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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
| 9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 10 #include <memory> | 10 #include <memory> |
| (...skipping 28 matching lines...) Expand all Loading... |
| 39 void bufferSubData(GLenum target, long long offset, const FlexibleArrayBuffe
rView& data); | 39 void bufferSubData(GLenum target, long long offset, const FlexibleArrayBuffe
rView& data); |
| 40 | 40 |
| 41 void copyBufferSubData(GLenum, GLenum, long long, long long, long long); | 41 void copyBufferSubData(GLenum, GLenum, long long, long long, long long); |
| 42 void getBufferSubData(GLenum, long long, DOMArrayBufferView*, GLuint, GLuint
); | 42 void getBufferSubData(GLenum, long long, DOMArrayBufferView*, GLuint, GLuint
); |
| 43 // TODO(zmo): Obsolete, remove after WebGL2 conformance tests are updated. | 43 // TODO(zmo): Obsolete, remove after WebGL2 conformance tests are updated. |
| 44 void getBufferSubData(GLenum, long long, DOMArrayBuffer*); | 44 void getBufferSubData(GLenum, long long, DOMArrayBuffer*); |
| 45 | 45 |
| 46 /* Framebuffer objects */ | 46 /* Framebuffer objects */ |
| 47 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer); | 47 bool validateTexFuncLayer(const char*, GLenum texTarget, GLint layer); |
| 48 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint,
GLbitfield, GLenum); | 48 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint,
GLbitfield, GLenum); |
| 49 void framebufferTextureLayer(ScriptState*, GLenum, GLenum, WebGLTexture*, GL
int, GLint); | 49 void framebufferTextureLayer(GLenum, GLenum, WebGLTexture*, GLint, GLint); |
| 50 ScriptValue getInternalformatParameter(ScriptState*, GLenum, GLenum, GLenum)
; | 50 ScriptValue getInternalformatParameter(ScriptState*, GLenum, GLenum, GLenum)
; |
| 51 void invalidateFramebuffer(GLenum, const Vector<GLenum>&); | 51 void invalidateFramebuffer(GLenum, const Vector<GLenum>&); |
| 52 void invalidateSubFramebuffer(GLenum, const Vector<GLenum>&, GLint, GLint, G
Lsizei, GLsizei); | 52 void invalidateSubFramebuffer(GLenum, const Vector<GLenum>&, GLint, GLint, G
Lsizei, GLsizei); |
| 53 void readBuffer(GLenum); | 53 void readBuffer(GLenum); |
| 54 | 54 |
| 55 /* Renderbuffer objects */ | 55 /* Renderbuffer objects */ |
| 56 void renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsize
i); | 56 void renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsize
i); |
| 57 | 57 |
| 58 /* Texture objects */ | 58 /* Texture objects */ |
| 59 void texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenu
m, GLintptr); | 59 void texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenu
m, GLintptr); |
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| 166 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); | 166 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); |
| 167 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); | 167 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); |
| 168 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); | 168 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); |
| 169 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); | 169 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); |
| 170 void clearBufferfi(GLenum, GLint, GLfloat, GLint); | 170 void clearBufferfi(GLenum, GLint, GLfloat, GLint); |
| 171 | 171 |
| 172 /* Query Objects */ | 172 /* Query Objects */ |
| 173 WebGLQuery* createQuery(); | 173 WebGLQuery* createQuery(); |
| 174 void deleteQuery(WebGLQuery*); | 174 void deleteQuery(WebGLQuery*); |
| 175 GLboolean isQuery(WebGLQuery*); | 175 GLboolean isQuery(WebGLQuery*); |
| 176 void beginQuery(ScriptState*, GLenum, WebGLQuery*); | 176 void beginQuery(GLenum, WebGLQuery*); |
| 177 void endQuery(GLenum); | 177 void endQuery(GLenum); |
| 178 WebGLQuery* getQuery(GLenum, GLenum); | 178 WebGLQuery* getQuery(GLenum, GLenum); |
| 179 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); | 179 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); |
| 180 | 180 |
| 181 /* Sampler Objects */ | 181 /* Sampler Objects */ |
| 182 WebGLSampler* createSampler(); | 182 WebGLSampler* createSampler(); |
| 183 void deleteSampler(WebGLSampler*); | 183 void deleteSampler(WebGLSampler*); |
| 184 GLboolean isSampler(WebGLSampler*); | 184 GLboolean isSampler(WebGLSampler*); |
| 185 void bindSampler(ScriptState*, GLuint, WebGLSampler*); | 185 void bindSampler(GLuint, WebGLSampler*); |
| 186 void samplerParameteri(WebGLSampler*, GLenum, GLint); | 186 void samplerParameteri(WebGLSampler*, GLenum, GLint); |
| 187 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); | 187 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); |
| 188 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); | 188 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); |
| 189 | 189 |
| 190 /* Sync objects */ | 190 /* Sync objects */ |
| 191 WebGLSync* fenceSync(GLenum, GLbitfield); | 191 WebGLSync* fenceSync(GLenum, GLbitfield); |
