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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 #include <stdio.h> | 10 #include <stdio.h> |
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15691 } | 15691 } |
15692 } | 15692 } |
15693 | 15693 |
15694 GLenum compatibility_internal_format = internal_format; | 15694 GLenum compatibility_internal_format = internal_format; |
15695 const CompressedFormatInfo* format_info = | 15695 const CompressedFormatInfo* format_info = |
15696 GetCompressedFormatInfo(internal_format); | 15696 GetCompressedFormatInfo(internal_format); |
15697 if (format_info != nullptr && !format_info->support_check(*feature_info_)) { | 15697 if (format_info != nullptr && !format_info->support_check(*feature_info_)) { |
15698 compatibility_internal_format = format_info->decompressed_internal_format; | 15698 compatibility_internal_format = format_info->decompressed_internal_format; |
15699 } | 15699 } |
15700 | 15700 |
15701 GLint base_level = 0; | |
Zhenyao Mo
2016/08/25 18:06:55
You should just use texture->base_level(), and no
| |
15702 if (feature_info_->workarounds().reset_base_mipmap_level_before_texstorage) { | |
15703 glGetTexParameteriv(target, GL_TEXTURE_BASE_LEVEL, &base_level); | |
15704 if (base_level > 0) | |
15705 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0); | |
15706 } | |
15701 // TODO(zmo): We might need to emulate TexStorage using TexImage or | 15707 // TODO(zmo): We might need to emulate TexStorage using TexImage or |
15702 // CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying | 15708 // CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying |
15703 // driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. | 15709 // driver is lower than 4.2 and ARB_texture_storage extension doesn't exist. |
15704 if (dimension == ContextState::k2D) { | 15710 if (dimension == ContextState::k2D) { |
15705 glTexStorage2DEXT(target, levels, compatibility_internal_format, width, | 15711 glTexStorage2DEXT(target, levels, compatibility_internal_format, width, |
15706 height); | 15712 height); |
15707 } else { | 15713 } else { |
15708 glTexStorage3D(target, levels, compatibility_internal_format, width, height, | 15714 glTexStorage3D(target, levels, compatibility_internal_format, width, height, |
15709 depth); | 15715 depth); |
15710 } | 15716 } |
15717 if (feature_info_->workarounds().reset_base_mipmap_level_before_texstorage && | |
15718 base_level > 0) | |
15719 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, base_level); | |
15711 | 15720 |
15712 { | 15721 { |
15713 GLsizei level_width = width; | 15722 GLsizei level_width = width; |
15714 GLsizei level_height = height; | 15723 GLsizei level_height = height; |
15715 GLsizei level_depth = depth; | 15724 GLsizei level_depth = depth; |
15716 GLenum adjusted_format = | 15725 GLenum adjusted_format = |
15717 feature_info_->IsES3Enabled() ? internal_format : format; | 15726 feature_info_->IsES3Enabled() ? internal_format : format; |
15718 for (int ii = 0; ii < levels; ++ii) { | 15727 for (int ii = 0; ii < levels; ++ii) { |
15719 if (target == GL_TEXTURE_CUBE_MAP) { | 15728 if (target == GL_TEXTURE_CUBE_MAP) { |
15720 for (int jj = 0; jj < 6; ++jj) { | 15729 for (int jj = 0; jj < 6; ++jj) { |
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17694 } | 17703 } |
17695 | 17704 |
17696 // Include the auto-generated part of this file. We split this because it means | 17705 // Include the auto-generated part of this file. We split this because it means |
17697 // we can easily edit the non-auto generated parts right here in this file | 17706 // we can easily edit the non-auto generated parts right here in this file |
17698 // instead of having to edit some template or the code generator. | 17707 // instead of having to edit some template or the code generator. |
17699 #include "base/macros.h" | 17708 #include "base/macros.h" |
17700 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 17709 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
17701 | 17710 |
17702 } // namespace gles2 | 17711 } // namespace gles2 |
17703 } // namespace gpu | 17712 } // namespace gpu |
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