| Index: ui/accessibility/ax_position.cc
|
| diff --git a/ui/accessibility/ax_position.cc b/ui/accessibility/ax_position.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8558c37a6e512ac600510f34195535c55d1c105c
|
| --- /dev/null
|
| +++ b/ui/accessibility/ax_position.cc
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| @@ -0,0 +1,275 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/accessibility/ax_position.h"
|
| +
|
| +#include <queue>
|
| +
|
| +namespace ui {
|
| +
|
| +AXPosition::AXPosition(int tree_id, int32_t anchor_id, int child_index, int text_offset, AXPositionType type) : tree_id_(tree_id), anchor_id_(anchor_id), child_index_(child_index), text_offset_(text_offset), type_(type) {
|
| + if (!GetAnchor() || child_index_ < 0 || child_index_ > AnchorChildCount() || text_offset_ < 0 || text_offset_ > MaxTextOffset()) {
|
| + // Reset to the null position.
|
| + tree_id_ = -1;
|
| + anchor_id_ = -1;
|
| + child_index_ = -1;
|
| + text_offset_ = -1;
|
| + type_ = AXPositionType::TreePosition;
|
| + }
|
| +}
|
| +
|
| +AXPosition::~AXPosition() {
|
| +}
|
| +
|
| +AXPosition AXPosition::CreateNullPosition() {
|
| + return AXPosition(-1 /* tree_id */, -1 /* anchor_id */, -1 /* child_index */, -1 /* text_offset */, AXPositionType::TreePosition);
|
| +}
|
| +
|
| +AXPosition AXPosition::CreateTreePosition(int tree_id, int32_t anchor_id, int child_index) {
|
| + return AXPosition(tree_id, anchor_id, child_index, -1 /* text_offset */, AXPositionType::TreePosition);
|
| +}
|
| +
|
| +AXPosition AXPosition::CreateTextPosition(int tree_id, int32_t anchor_id, int text_offset) {
|
| + return AXPosition(tree_id, anchor_id, -1 /* child_index */, text_offset, AXPositionType::TextPosition);
|
| +}
|
| +
|
| +AXNode* AXPosition::GetAnchor() const {
|
| + if (tree_id_ == -1 || anchor_id_ == -1)
|
| + return nullptr;
|
| + DCHECK_GE(tree_id_, 0);
|
| + DCHECK_GE(anchor_id_, 0);
|
| + return GetNodeFromTree(tree_id_, anchor_id_);
|
| +}
|
| +
|
| +// static
|
| +AXPosition AXPosition::CommonAncestor(const AXPosition& first, const AXPosition& second) {
|
| + std::queue<AXPosition> ancestors1;
|
| + ancestors1.push(first);
|
| + while (!ancestors1.back().IsNullPosition())
|
| + ancestors1.push(ancestors1.back().GetParentPosition());
|
| + ancestors1.pop();
|
| + if (ancestors1.empty())
|
| + return CreateNullPosition();
|
| +
|
| + std::queue<AXPosition> ancestors2;
|
| + ancestors2.push(second);
|
| + while (!ancestors2.back().IsNullPosition())
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| + ancestors2.push(ancestors2.back().GetParentPosition());
|
| + ancestors2.pop();
|
| + if (ancestors2.empty())
|
| + return CreateNullPosition();
|
| +
|
| + AXPosition commonAncestor = CreateNullPosition();
|
| + do {
|
| + if (ancestors1.front() == ancestors2.front()) {
|
| + commonAncestor = ancestors1.pop(), ancestors2.pop();
|
| + } else {
|
| + break;
|
| + }
|
| + } while (!ancestors1.empty() && !ancestors2.empty());
|
| + return commonAncestor;
|
| +}
|
| +
|
| +bool AXPosition::AtStartOfAnchor() const {
|
| + if (IsNullPosition())
|
| + return false;
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| +
