Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(7)

Unified Diff: ui/accessibility/ax_position.h

Issue 2271893002: Creates AXPosition to uniquely identify a position in the accessibility tree (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed AXRange class. Created 4 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« ui/accessibility/BUILD.gn ('K') | « ui/accessibility/ax_node_position_unittest.cc ('k') | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/accessibility/ax_position.h
diff --git a/ui/accessibility/ax_position.h b/ui/accessibility/ax_position.h
new file mode 100644
index 0000000000000000000000000000000000000000..d815b2c29c62dc07d00a6742af52f3a49e0b394f
--- /dev/null
+++ b/ui/accessibility/ax_position.h
@@ -0,0 +1,382 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_ACCESSIBILITY_AX_POSITION_H_
+#define UI_ACCESSIBILITY_AX_POSITION_H_
+
+#include <stdint.h>
+
+#include <memory>
+
+namespace ui {
+
+// Defines the type of position in the accessibility tree.
+// A tree position is used when referring to a specific child of a node in the
+// accessibility tree.
+// A text position is used when referring to a specific character of text inside
+// a particular node.
+// A null position is used to signify that the provided data is invalid or that
+// a boundary has been reached.
+enum class AXPositionKind { NullPosition, TreePosition, TextPosition };
+
+// A position in the |AXTree|.
+// It could either indicate a non-textual node in the accessibility tree, or a
+// text node and a character offset.
+// A text node has either a role of static_text, inline_text_box or line_break.
+//
+// This class template uses static polymorphism in order to allow sub-classes to
+// be created from the base class without the base class knowing the type of the
+// sub-class in advance.
+// The template argument |AXPositionType| should always be set to the type of
+// any class that inherits from this template, making this a
+// "curiously recursive template".
+template <class AXPositionType, class AXNodeType>
+class AXPosition {
+ public:
+ static int INVALID_TREE_ID;
+ static int INVALID_ANCHOR_ID;
+ static int INVALID_INDEX;
+ static int INVALID_OFFSET;
+
+ AXPosition() {}
+ virtual ~AXPosition() {}
+
+ static AXPosition<AXPositionType, AXNodeType>* CreateNullPosition() {
+ auto new_position = static_cast<AXPosition<AXPositionType, AXNodeType>*>(
+ new AXPositionType());
+ DCHECK(new_position);
+ new_position->Initialize(AXPositionKind::NullPosition, INVALID_TREE_ID,
+ INVALID_ANCHOR_ID, INVALID_INDEX, INVALID_OFFSET,
+ AX_TEXT_AFFINITY_UPSTREAM);
+ return new_position;
+ }
+
+ static AXPosition<AXPositionType, AXNodeType>*
+ CreateTreePosition(int tree_id, int32_t anchor_id, int child_index) {
+ auto new_position = static_cast<AXPosition<AXPositionType, AXNodeType>*>(
+ new AXPositionType());
+ DCHECK(new_position);
+ new_position->Initialize(AXPositionKind::TreePosition, tree_id, anchor_id,
+ child_index, INVALID_OFFSET,
+ AX_TEXT_AFFINITY_UPSTREAM);
+ return new_position;
+ }
+
+ static AXPosition<AXPositionType, AXNodeType>* CreateTextPosition(
+ int tree_id,
+ int32_t anchor_id,
+ int text_offset,
+ AXTextAffinity affinity) {
+ auto new_position = static_cast<AXPosition<AXPositionType, AXNodeType>*>(
+ new AXPositionType());
+ DCHECK(new_position);
+ new_position->Initialize(AXPositionKind::TextPosition, tree_id, anchor_id,
+ INVALID_INDEX, text_offset, affinity);
+ return new_position;
+ }
+
+ int tree_id() const { return tree_id_; }
+ int32_t anchor_id() const { return anchor_id_; }
+
+ AXNodeType* GetAnchor() const {
+ if (tree_id_ == INVALID_TREE_ID || anchor_id_ == INVALID_ANCHOR_ID)
+ return nullptr;
+ DCHECK_GE(tree_id_, 0);
+ DCHECK_GE(anchor_id_, 0);
+ return GetNodeInTree(tree_id_, anchor_id_);
+ }
+
+ AXPositionKind kind() const { return kind_; }
+ int child_index() const { return child_index_; }
+ int text_offset() const { return text_offset_; }
+ AXTextAffinity affinity() const { return affinity_; }
+
+ bool IsNullPosition() const {
+ return kind_ == AXPositionKind::NullPosition || !GetAnchor();
+ }
+ bool IsTreePosition() const {
+ return GetAnchor() && kind_ == AXPositionKind::TreePosition;
+ }
+ bool IsTextPosition() const {
+ return GetAnchor() && kind_ == AXPositionKind::TextPosition;
+ }
+
+ bool AtStartOfAnchor() const {
+ if (!GetAnchor())
+ return false;
+
