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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLProgram.cpp

Issue 2273683003: Use visitDOMWrapper to preserve WebGL JS object wrappers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 4 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLProgram.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLProgram.cpp b/third_party/WebKit/Source/modules/webgl/WebGLProgram.cpp
index d113ab08ed92246a19c4d720c02706dc3f265b12..c5dea3606c17a45040ce97f2cbe569feb49e5202 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLProgram.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLProgram.cpp
@@ -147,9 +147,11 @@ bool WebGLProgram::detachShader(WebGLShader* shader)
}
}
-ScopedPersistent<v8::Array>* WebGLProgram::getPersistentCache()
+void WebGLProgram::visitChildDOMWrappers(v8::Isolate* isolate, const v8::Persistent<v8::Object>& wrapper)
{
- return &m_shaderWrappers;
+ trySetWrapperReferencesInAllWorlds(wrapper, this, isolate);
Ken Russell (switch to Gerrit) 2016/09/01 21:03:53 Same here.
Kai Ninomiya 2016/09/02 18:29:22 Done.
+ trySetWrapperReferencesInAllWorlds(wrapper, m_vertexShader, isolate);
+ trySetWrapperReferencesInAllWorlds(wrapper, m_fragmentShader, isolate);
}
void WebGLProgram::cacheInfoIfNeeded(WebGLRenderingContextBase* context)

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