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Unified Diff: ui/accessibility/ax_position.h

Issue 2271893002: Creates AXPosition to uniquely identify a position in the accessibility tree (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed some of the comments by David and Dominic. Created 4 years, 2 months ago
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Index: ui/accessibility/ax_position.h
diff --git a/ui/accessibility/ax_position.h b/ui/accessibility/ax_position.h
new file mode 100644
index 0000000000000000000000000000000000000000..0eabad365f90acb6ece0b0513c85c2e9c28ad903
--- /dev/null
+++ b/ui/accessibility/ax_position.h
@@ -0,0 +1,383 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_ACCESSIBILITY_AX_POSITION_H_
+#define UI_ACCESSIBILITY_AX_POSITION_H_
+
+#include <stdint.h>
+
+#include <queue>
+
+#include "ui/accessibility/ax_enums.h"
+#include "ui/accessibility/ax_export.h"
+
+namespace ui {
+
+// Defines the type of position in the accessibility tree.
+// A tree position is used when referring to a specific child of a node in the
+// accessibility tree.
+// A text position is used when referring to a specific character of text inside
+// a particular node.
+// A null position is used to signify that the provided data is invalid or that
+// a boundary has been reached.
+enum class AXPositionKind { NullPosition, TreePosition, TextPosition };
+
+// A position in the |AXTree|.
+// It could either indicate a non-textual node in the accessibility tree, or a
+// text node and a character offset.
+// A text node has either a role of static_text, inline_text_box or line_break.
+//
+// This class template uses static polymorphism in order to allow sub-classes to
+// be created from the base class without the base class knowing the type of the
+// sub-class in advance.
+// The template argument |AXPositionType| should always be set to the type of
+// any class that inherits from this template, making this a
+// "curiously recursive template".
+template <class AXPositionType, class AXNodeType>
+class AXPosition {
+ public:
+ AXPosition() {}
+ virtual ~AXPosition() {}
+
+ static AXPosition<AXPositionType, AXNodeType>* CreateNullPosition() {
+ auto new_position = static_cast<AXPosition<AXPositionType, AXNodeType>*>(
+ new AXPositionType());
+ DCHECK(new_position);
+ new_position->Initialize(-1 /* tree_id */, -1 /* anchor_id */,
+ -1 /* child_index */, -1 /* text_offset */,
+ AXPositionKind::NullPosition);
+ return new_position;
+ }
+
+ static AXPosition<AXPositionType, AXNodeType>*
+ CreateTreePosition(int tree_id, int32_t anchor_id, int child_index) {
+ auto new_position = static_cast<AXPosition<AXPositionType, AXNodeType>*>(
+ new AXPositionType());
+ DCHECK(new_position);
+ new_position->Initialize(tree_id, anchor_id, child_index,
+ -1 /* text_offset */,
+ AXPositionKind::TreePosition);
+ return new_position;
+ }
+
+ static AXPosition<AXPositionType, AXNodeType>*
+ CreateTextPosition(int tree_id, int32_t anchor_id, int text_offset) {
+ auto new_position = static_cast<AXPosition<AXPositionType, AXNodeType>*>(
+ new AXPositionType());
+ DCHECK(new_position);
+ new_position->Initialize(tree_id, anchor_id, -1 /* child_index */,
+ text_offset, AXPositionKind::TextPosition);
+ return new_position;
+ }
+
+ int get_tree_id() const { return tree_id_; }
+ int32_t get_anchor_id() const { return anchor_id_; }
+
+ AXNodeType* GetAnchor() const {
+ if (tree_id_ == -1 || anchor_id_ == -1)
+ return nullptr;
+ DCHECK_GE(tree_id_, 0);
+ DCHECK_GE(anchor_id_, 0);
+ return GetNodeInTree(tree_id_, anchor_id_);
+ }
+
+ int get_child_index() const { return child_index_; }
+ int get_text_offset() const { return text_offset_; }
+ AXPositionKind get_kind() const { return kind_; }
+ ui::AXTextAffinity get_affinity() const { return affinity_; }
+ void set_affinity(ui::AXTextAffinity affinity) { affinity_ = affinity; }
+
+ bool IsNullPosition() const {
+ return kind_ == AXPositionKind::NullPosition || !GetAnchor();
+ }
+ bool IsTreePosition() const {
+ return GetAnchor() && kind_ == AXPositionKind::TreePosition;
+ }
+ bool IsTextPosition() const {
+ return GetAnchor() && kind_ == AXPositionKind::TextPosition;
+ }
+
+ bool AtStartOfAnchor() const {
+ if (!GetAnchor())
+ return false;
+
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return false;
+ case AXPositionKind::TreePosition:
+ return child_index_ == 0;
+ case AXPositionKind::TextPosition:
+ return text_offset_ == 0;
+ }
+
+ return false;
+ }
+
+ bool AtEndOfAnchor() const {
+ if (!GetAnchor())
+ return false;