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return false;
+ case AXPositionKind::TreePosition:
+ return child_index_ == 0;
+ case AXPositionKind::TextPosition:
+ return text_offset_ == 0;
+ }
+
+ return false;
+ }
+
+ bool AtEndOfAnchor() const {
+ if (!GetAnchor())
+ return false;
+
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return false;
+ case AXPositionKind::TreePosition:
+ return child_index_ == AnchorChildCount();
+ case AXPositionKind::TextPosition:
+ return text_offset_ == MaxTextOffset();
+ }
+
+ return false;
+ }
+
+ AXPosition<AXPositionType, AXNodeType>* CreatePositionAtStartOfAnchor()
+ const {
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return CreateNullPosition();
+ case AXPositionKind::TreePosition:
+ return CreateTreePosition(tree_id_, anchor_id_, 0 /* child_index */);
+ case AXPositionKind::TextPosition:
+ return CreateTextPosition(tree_id_, anchor_id_, 0 /* text_offset */,
+ AX_TEXT_AFFINITY_UPSTREAM);
+ }
+ return CreateNullPosition();
+ }
+
+ AXPosition<AXPositionType, AXNodeType>* CreatePositionAtEndOfAnchor() const {
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return CreateNullPosition();
+ case AXPositionKind::TreePosition:
+ return CreateTreePosition(tree_id_, anchor_id_, AnchorChildCount());
+ case AXPositionKind::TextPosition:
+ return CreateTextPosition(tree_id_, anchor_id_, MaxTextOffset(),
+ AX_TEXT_AFFINITY_UPSTREAM);
+ }
+ return CreateNullPosition();
+ }
+
+ AXPosition<AXPositionType, AXNodeType>* CreateChildPositionAt(
+ int child_index) const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ if (child_index < 0 || child_index >= AnchorChildCount())
+ return CreateNullPosition();
+
+ int32_t child_id = AnchorChildID(child_index);
+ DCHECK_NE(child_id, INVALID_ANCHOR_ID);
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ NOTREACHED();
+ return CreateNullPosition();
+ case AXPositionKind::TreePosition:
+ return CreateTreePosition(tree_id_, child_id, 0 /* child_index */);
+ case AXPositionKind::TextPosition:
+ return CreateTextPosition(tree_id_, child_id, 0 /* text_offset */,
+ AX_TEXT_AFFINITY_UPSTREAM);
+ }
+
+ return CreateNullPosition();
+ }
+
+ AXPosition<AXPositionType, AXNodeType>* CreateParentPosition() const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ int32_t parent_id = AnchorParentID();
+ if (parent_id == INVALID_ANCHOR_ID)
+ return CreateNullPosition();
+
+ DCHECK_GE(parent_id, 0);
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ NOTREACHED();
+ return CreateNullPosition();
+ case AXPositionKind::TreePosition:
+ return CreateTreePosition(tree_id_, parent_id, 0 /* child_index */);
+ case AXPositionKind::TextPosition:
+ return CreateTextPosition(tree_id_, parent_id, 0 /* text_offset */,
+ AX_TEXT_AFFINITY_UPSTREAM);
+ }
+
+ return CreateNullPosition();
+ }
+
+ // The following methods work across anchors.
+
+ // TODO(nektar): Not yet implemented for tree positions.
+ AXPosition<AXPositionType, AXNodeType>* CreateNextCharacterPosition() const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ if (text_offset_ + 1 < MaxTextOffset()) {
+ return CreateTextPosition(tree_id_, anchor_id_, text_offset_ + 1,
+ AX_TEXT_AFFINITY_UPSTREAM);
+ }
+
+ std::unique_ptr<AXPosition<AXPositionType, AXNodeType>> next_leaf(
+ CreateNextAnchorPosition());
+ while (next_leaf && !next_leaf->IsNullPosition() &&
+ next_leaf->AnchorChildCount()) {
+ next_leaf.reset(next_leaf->CreateNextAnchorPosition());
+ }
+
+ DCHECK(next_leaf);
+ return next_leaf.release();
+ }
+
+ // TODO(nektar): Not yet implemented for tree positions.
+ AXPosition<AXPositionType, AXNodeType>* CreatePreviousCharacterPosition()
+ const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ if (text_offset_ > 0) {
+ return CreateTextPosition(tree_id_, anchor_id_, text_offset_ - 1,
+ AX_TEXT_AFFINITY_UPSTREAM);
+ }
+
+ std::unique_ptr<AXPosition<AXPositionType, AXNodeType>> previous_leaf(
+ CreatePreviousAnchorPosition());
+ while (previous_leaf && !previous_leaf->IsNullPosition() &&
+ previous_leaf->AnchorChildCount()) {
+ previous_leaf.reset(previous_leaf->CreatePreviousAnchorPosition());
+ }
+
+ DCHECK(previous_leaf);
+ previous_leaf.reset(previous_leaf->CreatePositionAtEndOfAnchor());
+ if (!previous_leaf->AtStartOfAnchor())
+ --previous_leaf->text_offset_;
+ return previous_leaf.release();
+ }
+
+ // TODO(nektar): Add word, line and paragraph navigation methods.
