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Unified Diff: src/effects/SkGpuBlurUtils.cpp

Issue 2274603003: Revert of Moving SkBlurImageFilter into core (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 4 months ago
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Index: src/effects/SkGpuBlurUtils.cpp
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..ca762e88e3b52ea2a59cf22d3c4f220c4fef7686
--- /dev/null
+++ b/src/effects/SkGpuBlurUtils.cpp
@@ -0,0 +1,382 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkGpuBlurUtils.h"
+
+#include "SkRect.h"
+
+#if SK_SUPPORT_GPU
+#include "effects/GrConvolutionEffect.h"
+#include "effects/GrMatrixConvolutionEffect.h"
+#include "GrContext.h"
+#include "GrCaps.h"
+#include "GrDrawContext.h"
+#include "GrFixedClip.h"
+
+#define MAX_BLUR_SIGMA 4.0f
+
+static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) {
+ rect->fLeft = SkScalarFloorToInt(SkScalarMul(rect->fLeft, xScale));
+ rect->fTop = SkScalarFloorToInt(SkScalarMul(rect->fTop, yScale));
+ rect->fRight = SkScalarCeilToInt(SkScalarMul(rect->fRight, xScale));
+ rect->fBottom = SkScalarCeilToInt(SkScalarMul(rect->fBottom, yScale));
+}
+
+static void scale_irect(SkIRect* rect, int xScale, int yScale) {
+ rect->fLeft *= xScale;
+ rect->fTop *= yScale;
+ rect->fRight *= xScale;
+ rect->fBottom *= yScale;
+}
+
+#ifdef SK_DEBUG
+static inline int is_even(int x) { return !(x & 1); }
+#endif
+
+static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) {
+ if (xAxis) {
+ SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight));
+ rect->fLeft /= 2;
+ rect->fRight /= 2;
+ }
+ if (yAxis) {
+ SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom));
+ rect->fTop /= 2;
+ rect->fBottom /= 2;
+ }
+}
+
+static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) {
+ *scaleFactor = 1;
+ while (sigma > MAX_BLUR_SIGMA) {
+ *scaleFactor *= 2;
+ sigma *= 0.5f;
+ if (*scaleFactor > maxTextureSize) {
+ *scaleFactor = maxTextureSize;
+ sigma = MAX_BLUR_SIGMA;
+ }
+ }
+ *radius = static_cast<int>(ceilf(sigma * 3.0f));
+ SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius);
+ return sigma;
+}
+
+static void convolve_gaussian_1d(GrDrawContext* drawContext,
+ const GrClip& clip,
+ const SkIRect& dstRect,
+ const SkIPoint& srcOffset,
+ GrTexture* texture,
+ Gr1DKernelEffect::Direction direction,
+ int radius,
+ float sigma,
+ bool useBounds,
+ float bounds[2]) {
+ GrPaint paint;
+ paint.setGammaCorrect(drawContext->isGammaCorrect());
+ sk_sp<GrFragmentProcessor> conv(GrConvolutionEffect::MakeGaussian(
+ texture, direction, radius, sigma, useBounds, bounds));
+ paint.addColorFragmentProcessor(std::move(conv));
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+ SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
+ -SkIntToScalar(srcOffset.y()));
+ drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), localMatrix);
+}
+
+static void convolve_gaussian_2d(GrDrawContext* drawContext,
+ const GrClip& clip,
+ const SkIRect& dstRect,
+ const SkIPoint& srcOffset,
+ GrTexture* texture,
+ int radiusX,
+ int radiusY,
+ SkScalar sigmaX,
+ SkScalar sigmaY,
+ const SkIRect* srcBounds) {
+ SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
+ -SkIntToScalar(srcOffset.y()));
+ SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
+ SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
+ GrPaint paint;
+ paint.setGammaCorrect(drawContext->isGammaCorrect());
+ SkIRect bounds = srcBounds ? *srcBounds : SkIRect::EmptyIRect();
+
+ sk_sp<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::MakeGaussian(
+ texture, bounds, size, 1.0, 0.0, kernelOffset,
+ srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
+ true, sigmaX, sigmaY));
+ paint.addColorFragmentProcessor(std::move(conv));
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+ drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), localMatrix);
+}
+
+static void convolve_gaussian(GrDrawContext* drawContext,
+ const GrClip& clip,
+ const SkIRect& srcRect,
+ GrTexture* texture,
+ Gr1DKernelEffect::Direction direction,
+ int radius,
+ float sigma,
+ const SkIRect* srcBounds,
+ const SkIPoint& srcOffset) {
+ float bounds[2] = { 0.0f, 1.0f };
+ SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
