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Unified Diff: chrome/browser/budget_service/budget_database.cc

Issue 2272563005: Start plumbing connections from the BudgetManager to the BudgetDatabase (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix the task runner Created 4 years, 3 months ago
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Index: chrome/browser/budget_service/budget_database.cc
diff --git a/chrome/browser/budget_service/budget_database.cc b/chrome/browser/budget_service/budget_database.cc
index d55682f67258e1cb68b04e0f2d7073f78dfeb670..9ec26da61754ebd1f66e8319ee2e62a8bbee339f 100644
--- a/chrome/browser/budget_service/budget_database.cc
+++ b/chrome/browser/budget_service/budget_database.cc
@@ -8,6 +8,9 @@
#include "base/time/clock.h"
#include "base/time/default_clock.h"
#include "chrome/browser/budget_service/budget.pb.h"
+#include "chrome/browser/engagement/site_engagement_score.h"
+#include "chrome/browser/engagement/site_engagement_service.h"
+#include "chrome/browser/profiles/profile.h"
#include "components/leveldb_proto/proto_database_impl.h"
#include "content/public/browser/browser_thread.h"
#include "url/gurl.h"
@@ -37,9 +40,11 @@ BudgetDatabase::BudgetInfo::BudgetInfo(const BudgetInfo&& other)
BudgetDatabase::BudgetInfo::~BudgetInfo() {}
BudgetDatabase::BudgetDatabase(
+ Profile* profile,
const base::FilePath& database_dir,
const scoped_refptr<base::SequencedTaskRunner>& task_runner)
- : db_(new leveldb_proto::ProtoDatabaseImpl<budget_service::Budget>(
+ : profile_(profile),
+ db_(new leveldb_proto::ProtoDatabaseImpl<budget_service::Budget>(
task_runner)),
clock_(base::WrapUnique(new base::DefaultClock)),
weak_ptr_factory_(this) {
@@ -55,117 +60,21 @@ void BudgetDatabase::GetBudgetDetails(
const GetBudgetDetailsCallback& callback) {
DCHECK_EQ(origin.GetOrigin(), origin);
- // If this origin is already in the cache, immediately return the data.
- if (IsCached(origin)) {
- BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
- base::Bind(&BudgetDatabase::DidGetBudget,
- weak_ptr_factory_.GetWeakPtr(), origin,
- callback, true /* success */));
- return;
- }
-
- // Otherwise, query for the data, add it to the cache, then return the result.
- AddToCacheCallback cache_callback =
- base::Bind(&BudgetDatabase::DidGetBudget, weak_ptr_factory_.GetWeakPtr(),
- origin, callback);
- db_->GetEntry(origin.spec(), base::Bind(&BudgetDatabase::AddToCache,
- weak_ptr_factory_.GetWeakPtr(),
- origin, cache_callback));
-}
-
-void BudgetDatabase::AddBudget(const GURL& origin,
- double amount,
- const StoreBudgetCallback& callback) {
- DCHECK_EQ(origin.GetOrigin(), origin);
-
- // Add a new chunk of budget for the origin at the default expiration time.
- base::Time expiration =
- clock_->Now() + base::TimeDelta::FromHours(kBudgetDurationInHours);
- budget_map_[origin.spec()].chunks.emplace_back(amount, expiration);
-
- // Now that the cache is updated, write the data to the database.
- WriteCachedValuesToDatabase(origin, callback);
-}
-
-void BudgetDatabase::AddEngagementBudget(const GURL& origin,
- double score,
- const StoreBudgetCallback& callback) {
- DCHECK_EQ(origin.GetOrigin(), origin);
-
- // By default we award the "full" award. Then that ratio is decreased if
- // there have been other awards recently.
- double ratio = 1.0;
-
- // Calculate how much budget should be awarded. If the origin is not cached,
- // then we award a full amount.
- if (IsCached(origin)) {
- base::TimeDelta elapsed =
- clock_->Now() - budget_map_[origin.spec()].last_engagement_award;
- int elapsed_hours = elapsed.InHours();
- if (elapsed_hours == 0) {
- // Don't give engagement awards for periods less than an hour.
- callback.Run(true);
- return;
- }
- if (elapsed_hours < kBudgetDurationInHours)
- ratio = elapsed_hours / kBudgetDurationInHours;
- }
-
- // Update the last_engagement_award to the current time. If the origin wasn't
- // already in the map, this adds a new entry for it.
- budget_map_[origin.spec()].last_engagement_award = clock_->Now();
-
- // Pass to the base AddBudget to update the cache and write to the database.
- AddBudget(origin, score * ratio, callback);
+ SyncCache(origin,
+ base::Bind(&BudgetDatabase::GetBudgetAfterSync,
+ weak_ptr_factory_.GetWeakPtr(), origin, callback));
}
void BudgetDatabase::SpendBudget(const GURL& origin,
double amount,
const StoreBudgetCallback& callback) {
- DCHECK_EQ(origin.GetOrigin(), origin);
-
- // First, cleanup any expired budget chunks for the origin.