|
| + switch (type_) {
|
| + case AXPositionType::TreePosition:
|
| + return child_index_ == 0;
|
| + case AXPositionType:TextPosition:
|
| + return text_offset_ == 0;
|
| + }
|
| +}
|
| +
|
| +bool AXPosition::AtEndOfAnchor() const {
|
| + if (IsNullPosition())
|
| + return false;
|
| +
|
| + switch (type_) {
|
| + case AXPositionType::TreePosition:
|
| + return child_index_ == AnchorChildCount();
|
| + case AXPositionType:TextPosition:
|
| + return text_offset_ == MaxTextOffset();
|
| + }
|
| +}
|
| +
|
| +bool AXPosition::operator<(const AXPosition& position) const {
|
| + if (IsNullPosition() || position.IsNullPosition())
|
| + return false;
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| +
|
| + Position other = position;
|
| + do {
|
| + other = other.GetPreviousPosition();
|
| + if (other.IsNullPosition())
|
| + return false;
|
| + } while (*this != position);
|
| + return true;
|
| +}
|
| +
|
| +bool AXPosition::operator<=(const AXPosition& position) const {
|
| + if (IsNullPosition() || position.IsNullPosition())
|
| + return false;
|
| + return *this == position || *this < position;
|
| +}
|
| +
|
| +bool AXPosition::operator>(const AXPosition& position) const {
|
| + if (IsNullPosition() || position.IsNullPosition())
|
| + return false;
|
| +
|
| + Position other = position;
|
| + do {
|
| + other = other.GetNextPosition();
|
| + if (other.IsNullPosition())
|
| + return false;
|
| + } while (*this != position);
|
| + return true;
|
| +}
|
| +
|
| +bool AXPosition::operator>=(const AXPosition& position) const {
|
| + if (IsNullPosition() || position.IsNullPosition())
|
| + return false;
|
| + return *this == position || *this > position;
|
| +}
|
| +
|
| +AXPosition AXPosition::GetPositionAtStartOfAnchor() const {
|
| + if (IsNullPosition())
|
| + return CreateNullPosition();
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| +
|
| + switch (type_) {
|
| + case AXPositionType::TreePosition:
|
| + return CreateTreePosition(tree_id_, anchor_id_, 0 /* child_index */);
|
| + case AXPositionType:TextPosition:
|
| + return CreateTextPosition(tree_id_, anchor_id_, 0, /* text_offset */);
|
| + }
|
| +}
|
| +
|
| +AXPosition AXPosition::GetPositionAtEndOfAnchor() const {
|
| + if (IsNullPosition())
|
| + return CreateNullPosition();
|
| +
|
| + switch (type_) {
|
| + case AXPositionType::TreePosition:
|
| + return CreateTreePosition(tree_id_, anchor_id_, AnchorChildCount());
|
| + case AXPositionType:TextPosition:
|
| + return CreateTextPosition(tree_id_, anchor_id_, MaxTextOffset());
|
| + }
|
| +}
|
| +
|
| +// Not yet implemented for tree positions.
|
| +AXPosition AXPosition::GetNextCharacterPosition() const {
|
| + if (IsNullPosition())
|
| + return CreateNullPosition();
|
| +
|
| + if (text_offset_ + 1 < MaxTextOffset())
|
| + return CreateTextPosition(tree_id_, anchor_id_, text_offset_ + 1);
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| +
|
| + Position next_leaf = GetNextAnchorPosition();
|
| + while (next_leaf.AnchorChildCount())
|
| + next_leaf = next_leaf.GetNextAnchorPosition();
|
| + return next_leaf;
|
| +}
|
| +
|
| +// Not yet implemented for tree positions.
