*rt,
|
| + vkColorOps,
|
| + vkResolveOps,
|
| + vkStencilOps);
|
| + }
|
| +
|
| + SkASSERT(renderPass->isCompatible(*rt->simpleRenderPass()));
|
| +
|
| +
|
| + cmdBuffer->beginRenderPass(gpu, renderPass, 0, nullptr, *rt, bounds, false);
|
| + cmdBuffer->bindPipeline(gpu, pipeline);
|
| +
|
| + // Uniform DescriptorSet, Sampler DescriptorSet, and vertex shader uniformBuffer
|
| + SkSTArray<3, const GrVkRecycledResource*> descriptorRecycledResources;
|
| + descriptorRecycledResources.push_back(uniformDS);
|
| + descriptorRecycledResources.push_back(samplerDS);
|
| + descriptorRecycledResources.push_back(fUniformBuffer->resource());
|
| +
|
| + // One sampler, texture view, and texture
|
| + SkSTArray<3, const GrVkResource*> descriptorResources;
|
| + descriptorResources.push_back(sampler);
|
| + descriptorResources.push_back(srcTex->textureView(true));
|
| + descriptorResources.push_back(srcTex->resource());
|
| +
|
| + cmdBuffer->bindDescriptorSets(gpu,
|
| + descriptorRecycledResources,
|
| + descriptorResources,
|
| + fPipelineLayout,
|
| + 0,
|
| + 2,
|
| + vkDescSets,
|
| + 0,
|
| + nullptr);
|
| +
|
| + // Set Dynamic viewport and stencil
|
| + // We always use one viewport the size of the RT
|
| + VkViewport viewport;
|
| + viewport.x = 0.0f;
|
| + viewport.y = 0.0f;
|
| + viewport.width = SkIntToScalar(rt->width());
|
| + viewport.height = SkIntToScalar(rt->height());
|
| + viewport.minDepth = 0.0f;
|
| + viewport.maxDepth = 1.0f;
|
| + cmdBuffer->setViewport(gpu, 0, 1, &viewport);
|
| +
|
| + // We assume the scissor is not enabled so just set it to the whole RT
|
| + VkRect2D scissor;
|
| + scissor.extent.width = rt->width();
|
| + scissor.extent.height = rt->height();
|
| + scissor.offset.x = 0;
|
| + scissor.offset.y = 0;
|
| + cmdBuffer->setScissor(gpu, 0, 1, &scissor);
|
| +
|
| + cmdBuffer->bindVertexBuffer(gpu, fVertexBuffer);
|
| + cmdBuffer->draw(gpu, 4, 1, 0, 0);
|
| + cmdBuffer->endRenderPass(gpu);
|
| +
|
| + // Release all temp resources which should now be reffed by the cmd buffer
|
| + pipeline->unref(gpu);
|
| + uniformDS->unref(gpu);
|
| + samplerDS->unref(gpu);
|
| + sampler->unref(gpu);
|
| + renderPass->unref(gpu);
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void GrVkCopyManager::destroyResources(GrVkGpu* gpu) {
|
| + if (VK_NULL_HANDLE != fVertShaderModule) {
|
| + GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fVertShaderModule,
|
| + nullptr));
|
| + fVertShaderModule = VK_NULL_HANDLE;
|
| + }
|
| +
|
| + if (VK_NULL_HANDLE != fFragShaderModule) {
|
| + GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fFragShaderModule,
|
| + nullptr));
|
| + fFragShaderModule = VK_NULL_HANDLE;
|
| + }
|
| +
|
| + if (VK_NULL_HANDLE != fPipelineLayout) {
|
| + GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout,
|
| + nullptr));
|
| + fPipelineLayout = VK_NULL_HANDLE;
|
| + }
|
| +
|
| + if (fUniformBuffer) {
|
| + fUniformBuffer->release(gpu);
|
| + fUniformBuffer = nullptr;
|
| + }
|
| +}
|
| +
|
| +void GrVkCopyManager::abandonResources() {
|
| + fVertShaderModule = VK_NULL_HANDLE;
|
| + fFragShaderModule = VK_NULL_HANDLE;
|
| + fPipelineLayout = VK_NULL_HANDLE;
|
| +
|
| + if (fUniformBuffer) {
|
| + fUniformBuffer->abandon();
|
| + fUniformBuffer = nullptr;
|
| + }
|
| +}
|
|
|