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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ | 5 #ifndef SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ |
| 6 #define SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ | 6 #define SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
| 11 | 11 |
| 12 #include "base/callback.h" | |
| 13 | |
| 14 namespace gfx { | 12 namespace gfx { |
| 15 class Rect; | 13 class Rect; |
| 16 } | 14 } |
| 17 | 15 |
| 18 namespace display { | 16 namespace display { |
| 19 | 17 |
| 18 class PlatformScreen; | |
| 19 | |
| 20 // The PlatformScreen delegate will be informed of changes to the physical | |
| 21 // and/or virtual displays that are connected. | |
| 22 class PlatformScreenDelegate { | |
|
sky
2016/08/25 19:18:43
It's common chrome practice (and mentioned in styl
kylechar
2016/08/25 20:26:01
Done.
| |
| 23 public: | |
| 24 // Called when a display is added. | |
| 25 virtual void OnDisplayAdded(PlatformScreen* platform_screen, | |
| 26 int64_t id, | |
| 27 const gfx::Rect& bounds) = 0; | |
| 28 // Called when a display is removed. | |
| 29 virtual void OnDisplayRemoved(int64_t id) = 0; | |
| 30 // Called when a display is modified. | |
| 31 virtual void OnDisplayModified(int64_t id, const gfx::Rect& bounds) = 0; | |
| 32 }; | |
| 33 | |
| 20 // PlatformScreen provides the necessary functionality to configure all | 34 // PlatformScreen provides the necessary functionality to configure all |
| 21 // attached physical displays. | 35 // attached physical displays. |
| 22 class PlatformScreen { | 36 class PlatformScreen { |
| 23 public: | 37 public: |
| 24 using ConfiguredDisplayCallback = | |
| 25 base::Callback<void(int64_t, const gfx::Rect&)>; | |
| 26 | |
| 27 virtual ~PlatformScreen() {} | 38 virtual ~PlatformScreen() {} |
| 28 | 39 |
| 29 // Creates a PlatformScreen instance. | 40 // Creates a PlatformScreen instance. |
| 30 static std::unique_ptr<PlatformScreen> Create(); | 41 static std::unique_ptr<PlatformScreen> Create(); |
| 31 | 42 |
| 32 // Initializes platform specific screen resources. | 43 // Initializes platform specific screen resources. |
| 33 virtual void Init() = 0; | 44 virtual void Init() = 0; |
| 34 | 45 |
| 35 // ConfigurePhysicalDisplay() configures a single physical display and returns | 46 // Triggers display configuration to start. On device this will trigger the |
| 36 // its id and bounds for it via |callback|. | 47 // initial configuration of connected displays. Off device this will create |
| 37 virtual void ConfigurePhysicalDisplay( | 48 // one or more fake displays and pretend to configure them. A non-null |
| 38 const ConfiguredDisplayCallback& callback) = 0; | 49 // |delegate| must be provided that will receive notifications when displays |
| 50 // are added, removed or modified. | |
| 51 virtual void ConfigureDisplays(PlatformScreenDelegate* delegate) = 0; | |
|
sky
2016/08/25 19:18:43
Is there a reason we need both Init and Configure?
kylechar
2016/08/25 20:26:01
Yeah, that definitely works. I've merged Init() an
| |
| 39 | 52 |
| 40 virtual int64_t GetPrimaryDisplayId() const = 0; | 53 virtual int64_t GetPrimaryDisplayId() const = 0; |
| 41 }; | 54 }; |
| 42 | 55 |
| 43 } // namespace display | 56 } // namespace display |
| 44 | 57 |
| 45 #endif // SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ | 58 #endif // SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ |
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