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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkResourceProvider_DEFINED | 8 #ifndef GrVkResourceProvider_DEFINED |
9 #define GrVkResourceProvider_DEFINED | 9 #define GrVkResourceProvider_DEFINED |
10 | 10 |
11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
12 #include "GrResourceHandle.h" | 12 #include "GrResourceHandle.h" |
13 #include "GrVkDescriptorPool.h" | 13 #include "GrVkDescriptorPool.h" |
14 #include "GrVkDescriptorSetManager.h" | 14 #include "GrVkDescriptorSetManager.h" |
15 #include "GrVkPipelineState.h" | 15 #include "GrVkPipelineState.h" |
16 #include "GrVkRenderPass.h" | 16 #include "GrVkRenderPass.h" |
17 #include "GrVkResource.h" | 17 #include "GrVkResource.h" |
18 #include "GrVkUtil.h" | 18 #include "GrVkUtil.h" |
19 #include "SkTArray.h" | 19 #include "SkTArray.h" |
20 #include "SkTDynamicHash.h" | 20 #include "SkTDynamicHash.h" |
21 #include "SkTHash.h" | 21 #include "SkTHash.h" |
22 #include "SkTInternalLList.h" | 22 #include "SkTInternalLList.h" |
23 | 23 |
24 #include "vk/GrVkDefines.h" | 24 #include "vk/GrVkDefines.h" |
25 | 25 |
26 class GrPipeline; | 26 class GrPipeline; |
27 class GrPrimitiveProcessor; | 27 class GrPrimitiveProcessor; |
28 class GrTextureParams; | 28 class GrTextureParams; |
| 29 class GrVkCopyPipeline; |
29 class GrVkGpu; | 30 class GrVkGpu; |
30 class GrVkPipeline; | 31 class GrVkPipeline; |
31 class GrVkPrimaryCommandBuffer; | 32 class GrVkPrimaryCommandBuffer; |
32 class GrVkRenderTarget; | 33 class GrVkRenderTarget; |
33 class GrVkSampler; | 34 class GrVkSampler; |
34 class GrVkSecondaryCommandBuffer; | 35 class GrVkSecondaryCommandBuffer; |
35 class GrVkUniformHandler; | 36 class GrVkUniformHandler; |
36 | 37 |
37 class GrVkResourceProvider { | 38 class GrVkResourceProvider { |
38 public: | 39 public: |
39 GrVkResourceProvider(GrVkGpu* gpu); | 40 GrVkResourceProvider(GrVkGpu* gpu); |
40 ~GrVkResourceProvider(); | 41 ~GrVkResourceProvider(); |
41 | 42 |
42 // Set up any initial vk objects | 43 // Set up any initial vk objects |
43 void init(); | 44 void init(); |
44 | 45 |
45 GrVkPipeline* createPipeline(const GrPipeline& pipeline, | 46 GrVkPipeline* createPipeline(const GrPipeline& pipeline, |
46 const GrPrimitiveProcessor& primProc, | 47 const GrPrimitiveProcessor& primProc, |
47 VkPipelineShaderStageCreateInfo* shaderStageInf
o, | 48 VkPipelineShaderStageCreateInfo* shaderStageInf
o, |
48 int shaderStageCount, | 49 int shaderStageCount, |
49 GrPrimitiveType primitiveType, | 50 GrPrimitiveType primitiveType, |
50 const GrVkRenderPass& renderPass, | 51 const GrVkRenderPass& renderPass, |
51 VkPipelineLayout layout); | 52 VkPipelineLayout layout); |
52 | 53 |
| 54 GrVkCopyPipeline* findOrCreateCopyPipeline(const GrVkRenderTarget* dst, |
| 55 VkPipelineShaderStageCreateInfo*, |
| 56 VkPipelineLayout); |
| 57 |
53 GR_DEFINE_RESOURCE_HANDLE_CLASS(CompatibleRPHandle); | 58 GR_DEFINE_RESOURCE_HANDLE_CLASS(CompatibleRPHandle); |
54 | 59 |
55 // Finds or creates a simple render pass that matches the target, increments
the refcount, | 60 // Finds or creates a simple render pass that matches the target, increments
the refcount, |
56 // and returns. The caller can optionally pass in a pointer to a CompatibleR
PHandle. If this is | 61 // and returns. The caller can optionally pass in a pointer to a CompatibleR
PHandle. If this is |
57 // non null it will be set to a handle that can be used in the furutre to qu
ickly return a | 62 // non null it will be set to a handle that can be used in the furutre to qu
ickly return a |