+
+ protected:
+ virtual void Initialize(AXPositionKind kind,
+ int tree_id,
+ int32_t anchor_id,
+ int child_index,
+ int text_offset,
+ AXTextAffinity affinity) {
+ kind_ = kind;
+ tree_id_ = tree_id;
+ anchor_id_ = anchor_id;
+ child_index_ = child_index;
+ text_offset_ = text_offset;
+ affinity_ = affinity;
+
+ if (!GetAnchor() ||
+ (child_index_ != INVALID_INDEX &&
+ (child_index_ < 0 || child_index_ > AnchorChildCount())) ||
+ (text_offset_ != INVALID_OFFSET &&
+ (text_offset_ < 0 || text_offset_ > MaxTextOffset()))) {
+ // reset to the null position.
+ kind_ = AXPositionKind::NullPosition;
+ tree_id_ = INVALID_TREE_ID;
+ anchor_id_ = INVALID_ANCHOR_ID;
+ child_index_ = INVALID_INDEX;
+ text_offset_ = INVALID_OFFSET;
+ affinity_ = AX_TEXT_AFFINITY_UPSTREAM;
+ }
+ }
+
+ // Uses depth-first pre-order traversal.
+ virtual AXPosition<AXPositionType, AXNodeType>* CreateNextAnchorPosition()
+ const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ if (AnchorChildCount())
+ return CreateChildPositionAt(0);
+
+ std::unique_ptr<AXPosition<AXPositionType, AXNodeType>> current_position(
+ CreateTreePosition(tree_id_, anchor_id_, child_index_));
+ std::unique_ptr<AXPosition<AXPositionType, AXNodeType>> parent_position(
+ CreateParentPosition());
+ while (parent_position && !parent_position->IsNullPosition()) {
+ // Get the next sibling if it exists, otherwise move up to the parent's
+ // next sibling.
+ int index_in_parent = current_position->AnchorIndexInParent();
+ if (index_in_parent < parent_position->AnchorChildCount() - 1) {
+ AXPosition<AXPositionType, AXNodeType>* next_sibling =
+ parent_position->CreateChildPositionAt(index_in_parent + 1);
+ DCHECK(next_sibling && !next_sibling->IsNullPosition());
+ return next_sibling;
+ }
+
+ current_position = std::move(parent_position);
+ parent_position.reset(current_position->CreateParentPosition());
+ }
+
+ return CreateNullPosition();
+ }
+
+ // Uses depth-first pre-order traversal.
+ virtual AXPosition<AXPositionType, AXNodeType>* CreatePreviousAnchorPosition()
+ const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ std::unique_ptr<AXPosition<AXPositionType, AXNodeType>> parent_position(
+ CreateParentPosition());
+ if (!parent_position || parent_position->IsNullPosition())
+ return CreateNullPosition();
+
+ // Get the previous sibling's deepest first child if a previous sibling
+ // exists, otherwise move up to the parent.
+ int index_in_parent = AnchorIndexInParent();
+ if (index_in_parent <= 0)
+ return parent_position.release();
+
+ std::unique_ptr<AXPosition<AXPositionType, AXNodeType>> leaf(
+ parent_position->CreateChildPositionAt(index_in_parent - 1));
+ while (leaf && !leaf->IsNullPosition() && leaf->AnchorChildCount())
+ leaf.reset(leaf->CreateChildPositionAt(0));
+
+ return leaf.release();
+ }
+
+ // Abstract methods.
+ virtual int32_t AnchorChildID(int child_index) const = 0;
+ virtual int AnchorChildCount() const = 0;
+ virtual int AnchorIndexInParent() const = 0;
+ virtual int32_t AnchorParentID() const = 0;
+ virtual AXNodeType* GetNodeInTree(int tree_id, int32_t node_id) const = 0;
+ // Returns the length of the text that is present inside the anchor node,
+ // including any text found on descendant nodes.
+ virtual int MaxTextOffset() const = 0;
+
+ private:
+ AXPositionKind kind_;
+ int tree_id_;
+ int32_t anchor_id_;
+
+ // For text positions, |child_index_| is initially set to |-1| and only
+ // computed on demand. The same with tree positions and |text_offset_|.
+ int child_index_;
+ int text_offset_;
+
+ // TODO(nektar): Get rid of affinity and make Blink handle affinity
+ // internally since inline text objects don't span lines.
+ ui::AXTextAffinity affinity_;
+};
+
+template <class AXPositionType, class AXNodeType>
+int AXPosition<AXPositionType, AXNodeType>::INVALID_TREE_ID = -1;
+template <class AXPositionType, class AXNodeType>
+int32_t AXPosition<AXPositionType, AXNodeType>::INVALID_ANCHOR_ID = -1;
+template <class AXPositionType, class AXNodeType>
+int AXPosition<AXPositionType, AXNodeType>::INVALID_INDEX = -1;
+template <class AXPositionType, class AXNodeType>
+int AXPosition<AXPositionType, AXNodeType>::INVALID_OFFSET = -1;
+
+} // namespace ui
+
+#endif // UI_ACCESSIBILITY_AX_POSITION_H_
« ui/accessibility/BUILD.gn ('K') | « ui/accessibility/ax_node_position_unittest.cc ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698