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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/input/scrollbar_animation_controller_linear_fade.h" | 5 #include "cc/input/scrollbar_animation_controller_linear_fade.h" |
| 6 | 6 |
| 7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "cc/layers/layer_impl.h" | 9 #include "cc/layers/layer_impl.h" |
| 10 #include "cc/layers/scrollbar_layer_impl_base.h" | 10 #include "cc/layers/scrollbar_layer_impl_base.h" |
| 11 #include "cc/trees/layer_tree_impl.h" |
| 11 | 12 |
| 12 namespace cc { | 13 namespace cc { |
| 13 | 14 |
| 14 std::unique_ptr<ScrollbarAnimationControllerLinearFade> | 15 std::unique_ptr<ScrollbarAnimationControllerLinearFade> |
| 15 ScrollbarAnimationControllerLinearFade::Create( | 16 ScrollbarAnimationControllerLinearFade::Create( |
| 16 int scroll_layer_id, | 17 int scroll_layer_id, |
| 17 ScrollbarAnimationControllerClient* client, | 18 ScrollbarAnimationControllerClient* client, |
| 18 base::TimeDelta delay_before_starting, | 19 base::TimeDelta delay_before_starting, |
| 19 base::TimeDelta resize_delay_before_starting, | 20 base::TimeDelta resize_delay_before_starting, |
| 20 base::TimeDelta duration) { | 21 base::TimeDelta duration) { |
| (...skipping 27 matching lines...) Expand all Loading... |
| 48 void ScrollbarAnimationControllerLinearFade::DidScrollUpdate(bool on_resize) { | 49 void ScrollbarAnimationControllerLinearFade::DidScrollUpdate(bool on_resize) { |
| 49 ScrollbarAnimationController::DidScrollUpdate(on_resize); | 50 ScrollbarAnimationController::DidScrollUpdate(on_resize); |
| 50 ApplyOpacityToScrollbars(1.f); | 51 ApplyOpacityToScrollbars(1.f); |
| 51 } | 52 } |
| 52 | 53 |
| 53 void ScrollbarAnimationControllerLinearFade::ApplyOpacityToScrollbars( | 54 void ScrollbarAnimationControllerLinearFade::ApplyOpacityToScrollbars( |
| 54 float opacity) { | 55 float opacity) { |
| 55 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { | 56 for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) { |
| 56 if (!scrollbar->is_overlay_scrollbar()) | 57 if (!scrollbar->is_overlay_scrollbar()) |
| 57 continue; | 58 continue; |
| 58 scrollbar->OnOpacityAnimated(scrollbar->CanScrollOrientation() ? opacity | 59 PropertyTrees* property_trees = |
| 59 : 0); | 60 scrollbar->layer_tree_impl()->property_trees(); |
| 61 // If this method is called during LayerImpl::PushPropertiesTo, we may not |
| 62 // yet have valid effect_id_to_index_map entries as property trees are |
| 63 // pushed after layers during activation. We can skip updating opacity in |
| 64 // that case as we are only registering a scrollbar and because opacity will |
| 65 // be overwritten anyway when property trees are pushed. |
| 66 if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT, |
| 67 scrollbar->id())) { |
| 68 property_trees->effect_tree.OnOpacityAnimated( |
| 69 scrollbar->CanScrollOrientation() ? opacity : 0, |
| 70 property_trees->effect_id_to_index_map[scrollbar->id()], |
| 71 scrollbar->layer_tree_impl()); |
| 72 } |
| 60 } | 73 } |
| 61 } | 74 } |
| 62 | 75 |
| 63 } // namespace cc | 76 } // namespace cc |
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