Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
| 6 | 6 |
| 7 #include <math.h> | 7 #include <math.h> |
| 8 #include <algorithm> | 8 #include <algorithm> |
| 9 #include <utility> | 9 #include <utility> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "ash/aura/wm_window_aura.h" | 12 #include "ash/aura/wm_window_aura.h" |
| 13 #include "ash/common/shelf/shelf.h" | |
| 14 #include "ash/common/shelf/shelf_layout_manager.h" | |
| 15 #include "ash/common/shelf/shelf_widget.h" | |
| 16 #include "ash/common/shelf/wm_shelf.h" | 13 #include "ash/common/shelf/wm_shelf.h" |
| 17 #include "ash/common/wm/window_animation_types.h" | 14 #include "ash/common/wm/window_animation_types.h" |
| 18 #include "ash/screen_util.h" | 15 #include "ash/screen_util.h" |
| 19 #include "ash/wm/window_util.h" | 16 #include "ash/wm/window_util.h" |
| 20 #include "ash/wm/workspace_controller.h" | 17 #include "ash/wm/workspace_controller.h" |
| 21 #include "base/command_line.h" | 18 #include "base/i18n/rtl.h" |
| 22 #include "base/compiler_specific.h" | |
| 23 #include "base/logging.h" | 19 #include "base/logging.h" |
| 24 #include "base/message_loop/message_loop.h" | |
| 25 #include "base/stl_util.h" | 20 #include "base/stl_util.h" |
| 26 #include "base/time/time.h" | 21 #include "base/time/time.h" |
| 27 #include "ui/aura/client/aura_constants.h" | 22 #include "ui/aura/client/aura_constants.h" |
| 28 #include "ui/aura/window.h" | 23 #include "ui/aura/window.h" |
| 29 #include "ui/aura/window_observer.h" | 24 #include "ui/aura/window_observer.h" |
| 30 #include "ui/aura/window_property.h" | 25 #include "ui/aura/window_property.h" |
| 31 #include "ui/compositor/compositor_observer.h" | 26 #include "ui/compositor/compositor_observer.h" |
| 32 #include "ui/compositor/layer.h" | 27 #include "ui/compositor/layer.h" |
| 33 #include "ui/compositor/layer_animation_observer.h" | 28 #include "ui/compositor/layer_animation_observer.h" |
| 34 #include "ui/compositor/layer_animation_sequence.h" | 29 #include "ui/compositor/layer_animation_sequence.h" |
| 35 #include "ui/compositor/layer_animator.h" | 30 #include "ui/compositor/layer_animator.h" |
| 36 #include "ui/compositor/layer_tree_owner.h" | 31 #include "ui/compositor/layer_tree_owner.h" |
| 37 #include "ui/compositor/scoped_layer_animation_settings.h" | 32 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 38 #include "ui/display/display.h" | 33 #include "ui/display/display.h" |
| 39 #include "ui/display/screen.h" | 34 #include "ui/display/screen.h" |
| 40 #include "ui/gfx/geometry/vector3d_f.h" | |
| 41 #include "ui/gfx/interpolated_transform.h" | 35 #include "ui/gfx/interpolated_transform.h" |
| 42 #include "ui/gfx/transform.h" | 36 #include "ui/gfx/transform.h" |
| 43 #include "ui/views/view.h" | |
| 44 #include "ui/views/widget/widget.h" | |
| 45 #include "ui/wm/core/window_util.h" | 37 #include "ui/wm/core/window_util.h" |
| 46 | 38 |
| 47 namespace ash { | 39 namespace ash { |
| 48 namespace { | 40 namespace { |
| 49 | 41 |
| 50 const int kLayerAnimationsForMinimizeDurationMS = 200; | 42 const int kLayerAnimationsForMinimizeDurationMS = 200; |
| 51 | 43 |
| 52 // Durations for the cross-fade animation, in milliseconds. | 44 // Durations for the cross-fade animation, in milliseconds. |
| 53 const float kCrossFadeDurationMinMs = 200.f; | 45 const float kCrossFadeDurationMinMs = 200.f; |
| 54 const float kCrossFadeDurationMaxMs = 400.f; | 46 const float kCrossFadeDurationMaxMs = 400.f; |
| (...skipping 374 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 429 | 421 |
| 430 std::vector<ui::LayerAnimationSequence*> animations; | 422 std::vector<ui::LayerAnimationSequence*> animations; |
| 431 animations.push_back(brightness_sequence.release()); | 423 animations.push_back(brightness_sequence.release()); |
| 432 animations.push_back(grayscale_sequence.release()); | 424 animations.push_back(grayscale_sequence.release()); |
| 433 | 425 |
| 434 return animations; | 426 return animations; |
| 435 } | 427 } |
| 436 | 428 |
| 437 gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { | 429 gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(aura::Window* window) { |
| 438 WmWindow* wm_window = WmWindowAura::Get(window); | 430 WmWindow* wm_window = WmWindowAura::Get(window); |
| 439 Shelf* shelf = Shelf::ForWindow(wm_window); | 431 WmShelf* shelf = WmShelf::ForWindow(wm_window); |
| 440 // Shelf is created lazily and can be NULL. | |
| 441 if (!shelf) | |
|
James Cook
2016/08/24 23:44:25
This function shouldn't be called from the login s
msw
2016/08/25 00:22:24
Acknowledged.