- CleanupExpiredBudget(origin);
-
- if (!IsCached(origin)) {
- callback.Run(false);
- return;
- }
-
- // Walk the list of budget chunks to see if the origin has enough budget.
- double total = 0;
- BudgetInfo& info = budget_map_[origin.spec()];
- for (const BudgetChunk& chunk : info.chunks)
- total += chunk.amount;
-
- if (total < amount) {
- callback.Run(false);
- return;
- }
-
- // Walk the chunks and remove enough budget to cover the needed amount.
- double bill = amount;
- for (auto iter = info.chunks.begin(); iter != info.chunks.end();) {
- if (iter->amount > bill) {
- iter->amount -= bill;
- bill = 0;
- ++iter;
- break;
- }
- bill -= iter->amount;
- iter = info.chunks.erase(iter);
- }
-
- // There should have been enough budget to cover the entire bill.
- DCHECK_EQ(0, bill);
+ SyncCache(origin, base::Bind(&BudgetDatabase::SpendBudgetAfterSync,
+ weak_ptr_factory_.GetWeakPtr(), origin, amount,
+ callback));
+}
- // Now that the cache is updated, write the data to the database.
- // TODO(harkness): Consider adding a second parameter to the callback so the
- // caller can distinguish between not enough budget and a failed database
- // write.
- // TODO(harkness): If the database write fails, the cache will be out of sync
- // with the database. Consider ways to mitigate this.
- WriteCachedValuesToDatabase(origin, callback);
+void BudgetDatabase::SetClockForTesting(std::unique_ptr<base::Clock> clock) {
+ clock_ = std::move(clock);
}
void BudgetDatabase::OnDatabaseInit(bool success) {
@@ -187,6 +96,13 @@ void BudgetDatabase::AddToCache(
return;
}
+ // If there were two simultaneous loads, don't overwrite the cache value,
+ // which might have been updated after the previous load.
+ if (IsCached(origin)) {
+ callback.Run(success);
+ return;
+ }
+
// Add the data to the cache, converting from the proto format to an STL
// format which is better for removing things from the list.
BudgetInfo& info = budget_map_[origin.spec()];
@@ -201,9 +117,10 @@ void BudgetDatabase::AddToCache(
callback.Run(success);
}
-void BudgetDatabase::DidGetBudget(const GURL& origin,
- const GetBudgetDetailsCallback& callback,
- bool success) {
+void BudgetDatabase::GetBudgetAfterSync(
+ const GURL& origin,
+ const GetBudgetDetailsCallback& callback,
+ bool success) {
// If the database wasn't able to read the information, return the
// failure and an empty BudgetPrediction.
if (!success) {
@@ -211,9 +128,6 @@ void BudgetDatabase::DidGetBudget(const GURL& origin,
return;
}
- // First, cleanup any expired budget chunks for the origin.
- CleanupExpiredBudget(origin);
-
// Now, build up the BudgetExpection. This is different from the format
// in which the cache stores the data. The cache stores chunks of budget and
// when that budget expires. The BudgetPrediction describes a set of times
@@ -221,14 +135,12 @@ void BudgetDatabase::DidGetBudget(const GURL& origin,
BudgetPrediction prediction;
double total = 0;
- if (IsCached(origin)) {
- // Starting with the chunks that expire the farthest in the future, build up
- // the budget predictions for those future times.
- const BudgetChunks& chunks = budget_map_[origin.spec()].chunks;
- for (const auto& chunk : base::Reversed(chunks)) {
- prediction.emplace_front(total, chunk.expiration);
- total += chunk.amount;
- }
+ // Starting with the chunks that expire the farthest in the future, build up
+ // the budget predictions for those future times.
+ const BudgetChunks& chunks = budget_map_[origin.spec()].chunks;
+ for (const auto& chunk : base::Reversed(chunks)) {
+ prediction.emplace_front(total, chunk.expiration);
+ total += chunk.amount;
}
// Always add one entry at the front of the list for the total budget now.
@@ -237,16 +149,53 @@ void BudgetDatabase::DidGetBudget(const GURL& origin,
callback.Run(true /* success */, prediction);
}
-void BudgetDatabase::SetClockForTesting(std::unique_ptr<base::Clock> clock) {
- clock_ = std::move(clock);
+void BudgetDatabase::SpendBudgetAfterSync(const GURL& origin,
+ double amount,
+ const StoreBudgetCallback& callback,
+ bool success) {
+ if (!success) {
+ callback.Run(false /* success */);
+ return;
+ }
+
+ // Walk the list of budget chunks to see if the origin has enough budget.
+ double total = 0;
+ BudgetInfo& info = budget_map_[origin.spec()];
+ for (const BudgetChunk& chunk : info.chunks)
+ total += chunk.amount;
+
+ if (total < amount) {
+ callback.Run(false /* success */);
+ return;
+ }
+
+ // Walk the chunks and remove enough budget to cover the needed amount.
+ double bill = amount;
+ for (auto iter = info.chunks.begin(); iter != info.chunks.end();) {
+ if (iter->amount > bill) {
+ iter->amount -= bill;
+ bill = 0;
+ break;
+ }
+ bill -= iter->amount;
+ iter = info.chunks.erase(iter);
+ }
+
+ // There should have been enough budget to cover the entire bill.