+
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return false;
+ case AXPositionKind::TreePosition:
+ return child_index_ == AnchorChildCount();
+ case AXPositionKind::TextPosition:
+ return text_offset_ == MaxTextOffset();
+ }
+
+ return false;
+ }
+
+ AXPosition<AXPositionType, AXNodeType>* CommonAncestor(
+ const AXPosition<AXPositionType, AXNodeType>& second) const {
+ std::queue<const AXPosition<AXPositionType, AXNodeType>*> ancestors1;
+ ancestors1.push(this);
+ while (!ancestors1.back() || !ancestors1.back()->IsNullPosition())
+ ancestors1.push(ancestors1.back()->GetParentPosition());
+ ancestors1.pop();
+ if (ancestors1.empty())
+ return CreateNullPosition();
+
+ std::queue<const AXPosition<AXPositionType, AXNodeType>*> ancestors2;
+ ancestors2.push(&second);
+ while (!ancestors2.back() || !ancestors2.back()->IsNullPosition())
+ ancestors2.push(ancestors2.back()->GetParentPosition());
+ ancestors2.pop();
+ if (ancestors2.empty())
+ return CreateNullPosition();
+
+ const AXPosition<AXPositionType, AXNodeType>* commonAncestor =
+ CreateNullPosition();
+ do {
+ if (*ancestors1.front() == *ancestors2.front()) {
+ commonAncestor = ancestors1.front();
+ ancestors1.pop();
+ ancestors2.pop();
+ } else {
+ break;
+ }
+ } while (!ancestors1.empty() && !ancestors2.empty());
+ return const_cast<AXPosition<AXPositionType, AXNodeType>*>(commonAncestor);
+ }
+
+ bool operator<(const AXPosition<AXPositionType, AXNodeType>& position) const {
+ if (IsNullPosition() || position.IsNullPosition())
+ return false;
+
+ const AXPosition<AXPositionType, AXNodeType>* other = &position;
+ do {
+ other = other->GetPreviousAnchorPosition();
+ if (!other || other->IsNullPosition())
+ return false;
+ } while (*this != *other);
+ return true;
+ }
+
+ bool operator<=(
+ const AXPosition<AXPositionType, AXNodeType>& position) const {
+ if (IsNullPosition() || position.IsNullPosition())
+ return false;
+ return *this == position || *this < position;
+ }
+
+ bool operator>(const AXPosition<AXPositionType, AXNodeType>& position) const {
+ if (IsNullPosition() || position.IsNullPosition())
+ return false;
+
+ const AXPosition<AXPositionType, AXNodeType>* other = &position;
+ do {
+ other = other->GetNextAnchorPosition();
+ if (!other || other->IsNullPosition())
+ return false;
+ } while (*this != *other);
+ return true;
+ }
+
+ bool operator>=(
+ const AXPosition<AXPositionType, AXNodeType>& position) const {
+ if (IsNullPosition() || position.IsNullPosition())
+ return false;
+ return *this == position || *this > position;
+ }
+
+ AXPosition<AXPositionType, AXNodeType>* GetPositionAtStartOfAnchor() const {
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return CreateNullPosition();
+ case AXPositionKind::TreePosition:
+ return CreateTreePosition(tree_id_, anchor_id_, 0 /* child_index */);
+ case AXPositionKind::TextPosition:
+ return CreateTextPosition(tree_id_, anchor_id_, 0 /* text_offset */);
+ }
+ return CreateNullPosition();
+ }
+
+ AXPosition<AXPositionType, AXNodeType>* GetPositionAtEndOfAnchor() const {
+ switch (kind_) {
+ case AXPositionKind::NullPosition:
+ return CreateNullPosition();
+ case AXPositionKind::TreePosition:
+ return CreateTreePosition(tree_id_, anchor_id_, AnchorChildCount());
+ case AXPositionKind::TextPosition:
+ return CreateTextPosition(tree_id_, anchor_id_, MaxTextOffset());
+ }
+ return CreateNullPosition();
+ }
+
+ // The following methods work across anchors.
+
+ // TODO(nektar): Not yet implemented for tree positions.
+ AXPosition<AXPositionType, AXNodeType>* GetNextCharacterPosition() const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ if (text_offset_ + 1 < MaxTextOffset())
+ return CreateTextPosition(tree_id_, anchor_id_, text_offset_ + 1);
+
+ AXPosition<AXPositionType, AXNodeType>* next_leaf = GetNextAnchorPosition();
+ while (next_leaf && next_leaf->AnchorChildCount())
+ next_leaf = next_leaf->GetNextAnchorPosition();
+ return next_leaf;
+ }
+
+ // TODO(nektar): Not yet implemented for tree positions.
+ AXPosition<AXPositionType, AXNodeType>* GetPreviousCharacterPosition() const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ if (text_offset_ > 0)
+ return CreateTextPosition(tree_id_, anchor_id_, text_offset_ - 1);
+
+ AXPosition<AXPositionType, AXNodeType>* previous_leaf =
+ GetPreviousAnchorPosition();
+ while (previous_leaf && previous_leaf->AnchorChildCount())
+ previous_leaf = previous_leaf->GetNextAnchorPosition();
+ return previous_leaf;
+ }
+
+ // TODO(nektar): Add word, line and paragraph navigation methods.
