| Index: device/base/synchronization/one_writer_seqlock.h
|
| diff --git a/device/base/synchronization/one_writer_seqlock.h b/device/base/synchronization/one_writer_seqlock.h
|
| index 29db0f1bcdfea4222a1cc9b52dfa46f4795d5e6d..7be840560156c3cd7e46e1a7d809a9a4d899b467 100644
|
| --- a/device/base/synchronization/one_writer_seqlock.h
|
| +++ b/device/base/synchronization/one_writer_seqlock.h
|
| @@ -18,8 +18,8 @@ namespace device {
|
| // http://www.concurrencykit.org/doc/ck_sequence.html
|
| // This implementation is based on ck_sequence.h from http://concurrencykit.org.
|
| //
|
| -// Currently this type of lock is used in two implementations (gamepad and
|
| -// device motion, in particular see e.g. shared_memory_seqlock_buffer.h).
|
| +// Currently this type of lock is used in at least two implementations (gamepad
|
| +// and device motion, in particular see e.g. shared_memory_seqlock_buffer.h).
|
| // It may make sense to generalize this lock to multiple writers.
|
| //
|
| // You must be very careful not to operate on potentially inconsistent read
|
| @@ -32,6 +32,7 @@ class OneWriterSeqLock {
|
| public:
|
| OneWriterSeqLock();
|
| base::subtle::Atomic32 ReadBegin() const;
|
| + void TryRead(bool* can_read, base::subtle::Atomic32* version) const;
|
| bool ReadRetry(base::subtle::Atomic32 version) const;
|
| void WriteBegin();
|
| void WriteEnd();
|
|
|