+ if (!srcBounds) {
+ convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
+ direction, radius, sigma, false, bounds);
+ return;
+ }
+ SkIRect midRect = *srcBounds, leftRect, rightRect;
+ midRect.offset(srcOffset);
+ SkIRect topRect, bottomRect;
+ if (direction == Gr1DKernelEffect::kX_Direction) {
+ bounds[0] = SkIntToFloat(srcBounds->left()) / texture->width();
+ bounds[1] = SkIntToFloat(srcBounds->right()) / texture->width();
+ topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
+ bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
+ midRect.inset(radius, 0);
+ leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
+ rightRect =
+ SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
+ dstRect.fTop = midRect.top();
+ dstRect.fBottom = midRect.bottom();
+ } else {
+ bounds[0] = SkIntToFloat(srcBounds->top()) / texture->height();
+ bounds[1] = SkIntToFloat(srcBounds->bottom()) / texture->height();
+ topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
+ bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
+ midRect.inset(0, radius);
+ leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
+ rightRect =
+ SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
+ dstRect.fLeft = midRect.left();
+ dstRect.fRight = midRect.right();
+ }
+ if (!topRect.isEmpty()) {
+ drawContext->clear(&topRect, 0, false);
+ }
+
+ if (!bottomRect.isEmpty()) {
+ drawContext->clear(&bottomRect, 0, false);
+ }
+ if (midRect.isEmpty()) {
+ // Blur radius covers srcBounds; use bounds over entire draw
+ convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
+ direction, radius, sigma, true, bounds);
+ } else {
+ // Draw right and left margins with bounds; middle without.
+ convolve_gaussian_1d(drawContext, clip, leftRect, srcOffset, texture,
+ direction, radius, sigma, true, bounds);
+ convolve_gaussian_1d(drawContext, clip, rightRect, srcOffset, texture,
+ direction, radius, sigma, true, bounds);
+ convolve_gaussian_1d(drawContext, clip, midRect, srcOffset, texture,
+ direction, radius, sigma, false, bounds);
+ }
+}
+
+namespace SkGpuBlurUtils {
+
+sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
+ GrTexture* origSrc,
+ sk_sp<SkColorSpace> colorSpace,
+ const SkIRect& dstBounds,
+ const SkIRect* srcBounds,
+ float sigmaX,
+ float sigmaY,
+ SkBackingFit fit) {
+ SkASSERT(context);
+ SkIRect clearRect;
+ int scaleFactorX, radiusX;
+ int scaleFactorY, radiusY;
+ int maxTextureSize = context->caps()->maxTextureSize();
+ sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
+ sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
+ SkASSERT(sigmaX || sigmaY);
+
+ SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y());
+ SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height());
+ SkIRect localSrcBounds;
+ SkIRect srcRect;
+ if (srcBounds) {
+ srcRect = localSrcBounds = *srcBounds;
+ srcRect.offset(srcOffset);
+ srcBounds = &localSrcBounds;
+ } else {
+ srcRect = localDstBounds;
+ }
+
+ scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
+ scale_irect(&srcRect, scaleFactorX, scaleFactorY);
+
+ // setup new clip
+ GrFixedClip clip(localDstBounds);
+
+ sk_sp<GrTexture> srcTexture(sk_ref_sp(origSrc));
+
+ SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
+ kRGBA_8888_GrPixelConfig == srcTexture->config() ||
+ kSRGBA_8888_GrPixelConfig == srcTexture->config() ||
+ kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
+ kAlpha_8_GrPixelConfig == srcTexture->config());
+
+ const int width = dstBounds.width();
+ const int height = dstBounds.height();
+ const GrPixelConfig config = srcTexture->config();
+
+ sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(fit,
+ width, height, config, colorSpace,
+ 0, kDefault_GrSurfaceOrigin));
+ if (!dstDrawContext) {
+ return nullptr;
+ }
+
+ // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
+ // launch a single non separable kernel vs two launches
+ if (sigmaX > 0.0f && sigmaY > 0.0f &&
+ (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
+ // We shouldn't be scaling because this is a small size blur
+ SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
+
+ convolve_gaussian_2d(dstDrawContext.get(), clip, localDstBounds, srcOffset,
+ srcTexture.get(), radiusX, radiusY, sigmaX, sigmaY, srcBounds);