58 // compatible GrVkRenderPasses without the need inspecting a GrVkRenderTarge
t. | 63 // compatible GrVkRenderPasses without the need inspecting a GrVkRenderTarge
t. |
59 const GrVkRenderPass* findCompatibleRenderPass(const GrVkRenderTarget& targe
t, | 64 const GrVkRenderPass* findCompatibleRenderPass(const GrVkRenderTarget& targe
t, |
60 CompatibleRPHandle* compatibl
eHandle = nullptr); | 65 CompatibleRPHandle* compatibl
eHandle = nullptr); |
61 // The CompatibleRPHandle must be a valid handle previously set by a call to | 66 // The CompatibleRPHandle must be a valid handle previously set by a call to |
62 // findCompatibleRenderPass(GrVkRenderTarget&, CompatibleRPHandle*). | 67 // findCompatibleRenderPass(GrVkRenderTarget&, CompatibleRPHandle*). |
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217 private: | 222 private: |
218 SkSTArray<4, GrVkRenderPass*> fRenderPasses; | 223 SkSTArray<4, GrVkRenderPass*> fRenderPasses; |
219 int fLastReturnedIndex; | 224 int fLastReturnedIndex; |
220 }; | 225 }; |
221 | 226 |
222 GrVkGpu* fGpu; | 227 GrVkGpu* fGpu; |
223 | 228 |
224 // Central cache for creating pipelines | 229 // Central cache for creating pipelines |
225 VkPipelineCache fPipelineCache; | 230 VkPipelineCache fPipelineCache; |
226 | 231 |
| 232 // Cache of previously created copy pipelines |
| 233 SkTArray<GrVkCopyPipeline*> fCopyPipelines; |
| 234 |
227 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray; | 235 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray; |
228 | 236 |
229 // Array of PrimaryCommandBuffers that are currently in flight | 237 // Array of PrimaryCommandBuffers that are currently in flight |
230 SkSTArray<4, GrVkPrimaryCommandBuffer*, true> fActiveCommandBuffers; | 238 SkSTArray<4, GrVkPrimaryCommandBuffer*, true> fActiveCommandBuffers; |
231 // Array of available primary command buffers that are not in flight | 239 // Array of available primary command buffers that are not in flight |
232 SkSTArray<4, GrVkPrimaryCommandBuffer*, true> fAvailableCommandBuffers; | 240 SkSTArray<4, GrVkPrimaryCommandBuffer*, true> fAvailableCommandBuffers; |
233 | 241 |
234 // Array of available secondary command buffers | 242 // Array of available secondary command buffers |
235 SkSTArray<16, GrVkSecondaryCommandBuffer*, true> fAvailableSecondaryCommandB
uffers; | 243 SkSTArray<16, GrVkSecondaryCommandBuffer*, true> fAvailableSecondaryCommandB
uffers; |
236 | 244 |
237 // Array of available uniform buffer resources | 245 // Array of available uniform buffer resources |
238 SkSTArray<16, const GrVkResource*, true> fAvailableUniformBufferResources; | 246 SkSTArray<16, const GrVkResource*, true> fAvailableUniformBufferResources; |
239 | 247 |
240 // Stores GrVkSampler objects that we've already created so we can reuse the
m across multiple | 248 // Stores GrVkSampler objects that we've already created so we can reuse the
m across multiple |
241 // GrVkPipelineStates | 249 // GrVkPipelineStates |
242 SkTDynamicHash<GrVkSampler, uint16_t> fSamplers; | 250 SkTDynamicHash<GrVkSampler, uint16_t> fSamplers; |
243 | 251 |
244 // Cache of GrVkPipelineStates | 252 // Cache of GrVkPipelineStates |
245 PipelineStateCache* fPipelineStateCache; | 253 PipelineStateCache* fPipelineStateCache; |
246 | 254 |
247 SkSTArray<4, GrVkDescriptorSetManager, true> fDescriptorSetManagers; | 255 SkSTArray<4, GrVkDescriptorSetManager, true> fDescriptorSetManagers; |
248 | 256 |
249 GrVkDescriptorSetManager::Handle fUniformDSHandle; | 257 GrVkDescriptorSetManager::Handle fUniformDSHandle; |
250 }; | 258 }; |
251 | 259 |
252 #endif | 260 #endif |
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