|
| +AXPosition AXPosition::GetPreviousCharacterPosition() const {
|
| + if (IsNullPosition())
|
| + return CreateNullPosition();
|
| +
|
| + if (text_offset_ > 0)
|
| + return CreateTextPosition(tree_id_, anchor_id_, text_offset_ - 1);
|
| +
|
| + Position previous_leaf = GetPreviousAnchorPosition();
|
| + while (previous_leaf.AnchorChildCount())
|
| + previous_leaf = previous_leaf.GetNextAnchorPosition();
|
| + return previous_leaf;
|
| +}
|
| +
|
| +AXPosition AXPosition::GetChildPositionAt(int child_index) const {
|
| + if (IsNullPosition())
|
| + return CreateNullPosition();
|
| +
|
| + if (child_index < 0 || child_index >= AnchorChildCount())
|
| + return CreateNullPosition();
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| +
|
| + AXNode* child_anchor = GetAnchor()->ChildAtIndex(child_index);
|
| + DCHECK(child_anchor);
|
| + switch (type_) {
|
| + case AXPositionType::TreePosition:
|
| + return CreateTreePosition(tree_id_, child_anchor->id());
|
| + case AXPositionType::TextPosition:
|
| + return CreateTextPosition(tree_id_, child_anchor->id());
|
| + }
|
| +}
|
| +
|
| +AXPosition AXPosition::GetParentPosition() const {
|
| + if (IsNullPosition())
|
| + return CreateNullPosition();
|
| +
|
| + AXNode* parent_anchor = GetAnchor()->parent();
|
| + if (!parent_anchor)
|
| + return CreateNullPosition();
|
| +
|
| + switch (type_) {
|
| + case AXPositionType::TreePosition:
|
| + return CreateTreePosition(tree_id_, parent_anchor->id());
|
| + case AXPositionType::TextPosition:
|
| + return CreateTextPosition(tree_id_, parent_anchor->id());
|
| + }
|
| +}
|
| +
|
| +AXPosition AXPosition::GetNextAnchorPosition() const {
|
| + if (IsNullPosition()
|
| + return CreateNullPosition();
|
| +
|
| + if (AnchorChildCount())
|
| + return GetChildPositionAt(0);
|
| +
|
| + AXPosition current_position = *this;
|
| + AXPosition parent_position = GetParentPosition();
|
| + while (!parent_position.IsNullPosition()) {
|
| + // Get the next sibling if it exists, otherwise move up to the parent's next sibling.
|
| + int index_in_parent = current_position.AnchorIndexInParent();
|
| + if (indexInParent < parentPosition.AnchorChildCount() - 1) {
|
| + Position next_sibling = parent_position.GetChildPositionAt(index_in_parent + 1);
|
| + DCHECK(!next_sibling.IsNullPosition());
|
| + return next_sibling;
|
| + }
|
| +
|
| + current_position = parent_position;
|
| + parent_position = current_position.GetParentPosition();
|
| + }
|
| +
|
| + return CreateNullPosition();
|
| +}
|
| +
|
| +AXPosition AXPosition::GetPreviousAnchorPosition() const {
|
| + if (IsNullPosition()
|
| + return CreateNullPosition();
|
| +
|
| + AXPosition parent_position = GetParentPosition();
|
| + if (parent_position.IsNullPosition())
|
| + return CreateNullPosition();
|
| +
|
| + // Get the previous sibling's deepest first child if a previous sibling exists, otherwise move up to the parent.
|
| + int index_in_parent = AnchorIndexInParent();
|
| + if (index_in_parent <= 0)
|
| + return parent_position;
|
| + Position leaf = parent_position.GetChildPositionAt(index_in_parent - 1);
|
| + while (!leaf.IsNullPosition() && leaf.AnchorChildCount())
|
| + leaf.GetChildPosition(0);
|
| +
|
| + return leaf;
|
| +}
|
| +
|
| +bool operator==(const AXPosition& first, const AXPosition& second) {
|
| + if (first.IsNullPosition() && second.IsNullPosition())
|
| + return true;
|
| + return first == second;
|
| +}
|
| +
|
| +bool operator!=(const AXPosition& first, const AXPosition& second) {
|
| + return !operator==(first, second);
|
| +}
|
| +
|
| +} // namespace ui
|
|
|