| |
| 442 return gfx::Rect(); | |
| 443 gfx::Rect item_rect = shelf->GetScreenBoundsOfItemIconForWindow(wm_window); | 432 gfx::Rect item_rect = shelf->GetScreenBoundsOfItemIconForWindow(wm_window); |
| 444 | 433 |
| 445 // The launcher item is visible and has an icon. | 434 // The launcher item is visible and has an icon. |
| 446 if (!item_rect.IsEmpty()) | 435 if (!item_rect.IsEmpty()) |
| 447 return item_rect; | 436 return item_rect; |
| 448 | 437 |
| 449 // If both the icon width and height are 0, then there is no icon in the | 438 // If both the icon width and height are 0, then there is no icon in the |
| 450 // launcher for |window|. If the launcher is auto hidden, one of the height or | 439 // launcher for |window|. If the launcher is auto hidden, one of the height or |
| 451 // width will be 0 but the position in the launcher and the major dimension | 440 // width will be 0 but the position in the launcher and the major dimension |
| 452 // are still reported correctly and the window can be animated to the launcher | 441 // are still reported correctly and the window can be animated to the launcher |
| 453 // item's light bar. | 442 // item's light bar. |
| 454 if (item_rect.width() != 0 || item_rect.height() != 0) { | 443 if (item_rect.width() != 0 || item_rect.height() != 0) { |
| 455 if (shelf->shelf_layout_manager()->visibility_state() == SHELF_AUTO_HIDE) { | 444 if (shelf->GetVisibilityState() == SHELF_AUTO_HIDE) { |
| 456 gfx::Rect shelf_bounds = shelf->shelf_widget()->GetWindowBoundsInScreen(); | 445 gfx::Rect shelf_bounds = shelf->GetWindow()->GetBoundsInScreen(); |
| 457 if (shelf->wm_shelf()->alignment() == SHELF_ALIGNMENT_LEFT) | 446 if (shelf->alignment() == SHELF_ALIGNMENT_LEFT) |
| 458 item_rect.set_x(shelf_bounds.right()); | 447 item_rect.set_x(shelf_bounds.right()); |
| 459 else if (shelf->wm_shelf()->alignment() == SHELF_ALIGNMENT_RIGHT) | 448 else if (shelf->alignment() == SHELF_ALIGNMENT_RIGHT) |
| 460 item_rect.set_x(shelf_bounds.x()); | 449 item_rect.set_x(shelf_bounds.x()); |
| 461 else | 450 else |
| 462 item_rect.set_y(shelf_bounds.y()); | 451 item_rect.set_y(shelf_bounds.y()); |
| 463 return item_rect; | 452 return item_rect; |
| 464 } | 453 } |
| 465 } | 454 } |
| 466 | 455 |
| 467 // Coming here, there is no visible icon of that shelf item and we zoom back | 456 // Coming here, there is no visible icon of that shelf item and we zoom back |
| 468 // to the location of the application launcher (which is fixed as first item | 457 // to the location of the application launcher (which is fixed as first item |
| 469 // of the shelf). | 458 // of the shelf). |
| 470 gfx::Rect work_area = | 459 gfx::Rect work_area = |
| 471 display::Screen::GetScreen()->GetDisplayNearestWindow(window).work_area(); | 460 display::Screen::GetScreen()->GetDisplayNearestWindow(window).work_area(); |
| 472 int ltr_adjusted_x = base::i18n::IsRTL() ? work_area.right() : work_area.x(); | 461 int ltr_adjusted_x = base::i18n::IsRTL() ? work_area.right() : work_area.x(); |
| 473 switch (shelf->wm_shelf()->alignment()) { | 462 switch (shelf->alignment()) { |
| 474 case SHELF_ALIGNMENT_BOTTOM: | 463 case SHELF_ALIGNMENT_BOTTOM: |
| 475 case SHELF_ALIGNMENT_BOTTOM_LOCKED: | 464 case SHELF_ALIGNMENT_BOTTOM_LOCKED: |
| 476 return gfx::Rect(ltr_adjusted_x, work_area.bottom(), 0, 0); | 465 return gfx::Rect(ltr_adjusted_x, work_area.bottom(), 0, 0); |
| 477 case SHELF_ALIGNMENT_LEFT: | 466 case SHELF_ALIGNMENT_LEFT: |
| 478 return gfx::Rect(work_area.x(), work_area.y(), 0, 0); | 467 return gfx::Rect(work_area.x(), work_area.y(), 0, 0); |
| 479 case SHELF_ALIGNMENT_RIGHT: | 468 case SHELF_ALIGNMENT_RIGHT: |
| 480 return gfx::Rect(work_area.right(), work_area.y(), 0, 0); | 469 return gfx::Rect(work_area.right(), work_area.y(), 0, 0); |
| 481 } | 470 } |
| 482 NOTREACHED(); | 471 NOTREACHED(); |
| 483 return gfx::Rect(); | 472 return gfx::Rect(); |
| 484 } | 473 } |
| 485 | 474 |
| 486 } // namespace ash | 475 } // namespace ash |
| OLD | NEW |