+
+ protected:
+ virtual void Initialize(int tree_id,
+ int32_t anchor_id,
+ int child_index,
+ int text_offset,
+ AXPositionKind kind) {
+ if (GetAnchor() && child_index >= 0 || child_index >= AnchorChildCount() ||
+ text_offset >= 0 || text_offset <= MaxTextOffset()) {
+ tree_id_ = tree_id;
+ anchor_id_ = anchor_id;
+ child_index_ = child_index;
+ text_offset_ = text_offset;
+ kind_ = kind;
+ }
+
+ // Reset to the null position.
+ tree_id_ = -1;
+ anchor_id_ = -1;
+ child_index_ = -1;
+ text_offset_ = -1;
+ kind_ = AXPositionKind::NullPosition;
+ }
+
+ // Uses depth-first pre-order traversal.
+ virtual AXPosition<AXPositionType, AXNodeType>* GetNextAnchorPosition()
+ const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ if (AnchorChildCount())
+ return GetChildPositionAt(0);
+
+ const AXPosition<AXPositionType, AXNodeType>* current_position = this;
+ const AXPosition<AXPositionType, AXNodeType>* parent_position =
+ GetParentPosition();
+ while (parent_position && !parent_position->IsNullPosition()) {
+ // Get the next sibling if it exists, otherwise move up to the parent's
+ // next sibling.
+ int index_in_parent = current_position->AnchorIndexInParent();
+ if (index_in_parent < parent_position->AnchorChildCount() - 1) {
+ AXPosition<AXPositionType, AXNodeType>* next_sibling =
+ parent_position->GetChildPositionAt(index_in_parent + 1);
+ DCHECK(next_sibling && !next_sibling->IsNullPosition());
+ return next_sibling;
+ }
+
+ current_position = parent_position;
+ parent_position = current_position->GetParentPosition();
+ }
+
+ return CreateNullPosition();
+ }
+
+ // Uses depth-first pre-order traversal.
+ virtual AXPosition<AXPositionType, AXNodeType>* GetPreviousAnchorPosition()
+ const {
+ if (IsNullPosition())
+ return CreateNullPosition();
+
+ AXPosition<AXPositionType, AXNodeType>* parent_position =
+ GetParentPosition();
+ if (!parent_position || parent_position->IsNullPosition())
+ return CreateNullPosition();
+
+ // Get the previous sibling's deepest first child if a previous sibling
+ // exists, otherwise move up to the parent.
+ int index_in_parent = AnchorIndexInParent();
+ if (index_in_parent <= 0)
+ return parent_position;
+
+ AXPosition<AXPositionType, AXNodeType>* leaf =
+ parent_position->GetChildPositionAt(index_in_parent - 1);
+ while (leaf && !leaf->IsNullPosition() && leaf->AnchorChildCount())
+ leaf->GetChildPositionAt(0);
+
+ return leaf;
+ }
+
+ // Abstract methods.
+ virtual AXPosition<AXPositionType, AXNodeType>* GetChildPositionAt(
dmazzoni 2016/10/10 20:05:15 Would it be simpler to have this return the AXNode
+ int child_index) const = 0;
+ virtual AXPosition<AXPositionType, AXNodeType>* GetParentPosition() const = 0;
+ virtual int AnchorChildCount() const = 0;
+ virtual int AnchorIndexInParent() const = 0;
+ virtual AXNodeType* GetNodeInTree(int tree_id, int32_t node_id) const = 0;
+ // Returns the length of the text that is present inside the anchor node,
+ // including any text found on descendant nodes.
+ virtual int MaxTextOffset() const = 0;
+
+ private:
+ int tree_id_;
+ int32_t anchor_id_;
+
+ // For text positions, |child_index_| is initially set to |-1| and only
+ // computed on demand. The same with tree positions and |text_offset_|.
+ int child_index_;
+ int text_offset_;
+
+ AXPositionKind kind_;
+
+ // TODO(nektar): Get rid of affinity and make Blink handle affinity
+ // internally since inline text objects don't span lines.
+ ui::AXTextAffinity affinity_;
+};
+
+template <class AXPositionType, class AXNodeType>
+bool operator==(const AXPosition<AXPositionType, AXNodeType>& first,
+ const AXPosition<AXPositionType, AXNodeType>& second) {
+ if (first.IsNullPosition() && second.IsNullPosition())
+ return true;
+ return first == second;
+}
+
+template <class AXPositionType, class AXNodeType>
+bool operator!=(const AXPosition<AXPositionType, AXNodeType>& first,
+ const AXPosition<AXPositionType, AXNodeType>& second) {
+ return !operator==(first, second);
+}
+
+} // namespace ui
+
+#endif // UI_ACCESSIBILITY_AX_POSITION_H_
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