+ DCHECK_EQ(0, bill);
+
+ // Now that the cache is updated, write the data to the database.
+ // TODO(harkness): Consider adding a second parameter to the callback so the
+ // caller can distinguish between not enough budget and a failed database
+ // write.
+ // TODO(harkness): If the database write fails, the cache will be out of sync
+ // with the database. Consider ways to mitigate this.
+ WriteCachedValuesToDatabase(origin, callback);
}
void BudgetDatabase::WriteCachedValuesToDatabase(
const GURL& origin,
const StoreBudgetCallback& callback) {
- // First, cleanup any expired budget chunks for the origin.
- CleanupExpiredBudget(origin);
-
// Create the data structures that are passed to the ProtoDatabase.
std::unique_ptr<
leveldb_proto::ProtoDatabase<budget_service::Budget>::KeyEntryVector>
@@ -278,12 +227,82 @@ void BudgetDatabase::WriteCachedValuesToDatabase(
db_->UpdateEntries(std::move(entries), std::move(keys_to_remove), callback);
}
-void BudgetDatabase::CleanupExpiredBudget(const GURL& origin) {
- if (!IsCached(origin))
+void BudgetDatabase::SyncCache(const GURL& origin,
+ const SyncCacheCallback& callback) {
+ DCHECK_EQ(origin, origin.GetOrigin());
+
+ // If the origin isn't already cached, add it to the cache.
+ if (!IsCached(origin)) {
+ AddToCacheCallback add_callback =
+ base::Bind(&BudgetDatabase::SyncLoadedCache,
+ weak_ptr_factory_.GetWeakPtr(), origin, callback);
+ db_->GetEntry(origin.spec(), base::Bind(&BudgetDatabase::AddToCache,
+ weak_ptr_factory_.GetWeakPtr(),
+ origin, add_callback));
return;
+ }
+ SyncLoadedCache(origin, callback, true /* success */);
+}
- base::Time now = clock_->Now();
+void BudgetDatabase::SyncLoadedCache(const GURL& origin,
+ const SyncCacheCallback& callback,
+ bool success) {
+ if (!success) {
+ callback.Run(false /* success */);
+ return;
+ }
+
+ // Get the SES score and add engagement budget for the site.
+ AddEngagementBudget(origin);
+
+ // Now, cleanup any expired budget chunks for the origin.
+ bool needs_write = CleanupExpiredBudget(origin);
+
+ if (needs_write)
+ WriteCachedValuesToDatabase(origin, callback);
+ else
+ callback.Run(success);
+}
+
+void BudgetDatabase::AddEngagementBudget(const GURL& origin) {
+ // Get the current SES score, which we'll use to set a new budget.
+ SiteEngagementService* service = SiteEngagementService::Get(profile_);
+ double score = service->GetScore(origin);
+
+ // By default we award the "full" award. Then that ratio is decreased if
+ // there have been other awards recently.
+ double ratio = 1.0;
+
+ // Calculate how much budget should be awarded. If there is no entry in the
+ // cache then we award a full amount.
+ if (IsCached(origin)) {
+ base::TimeDelta elapsed =
+ clock_->Now() - budget_map_[origin.spec()].last_engagement_award;
+ int elapsed_hours = elapsed.InHours();
+ // Don't give engagement awards for periods less than an hour.
+ if (elapsed_hours < 1)
+ return;
+ if (elapsed_hours < kBudgetDurationInHours)
+ ratio = elapsed_hours / kBudgetDurationInHours;
+ }
+
+ // Update the last_engagement_award to the current time. If the origin wasn't
+ // already in the map, this adds a new entry for it.
+ budget_map_[origin.spec()].last_engagement_award = clock_->Now();
+ // Add a new chunk of budget for the origin at the default expiration time.
+ base::Time expiration =
+ clock_->Now() + base::TimeDelta::FromHours(kBudgetDurationInHours);
+ budget_map_[origin.spec()].chunks.emplace_back(ratio * score, expiration);
+}
+
+// Cleans up budget in the cache. Relies on the caller eventually writing the
+// cache back to the database.
+bool BudgetDatabase::CleanupExpiredBudget(const GURL& origin) {
+ if (!IsCached(origin))
+ return false;
+
+ base::Time now = clock_->Now();
BudgetChunks& chunks = budget_map_[origin.spec()].chunks;
auto cleanup_iter = chunks.begin();
@@ -295,6 +314,13 @@ void BudgetDatabase::CleanupExpiredBudget(const GURL& origin) {
// in the last kBudgetDurationInHours hours, remove this from the cache.
if (chunks.empty() &&
budget_map_[origin.spec()].last_engagement_award <
- clock_->Now() - base::TimeDelta::FromHours(kBudgetDurationInHours))
+ clock_->Now() - base::TimeDelta::FromHours(kBudgetDurationInHours)) {
budget_map_.erase(origin.spec());
+ return true;
+ }
+
+ // Although some things may have expired, there are some chunks still valid.
+ // Don't write to the DB now, write either when all chunks expire or when the
+ // origin spends some budget.
+ return false;
}
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