| 192 GLboolean isSync(WebGLSync*); | 192 GLboolean isSync(WebGLSync*); |
| 193 void deleteSync(WebGLSync*); | 193 void deleteSync(WebGLSync*); |
| 194 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); | 194 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); |
| 195 void waitSync(WebGLSync*, GLbitfield, GLint64); | 195 void waitSync(WebGLSync*, GLbitfield, GLint64); |
| 196 | 196 |
| 197 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); | 197 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); |
| 198 | 198 |
| 199 /* Transform Feedback */ | 199 /* Transform Feedback */ |
| 200 WebGLTransformFeedback* createTransformFeedback(); | 200 WebGLTransformFeedback* createTransformFeedback(); |
| 201 void deleteTransformFeedback(WebGLTransformFeedback*); | 201 void deleteTransformFeedback(WebGLTransformFeedback*); |
| 202 GLboolean isTransformFeedback(WebGLTransformFeedback*); | 202 GLboolean isTransformFeedback(WebGLTransformFeedback*); |
| 203 void bindTransformFeedback(ScriptState*, GLenum, WebGLTransformFeedback*); | 203 void bindTransformFeedback(GLenum, WebGLTransformFeedback*); |
| 204 void beginTransformFeedback(GLenum); | 204 void beginTransformFeedback(GLenum); |
| 205 void endTransformFeedback(); | 205 void endTransformFeedback(); |
| 206 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; | 206 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; |
| 207 WebGLActiveInfo* getTransformFeedbackVarying(WebGLProgram*, GLuint); | 207 WebGLActiveInfo* getTransformFeedbackVarying(WebGLProgram*, GLuint); |
| 208 void pauseTransformFeedback(); | 208 void pauseTransformFeedback(); |
| 209 void resumeTransformFeedback(); | 209 void resumeTransformFeedback(); |
| 210 bool validateTransformFeedbackPrimitiveMode(const char* functionName, GLenum
primitiveMode); | 210 bool validateTransformFeedbackPrimitiveMode(const char* functionName, GLenum
primitiveMode); |
| 211 | 211 |
| 212 /* Uniform Buffer Objects and Transform Feedback Buffers */ | 212 /* Uniform Buffer Objects and Transform Feedback Buffers */ |
| 213 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); | 213 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); |
| 214 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, long long, long long); | 214 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, long long, long long); |
| 215 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); | 215 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); |
| 216 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); | 216 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); |
| 217 ScriptValue getActiveUniforms(ScriptState*, WebGLProgram*, const Vector<GLui
nt>&, GLenum); | 217 ScriptValue getActiveUniforms(ScriptState*, WebGLProgram*, const Vector<GLui
nt>&, GLenum); |
| 218 GLuint getUniformBlockIndex(WebGLProgram*, const String&); | 218 GLuint getUniformBlockIndex(WebGLProgram*, const String&); |
| 219 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); | 219 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); |
| 220 String getActiveUniformBlockName(WebGLProgram*, GLuint); | 220 String getActiveUniformBlockName(WebGLProgram*, GLuint); |
| 221 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); | 221 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
| 222 | 222 |
| 223 /* Vertex Array Objects */ | 223 /* Vertex Array Objects */ |
| 224 WebGLVertexArrayObject* createVertexArray(); | 224 WebGLVertexArrayObject* createVertexArray(); |
| 225 void deleteVertexArray(ScriptState*, WebGLVertexArrayObject*); | 225 void deleteVertexArray(WebGLVertexArrayObject*); |
| 226 GLboolean isVertexArray(WebGLVertexArrayObject*); | 226 GLboolean isVertexArray(WebGLVertexArrayObject*); |
| 227 void bindVertexArray(ScriptState*, WebGLVertexArrayObject*); | 227 void bindVertexArray(WebGLVertexArrayObject*); |
| 228 | 228 |
| 229 /* Reading */ | 229 /* Reading */ |
| 230 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, long long offset); | 230 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, long long offset); |
| 231 | 231 |
| 232 /* WebGLRenderingContextBase overrides */ | 232 /* WebGLRenderingContextBase overrides */ |
| 233 void initializeNewContext() override; | 233 void initializeNewContext() override; |
| 234 void bindFramebuffer(ScriptState*, GLenum target, WebGLFramebuffer*) overrid
e; | 234 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
| 235 void deleteFramebuffer(WebGLFramebuffer*) override; | 235 void deleteFramebuffer(WebGLFramebuffer*) override; |
| 236 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 236 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
| 237 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 237 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
| 238 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; | 238 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; |
| 239 void pixelStorei(GLenum pname, GLint param) override; | 239 void pixelStorei(GLenum pname, GLint param) override; |