+
+ return dstDrawContext;
+ }
+
+ sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(fit,
+ width, height, config, colorSpace,
+ 0, kDefault_GrSurfaceOrigin));
+ if (!tmpDrawContext) {
+ return nullptr;
+ }
+
+ sk_sp<GrDrawContext> srcDrawContext;
+
+ SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY));
+
+ for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
+ GrPaint paint;
+ paint.setGammaCorrect(dstDrawContext->isGammaCorrect());
+ SkMatrix matrix;
+ matrix.setIDiv(srcTexture->width(), srcTexture->height());
+ SkIRect dstRect(srcRect);
+ if (srcBounds && i == 1) {
+ SkRect domain;
+ matrix.mapRect(&domain, SkRect::Make(*srcBounds));
+ domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
+ (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
+ sk_sp<GrFragmentProcessor> fp(GrTextureDomainEffect::Make(
+ srcTexture.get(),
+ nullptr,
+ matrix,
+ domain,
+ GrTextureDomain::kDecal_Mode,
+ GrTextureParams::kBilerp_FilterMode));
+ paint.addColorFragmentProcessor(std::move(fp));
+ srcRect.offset(-srcOffset);
+ srcOffset.set(0, 0);
+ } else {
+ GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
+ paint.addColorTextureProcessor(srcTexture.get(), nullptr, matrix, params);
+ }
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+ shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
+
+ dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), SkRect::Make(srcRect));
+
+ srcDrawContext = dstDrawContext;
+ srcRect = dstRect;
+ srcTexture = srcDrawContext->asTexture();
+ dstDrawContext.swap(tmpDrawContext);
+ localSrcBounds = srcRect;
+ }
+
+ srcRect = localDstBounds;
+ scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
+ if (sigmaX > 0.0f) {
+ if (scaleFactorX > 1) {
+ SkASSERT(srcDrawContext);
+
+ // Clear out a radius to the right of the srcRect to prevent the
+ // X convolution from reading garbage.
+ clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop,
+ radiusX, srcRect.height());
+ srcDrawContext->clear(&clearRect, 0x0, false);
+ }
+
+ convolve_gaussian(dstDrawContext.get(), clip, srcRect,
+ srcTexture.get(), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
+ srcBounds, srcOffset);
+ srcDrawContext = dstDrawContext;
+ srcTexture = srcDrawContext->asTexture();
+ srcRect.offsetTo(0, 0);
+ dstDrawContext.swap(tmpDrawContext);
+ localSrcBounds = srcRect;
+ srcOffset.set(0, 0);
+ }
+
+ if (sigmaY > 0.0f) {
+ if (scaleFactorY > 1 || sigmaX > 0.0f) {
+ SkASSERT(srcDrawContext);
+
+ // Clear out a radius below the srcRect to prevent the Y
+ // convolution from reading garbage.
+ clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
+ srcRect.width(), radiusY);
+ srcDrawContext->clear(&clearRect, 0x0, false);
+ }
+
+ convolve_gaussian(dstDrawContext.get(), clip, srcRect,
+ srcTexture.get(), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
+ srcBounds, srcOffset);
+
+ srcDrawContext = dstDrawContext;
+ srcRect.offsetTo(0, 0);
+ dstDrawContext.swap(tmpDrawContext);
+ }
+
+ SkASSERT(srcDrawContext);
+ srcTexture = nullptr; // we don't use this from here on out
+
+ if (scaleFactorX > 1 || scaleFactorY > 1) {
+ // Clear one pixel to the right and below, to accommodate bilinear upsampling.
+ clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
+ srcDrawContext->clear(&clearRect, 0x0, false);
+ clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
+ srcDrawContext->clear(&clearRect, 0x0, false);
+
+ SkMatrix matrix;
+ matrix.setIDiv(srcDrawContext->width(), srcDrawContext->height());
+
+ GrPaint paint;
+ paint.setGammaCorrect(dstDrawContext->isGammaCorrect());
+ // FIXME: this should be mitchell, not bilinear.
+ GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
+ sk_sp<GrTexture> tex(srcDrawContext->asTexture());
+ paint.addColorTextureProcessor(tex.get(), nullptr, matrix, params);
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+
+ SkIRect dstRect(srcRect);
+ scale_irect(&dstRect, scaleFactorX, scaleFactorY);
+
+ dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), SkRect::Make(srcRect));
+
+ srcDrawContext = dstDrawContext;
+ srcRect = dstRect;
+ dstDrawContext.swap(tmpDrawContext);
+ }
+
+ return srcDrawContext;
+}
+
+}
+
+#endif
+
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