Index: ash/wm/window_animations.cc |
diff --git a/ash/wm/window_animations.cc b/ash/wm/window_animations.cc |
index db73900fdebae3cb11fe27127a5fb7f48a811820..36fcd5825cebf1e6ad8720f3f5351f44cf7511c1 100644 |
--- a/ash/wm/window_animations.cc |
+++ b/ash/wm/window_animations.cc |
@@ -10,18 +10,13 @@ |
#include <vector> |
#include "ash/aura/wm_window_aura.h" |
-#include "ash/common/shelf/shelf.h" |
-#include "ash/common/shelf/shelf_layout_manager.h" |
-#include "ash/common/shelf/shelf_widget.h" |
#include "ash/common/shelf/wm_shelf.h" |
#include "ash/common/wm/window_animation_types.h" |
#include "ash/screen_util.h" |
#include "ash/wm/window_util.h" |
#include "ash/wm/workspace_controller.h" |
-#include "base/command_line.h" |
-#include "base/compiler_specific.h" |
+#include "base/i18n/rtl.h" |
#include "base/logging.h" |
-#include "base/message_loop/message_loop.h" |
#include "base/stl_util.h" |
#include "base/time/time.h" |
#include "ui/aura/client/aura_constants.h" |
@@ -37,11 +32,8 @@ |
#include "ui/compositor/scoped_layer_animation_settings.h" |
#include "ui/display/display.h" |
#include "ui/display/screen.h" |
-#include "ui/gfx/geometry/vector3d_f.h" |
#include "ui/gfx/interpolated_transform.h" |
#include "ui/gfx/transform.h" |
-#include "ui/views/view.h" |
-#include "ui/views/widget/widget.h" |
#include "ui/wm/core/window_util.h" |
namespace ash { |
@@ -436,10 +428,7 @@ CreateBrightnessGrayscaleAnimationSequence(float target_value, |
gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { |
WmWindow* wm_window = WmWindowAura::Get(window); |
- Shelf* shelf = Shelf::ForWindow(wm_window); |
- // Shelf is created lazily and can be NULL. |
- if (!shelf) |
- return gfx::Rect(); |
+ WmShelf* shelf = WmShelf::ForWindow(wm_window); |
gfx::Rect item_rect = shelf->GetScreenBoundsOfItemIconForWindow(wm_window); |
// The launcher item is visible and has an icon. |
@@ -452,11 +441,11 @@ gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { |
// are still reported correctly and the window can be animated to the launcher |
// item's light bar. |
if (item_rect.width() != 0 || item_rect.height() != 0) { |
- if (shelf->shelf_layout_manager()->visibility_state() == SHELF_AUTO_HIDE) { |
- gfx::Rect shelf_bounds = shelf->shelf_widget()->GetWindowBoundsInScreen(); |
- if (shelf->wm_shelf()->alignment() == SHELF_ALIGNMENT_LEFT) |
+ if (shelf->GetVisibilityState() == SHELF_AUTO_HIDE) { |
+ gfx::Rect shelf_bounds = shelf->GetWindow()->GetBoundsInScreen(); |
+ if (shelf->alignment() == SHELF_ALIGNMENT_LEFT) |
item_rect.set_x(shelf_bounds.right()); |
- else if (shelf->wm_shelf()->alignment() == SHELF_ALIGNMENT_RIGHT) |
+ else if (shelf->alignment() == SHELF_ALIGNMENT_RIGHT) |
item_rect.set_x(shelf_bounds.x()); |
else |
item_rect.set_y(shelf_bounds.y()); |
@@ -470,7 +459,7 @@ gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { |
gfx::Rect work_area = |
display::Screen::GetScreen()->GetDisplayNearestWindow(window).work_area(); |
int ltr_adjusted_x = base::i18n::IsRTL() ? work_area.right() : work_area.x(); |
- switch (shelf->wm_shelf()->alignment()) { |
+ switch (shelf->alignment()) { |
case SHELF_ALIGNMENT_BOTTOM: |
case SHELF_ALIGNMENT_BOTTOM_LOCKED: |
return gfx::Rect(ltr_adjusted_x, work_area.bottom(), 0, 0); |