| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index e5673ab76d54906d8c6688ff7183e50f1754659a..991d525ff7b79a21c7e6434401e8a9b21c22ed3e 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -15728,6 +15728,10 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target,
|
| compatibility_internal_format = format_info->decompressed_internal_format;
|
| }
|
|
|
| + if (feature_info_->workarounds().reset_base_mipmap_level_before_texstorage &&
|
| + texture->base_level() > 0)
|
| + glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
|
| +
|
| // TODO(zmo): We might need to emulate TexStorage using TexImage or
|
| // CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying
|
| // driver is lower than 4.2 and ARB_texture_storage extension doesn't exist.
|
| @@ -15738,6 +15742,9 @@ void GLES2DecoderImpl::TexStorageImpl(GLenum target,
|
| glTexStorage3D(target, levels, compatibility_internal_format, width, height,
|
| depth);
|
| }
|
| + if (feature_info_->workarounds().reset_base_mipmap_level_before_texstorage &&
|
| + texture->base_level() > 0)
|
| + glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, texture->base_level());
|
|
|
| {
|
| GLsizei level_width = width;
|
|
|