| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| index 97a8243d2bda6a2ddd4dd40f852a07751f8a7263..728fa810fa5c61ce7817cfad6235dd22aeb0d981 100644
|
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl
|
| @@ -297,7 +297,7 @@ typedef long long GLint64;
|
|
|
| /* Framebuffer objects */
|
| void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
| - [CallWith=ScriptState] void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
|
| + void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
|
| [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
|
| void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
|
| void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
| @@ -407,7 +407,7 @@ typedef long long GLint64;
|
| WebGLQuery createQuery();
|
| void deleteQuery(WebGLQuery? query);
|
| GLboolean isQuery(WebGLQuery? query);
|
| - [CallWith=ScriptState] void beginQuery(GLenum target, WebGLQuery? query);
|
| + void beginQuery(GLenum target, WebGLQuery? query);
|
| void endQuery(GLenum target);
|
| WebGLQuery getQuery(GLenum target, GLenum pname);
|
| [CallWith=ScriptState] any getQueryParameter(WebGLQuery? query, GLenum pname);
|
| @@ -416,7 +416,7 @@ typedef long long GLint64;
|
| WebGLSampler createSampler();
|
| void deleteSampler(WebGLSampler? sampler);
|
| GLboolean isSampler(WebGLSampler? sampler);
|
| - [CallWith=ScriptState] void bindSampler(GLuint unit, WebGLSampler? sampler);
|
| + void bindSampler(GLuint unit, WebGLSampler? sampler);
|
| void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param);
|
| void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param);
|
| [CallWith=ScriptState] any getSamplerParameter(WebGLSampler? sampler, GLenum pname);
|
| @@ -434,7 +434,7 @@ typedef long long GLint64;
|
| WebGLTransformFeedback createTransformFeedback();
|
| void deleteTransformFeedback(WebGLTransformFeedback? feedback);
|
| GLboolean isTransformFeedback(WebGLTransformFeedback? feedback);
|
| - [CallWith=ScriptState] void bindTransformFeedback (GLenum target, WebGLTransformFeedback? feedback);
|
| + void bindTransformFeedback (GLenum target, WebGLTransformFeedback? feedback);
|
| void beginTransformFeedback(GLenum primitiveMode);
|
| void endTransformFeedback();
|
| void transformFeedbackVaryings(WebGLProgram? program, sequence<DOMString> varyings, GLenum bufferMode);
|
| @@ -455,9 +455,9 @@ typedef long long GLint64;
|
|
|
| /* Vertex Array Objects */
|
| WebGLVertexArrayObject createVertexArray();
|
| - [CallWith=ScriptState] void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
|
| + void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
|
| GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
|
| - [CallWith=ScriptState] void bindVertexArray(WebGLVertexArrayObject? vertexArray);
|
| + void bindVertexArray(WebGLVertexArrayObject? vertexArray);
|
|
|
| /* Reading */
|
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset);
|
|
|