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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "8.88", | 22 "version": "8.89", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": "Imagination.*", | 30 "gl_vendor": "Imagination.*", |
31 "features": [ | 31 "features": [ |
32 "use_client_side_arrays_for_stream_buffers" | 32 "use_client_side_arrays_for_stream_buffers" |
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1949 "cr_bugs": [632461], | 1949 "cr_bugs": [632461], |
1950 "description": "eglCreateImageKHR fails for L8 textures on PowerVR", | 1950 "description": "eglCreateImageKHR fails for L8 textures on PowerVR", |
1951 "os": { | 1951 "os": { |
1952 "type": "android" | 1952 "type": "android" |
1953 }, | 1953 }, |
1954 "gl_vendor": "Imagination.*", | 1954 "gl_vendor": "Imagination.*", |
1955 "gl_renderer": "PowerVR SGX.*", | 1955 "gl_renderer": "PowerVR SGX.*", |
1956 "features": [ | 1956 "features": [ |
1957 "avda_no_eglimage_for_luminance_tex" | 1957 "avda_no_eglimage_for_luminance_tex" |
1958 ] | 1958 ] |
1959 }, | |
1960 { | |
1961 "id": 181, | |
1962 "description": "glTexStorage* are buggy when base mipmap level is not 0", | |
1963 "cr_bugs": [640506], | |
1964 "os": { | |
1965 "type": "macosx" | |
1966 }, | |
1967 "vendor_id": "0x8086", | |
Zhenyao Mo
2016/08/26 17:38:57
Curious: the workaround is for Mac Intel only, but
| |
1968 "features": [ | |
1969 "reset_base_mipmap_level_before_texstorage" | |
1970 ] | |
1959 } | 1971 } |
1960 ] | 1972 ] |
1961 } | 1973 } |
1962 | 1974 |
1963 ); // LONG_STRING_CONST macro | 1975 ); // LONG_STRING_CONST macro |
1964 | 1976 |
1965 } // namespace gpu | 1977 } // namespace gpu |
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