| 240 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, DOMArrayBufferView* pixels) override; | 240 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, DOMArrayBufferView* pixels) override; |
| 241 void restoreCurrentFramebuffer() override; | 241 void restoreCurrentFramebuffer() override; |
| 242 | 242 |
| 243 EAGERLY_FINALIZE(); | 243 EAGERLY_FINALIZE(); |
| 244 DECLARE_VIRTUAL_TRACE(); | 244 DECLARE_VIRTUAL_TRACE(); |
| 245 | 245 |
| 246 protected: | 246 protected: |
| 247 friend class V8WebGL2RenderingContext; |
| 248 |
| 247 WebGL2RenderingContextBase(HTMLCanvasElement*, std::unique_ptr<WebGraphicsCo
ntext3DProvider>, const CanvasContextCreationAttributes& requestedAttributes); | 249 WebGL2RenderingContextBase(HTMLCanvasElement*, std::unique_ptr<WebGraphicsCo
ntext3DProvider>, const CanvasContextCreationAttributes& requestedAttributes); |
| 248 | 250 |
| 249 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. | 251 // Helper function to validate target and the attachment combination for get
FramebufferAttachmentParameters. |
| 250 // Generate GL error and return false if parameters are illegal. | 252 // Generate GL error and return false if parameters are illegal. |
| 251 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); | 253 bool validateGetFramebufferAttachmentParameterFunc(const char* functionName,
GLenum target, GLenum attachment); |
| 252 | 254 |
| 253 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le
ngth); | 255 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le
ngth); |
| 254 | 256 |
| 255 enum TexStorageType { | 257 enum TexStorageType { |
| 256 TexStorageType2D, | 258 TexStorageType2D, |
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| 298 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; | 300 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; |
| 299 bool validateBufferDataUsage(const char* functionName, GLenum usage) overrid
e; | 301 bool validateBufferDataUsage(const char* functionName, GLenum usage) overrid
e; |
| 300 | 302 |
| 301 bool canUseTexImageByGPU(TexImageFunctionID, GLint internalformat, GLenum ty
pe) override; | 303 bool canUseTexImageByGPU(TexImageFunctionID, GLint internalformat, GLenum ty
pe) override; |
| 302 | 304 |
| 303 void removeBoundBuffer(WebGLBuffer*) override; | 305 void removeBoundBuffer(WebGLBuffer*) override; |
| 304 | 306 |
| 305 void resetUnpackParameters() override; | 307 void resetUnpackParameters() override; |
| 306 void restoreUnpackParameters() override; | 308 void restoreUnpackParameters() override; |
| 307 | 309 |
| 310 void visitChildDOMWrappers(v8::Isolate*, const v8::Persistent<v8::Object>&)
override; |
| 311 |
| 308 void renderbufferStorageHelper(GLenum target, GLsizei samples, GLenum intern
alformat, GLsizei width, GLsizei height, const char* functionName); | 312 void renderbufferStorageHelper(GLenum target, GLsizei samples, GLenum intern
alformat, GLsizei width, GLsizei height, const char* functionName); |
| 309 | 313 |
| 310 Member<WebGLFramebuffer> m_readFramebufferBinding; | 314 Member<WebGLFramebuffer> m_readFramebufferBinding; |
| 311 Member<WebGLTransformFeedback> m_transformFeedbackBinding; | 315 Member<WebGLTransformFeedback> m_transformFeedbackBinding; |
| 312 | 316 |
| 313 std::set<GLenum> m_supportedInternalFormatsStorage; | 317 std::set<GLenum> m_supportedInternalFormatsStorage; |
| 314 std::set<GLenum> m_compressedTextureFormatsETC2EAC; | 318 std::set<GLenum> m_compressedTextureFormatsETC2EAC; |
| 315 | 319 |
| 316 Member<WebGLBuffer> m_boundCopyReadBuffer; | 320 Member<WebGLBuffer> m_boundCopyReadBuffer; |
| 317 Member<WebGLBuffer> m_boundCopyWriteBuffer; | 321 Member<WebGLBuffer> m_boundCopyWriteBuffer; |
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| 330 HeapVector<Member<WebGLSampler>> m_samplerUnits; | 334 HeapVector<Member<WebGLSampler>> m_samplerUnits; |
| 331 | 335 |
| 332 GLint m_packRowLength; | 336 GLint m_packRowLength; |
| 333 GLint m_packSkipPixels; | 337 GLint m_packSkipPixels; |
| 334 GLint m_packSkipRows; | 338 GLint m_packSkipRows; |
| 335 GLint m_unpackRowLength; | 339 GLint m_unpackRowLength; |
| 336 GLint m_unpackImageHeight; | 340 GLint m_unpackImageHeight; |
| 337 GLint m_unpackSkipPixels; | 341 GLint m_unpackSkipPixels; |
| 338 GLint m_unpackSkipRows; | 342 GLint m_unpackSkipRows; |
| 339 GLint m_unpackSkipImages; | 343 GLint m_unpackSkipImages; |
| 340 | |
| 341 ScopedPersistent<v8::Array> m_samplerWrappers; | |
| 342 ScopedPersistent<v8::Array> m_queryWrappers; | |
| 343 }; | 344 }; |
| 344 | 345 |
| 345 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 346 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 346 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 347 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 347 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 348 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 348 | 349 |
| 349 } // namespace blink | 350 } // namespace blink |
| 350 | 351 |
| 351 #endif | 352 #endif |
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