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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
11 #define USE_SKSL 1 | 11 #define USE_SKSL 1 |
12 | 12 |
13 #include "GrGpu.h" | 13 #include "GrGpu.h" |
14 #include "GrGpuFactory.h" | 14 #include "GrGpuFactory.h" |
15 #include "vk/GrVkBackendContext.h" | 15 #include "vk/GrVkBackendContext.h" |
16 #include "GrVkCaps.h" | 16 #include "GrVkCaps.h" |
| 17 #include "GrVkCopyManager.h" |
17 #include "GrVkIndexBuffer.h" | 18 #include "GrVkIndexBuffer.h" |
18 #include "GrVkMemory.h" | 19 #include "GrVkMemory.h" |
19 #include "GrVkResourceProvider.h" | 20 #include "GrVkResourceProvider.h" |
20 #include "GrVkVertexBuffer.h" | 21 #include "GrVkVertexBuffer.h" |
21 #include "GrVkUtil.h" | 22 #include "GrVkUtil.h" |
22 | 23 |
23 #if USE_SKSL | 24 #if USE_SKSL |
24 namespace SkSL { | 25 namespace SkSL { |
25 class Compiler; | 26 class Compiler; |
26 } | 27 } |
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52 const GrVkInterface* vkInterface() const { return fBackendContext->fInterfac
e; } | 53 const GrVkInterface* vkInterface() const { return fBackendContext->fInterfac
e; } |
53 const GrVkCaps& vkCaps() const { return *fVkCaps; } | 54 const GrVkCaps& vkCaps() const { return *fVkCaps; } |
54 | 55 |
55 VkDevice device() const { return fDevice; } | 56 VkDevice device() const { return fDevice; } |
56 VkQueue queue() const { return fQueue; } | 57 VkQueue queue() const { return fQueue; } |
57 VkCommandPool cmdPool() const { return fCmdPool; } | 58 VkCommandPool cmdPool() const { return fCmdPool; } |
58 VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties() const { | 59 VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties() const { |
59 return fPhysDevMemProps; | 60 return fPhysDevMemProps; |
60 } | 61 } |
61 | 62 |
62 GrVkResourceProvider& resourceProvider() { return fResourceProvider; } | 63 GrVkResourceProvider& resourceProvider() { return fResourceProvider; } |
| 64 |
| 65 GrVkPrimaryCommandBuffer* currentCommandBuffer() { return fCurrentCmdBuffer;
} |
63 | 66 |
64 enum SyncQueue { | 67 enum SyncQueue { |
65 kForce_SyncQueue, | 68 kForce_SyncQueue, |
66 kSkip_SyncQueue | 69 kSkip_SyncQueue |
67 }; | 70 }; |
68 | 71 |
69 bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeigh
t, size_t rowBytes, | 72 bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeigh
t, size_t rowBytes, |
70 GrPixelConfig readConfig, DrawPreference*, | 73 GrPixelConfig readConfig, DrawPreference*, |
71 ReadPixelTempDrawInfo*) override; | 74 ReadPixelTempDrawInfo*) override; |
72 | 75 |
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255 VkQueue fQueue; // Must be Graphics queue | 258 VkQueue fQueue; // Must be Graphics queue |
256 | 259 |
257 // Created by GrVkGpu | 260 // Created by GrVkGpu |
258 GrVkResourceProvider fResourceProvider; | 261 GrVkResourceProvider fResourceProvider; |
259 VkCommandPool fCmdPool; | 262 VkCommandPool fCmdPool; |
260 GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; | 263 GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; |
261 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; | 264 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; |
262 | 265 |
263 SkAutoTDelete<GrVkHeap> fHeaps[kHeapCount]; | 266 SkAutoTDelete<GrVkHeap> fHeaps[kHeapCount]; |
264 | 267 |
| 268 GrVkCopyManager fCopyManager; |
| 269 |
265 #ifdef SK_ENABLE_VK_LAYERS | 270 #ifdef SK_ENABLE_VK_LAYERS |
266 // For reporting validation layer errors | 271 // For reporting validation layer errors |
267 VkDebugReportCallbackEXT fCallback; | 272 VkDebugReportCallbackEXT fCallback; |
268 #endif | 273 #endif |
269 | 274 |
270 #if USE_SKSL | 275 #if USE_SKSL |
271 SkSL::Compiler* fCompiler; | 276 SkSL::Compiler* fCompiler; |
272 #else | 277 #else |
273 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 278 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
274 // since there is significant overhead to the first compile of any compiler. | 279 // since there is significant overhead to the first compile of any compiler. |
275 shaderc_compiler_t fCompiler; | 280 shaderc_compiler_t fCompiler; |
276 #endif | 281 #endif |
277 | 282 |
278 typedef GrGpu INHERITED; | 283 typedef GrGpu INHERITED; |
279 }; | 284 }; |
280 | 285 |
281 #endif | 286 #endif |
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