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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ | 5 #ifndef SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ |
6 #define SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ | 6 #define SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 #include "base/callback.h" | |
13 | |
14 namespace gfx { | 12 namespace gfx { |
15 class Rect; | 13 class Rect; |
16 } | 14 } |
17 | 15 |
18 namespace display { | 16 namespace display { |
19 | 17 |
18 class PlatformScreen; | |
19 | |
20 // The PlatformScreen delegate will be informed of changes to the physical | |
21 // and/or virtual displays that are connected. | |
22 class PlatformScreenDelegate { | |
sky
2016/08/25 19:18:43
It's common chrome practice (and mentioned in styl
kylechar
2016/08/25 20:26:01
Done.
| |
23 public: | |
24 // Called when a display is added. | |
25 virtual void OnDisplayAdded(PlatformScreen* platform_screen, | |
26 int64_t id, | |
27 const gfx::Rect& bounds) = 0; | |
28 // Called when a display is removed. | |
29 virtual void OnDisplayRemoved(int64_t id) = 0; | |
30 // Called when a display is modified. | |
31 virtual void OnDisplayModified(int64_t id, const gfx::Rect& bounds) = 0; | |
32 }; | |
33 | |
20 // PlatformScreen provides the necessary functionality to configure all | 34 // PlatformScreen provides the necessary functionality to configure all |
21 // attached physical displays. | 35 // attached physical displays. |
22 class PlatformScreen { | 36 class PlatformScreen { |
23 public: | 37 public: |
24 using ConfiguredDisplayCallback = | |
25 base::Callback<void(int64_t, const gfx::Rect&)>; | |
26 | |
27 virtual ~PlatformScreen() {} | 38 virtual ~PlatformScreen() {} |
28 | 39 |
29 // Creates a PlatformScreen instance. | 40 // Creates a PlatformScreen instance. |
30 static std::unique_ptr<PlatformScreen> Create(); | 41 static std::unique_ptr<PlatformScreen> Create(); |
31 | 42 |
32 // Initializes platform specific screen resources. | 43 // Initializes platform specific screen resources. |
33 virtual void Init() = 0; | 44 virtual void Init() = 0; |
34 | 45 |
35 // ConfigurePhysicalDisplay() configures a single physical display and returns | 46 // Triggers display configuration to start. On device this will trigger the |
36 // its id and bounds for it via |callback|. | 47 // initial configuration of connected displays. Off device this will create |
37 virtual void ConfigurePhysicalDisplay( | 48 // one or more fake displays and pretend to configure them. A non-null |
38 const ConfiguredDisplayCallback& callback) = 0; | 49 // |delegate| must be provided that will receive notifications when displays |
50 // are added, removed or modified. | |
51 virtual void ConfigureDisplays(PlatformScreenDelegate* delegate) = 0; | |
sky
2016/08/25 19:18:43
Is there a reason we need both Init and Configure?
kylechar
2016/08/25 20:26:01
Yeah, that definitely works. I've merged Init() an
| |
39 | 52 |
40 virtual int64_t GetPrimaryDisplayId() const = 0; | 53 virtual int64_t GetPrimaryDisplayId() const = 0; |
41 }; | 54 }; |
42 | 55 |
43 } // namespace display | 56 } // namespace display |
44 | 57 |
45 #endif // SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ | 58 #endif // SERVICES_UI_DISPLAY_PLATFORM_SCREEN_H_ |
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