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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/accessibility/ax_position.h" |
| 6 |
| 7 #include <queue> |
| 8 #include <utility> |
| 9 |
| 10 namespace ui { |
| 11 |
| 12 AXPosition::AXPosition(int tree_id, |
| 13 int32_t anchor_id, |
| 14 int child_index, |
| 15 int text_offset, |
| 16 AXPositionType type, |
| 17 std::unique_ptr<AXPositionFactory> factory) |
| 18 : tree_id_(tree_id), |
| 19 anchor_id_(anchor_id), |
| 20 child_index_(child_index), |
| 21 text_offset_(text_offset), |
| 22 type_(type), |
| 23 factory_(std::move(factory)) { |
| 24 if (GetAnchor() && child_index_ >= 0 || child_index_ >= AnchorChildCount() || |
| 25 text_offset_ >= 0 || text_offset_ <= MaxTextOffset() || factory_) { |
| 26 return; |
| 27 } |
| 28 |
| 29 // Reset to the null position. |
| 30 tree_id_ = -1; |
| 31 anchor_id_ = -1; |
| 32 child_index_ = -1; |
| 33 text_offset_ = -1; |
| 34 type_ = AXPositionType::NullPosition; |
| 35 } |
| 36 |
| 37 AXPosition::~AXPosition() {} |
| 38 |
| 39 AXNode* AXPosition::GetAnchor() const { |
| 40 if (tree_id_ == -1 || anchor_id_ == -1) |
| 41 return nullptr; |
| 42 DCHECK_GE(tree_id_, 0); |
| 43 DCHECK_GE(anchor_id_, 0); |
| 44 return GetNodeInTree(tree_id_, anchor_id_); |
| 45 } |
| 46 |
| 47 bool AXPosition::AtStartOfAnchor() const { |
| 48 if (!GetAnchor()) |
| 49 return false; |
| 50 |
| 51 switch (type_) { |
| 52 case AXPositionType::NullPosition: |
| 53 return false; |
| 54 case AXPositionType::TreePosition: |
| 55 return child_index_ == 0; |
| 56 case AXPositionType::TextPosition: |
| 57 return text_offset_ == 0; |
| 58 } |
| 59 } |
| 60 |
| 61 bool AXPosition::AtEndOfAnchor() const { |
| 62 if (!GetAnchor()) |
| 63 return false; |
| 64 |
| 65 switch (type_) { |
| 66 case AXPositionType::NullPosition: |
| 67 return false; |
| 68 case AXPositionType::TreePosition: |
| 69 return child_index_ == AnchorChildCount(); |
| 70 case AXPositionType::TextPosition: |
| 71 return text_offset_ == MaxTextOffset(); |
| 72 } |
| 73 } |
| 74 |
| 75 AXPosition AXPosition::CommonAncestor(const AXPosition& second) const { |
| 76 std::queue<AXPosition> ancestors1; |
| 77 ancestors1.push(*this); |
| 78 while (!ancestors1.back().IsNullPosition()) |
| 79 ancestors1.push(ancestors1.back().GetParentPosition()); |
| 80 ancestors1.pop(); |
| 81 if (ancestors1.empty()) |
| 82 return factory_->CreateNullPosition(); |
| 83 |
| 84 std::queue<AXPosition> ancestors2; |
| 85 ancestors2.push(second); |
| 86 while (!ancestors2.back().IsNullPosition()) |
| 87 ancestors2.push(ancestors2.back().GetParentPosition()); |
| 88 ancestors2.pop(); |
| 89 if (ancestors2.empty()) |
| 90 return factory_->CreateNullPosition(); |
| 91 |
| 92 AXPosition commonAncestor = factory_->CreateNullPosition(); |
| 93 do { |
| 94 if (ancestors1.front() == ancestors2.front()) { |
| 95 commonAncestor = ancestors1.front(); |
| 96 ancestors1.pop(); |
| 97 ancestors2.pop(); |
| 98 } else { |
| 99 break; |
| 100 } |
| 101 } while (!ancestors1.empty() && !ancestors2.empty()); |
| 102 return commonAncestor; |
| 103 } |
| 104 |
| 105 bool AXPosition::operator<(const AXPosition& position) const { |
| 106 if (IsNullPosition() || position.IsNullPosition()) |
| 107 return false; |
| 108 |
| 109 AXPosition other = position; |
| 110 do { |
| 111 other = other.GetPreviousAnchorPosition(); |
| 112 if (other.IsNullPosition()) |
| 113 return false; |
| 114 } while (*this != position); |
| 115 return true; |
| 116 } |
| 117 |
| 118 bool AXPosition::operator<=(const AXPosition& position) const { |
| 119 if (IsNullPosition() || position.IsNullPosition()) |
| 120 return false; |
| 121 return *this == position || *this < position; |
| 122 } |
| 123 |
| 124 bool AXPosition::operator>(const AXPosition& position) const { |
| 125 if (IsNullPosition() || position.IsNullPosition()) |
| 126 return false; |
| 127 |
| 128 AXPosition other = position; |
| 129 do { |
| 130 other = other.GetNextAnchorPosition(); |
| 131 if (other.IsNullPosition()) |
| 132 return false; |
| 133 } while (*this != position); |
| 134 return true; |
| 135 } |
| 136 |
| 137 bool AXPosition::operator>=(const AXPosition& position) const { |
| 138 if (IsNullPosition() || position.IsNullPosition()) |
| 139 return false; |
| 140 return *this == position || *this > position; |
| 141 } |
| 142 |
| 143 AXPosition AXPosition::GetPositionAtStartOfAnchor() const { |
| 144 switch (type_) { |
| 145 case AXPositionType::NullPosition: |
| 146 return factory_->CreateNullPosition(); |
| 147 case AXPositionType::TreePosition: |
| 148 return factory_->CreateTreePosition(tree_id_, anchor_id_, |
| 149 0 /* child_index */); |
| 150 case AXPositionType::TextPosition: |
| 151 return factory_->CreateTextPosition(tree_id_, anchor_id_, |
| 152 0 /* text_offset */); |
| 153 } |
| 154 } |
| 155 |
| 156 AXPosition AXPosition::GetPositionAtEndOfAnchor() const { |
| 157 switch (type_) { |
| 158 case AXPositionType::NullPosition: |
| 159 return factory_->CreateNullPosition(); |
| 160 case AXPositionType::TreePosition: |
| 161 return factory_->CreateTreePosition(tree_id_, anchor_id_, |
| 162 AnchorChildCount()); |
| 163 case AXPositionType::TextPosition: |
| 164 return factory_->CreateTextPosition(tree_id_, anchor_id_, |
| 165 MaxTextOffset()); |
| 166 } |
| 167 } |
| 168 |
| 169 // Not yet implemented for tree positions. |
| 170 AXPosition AXPosition::GetNextCharacterPosition() const { |
| 171 if (IsNullPosition()) |
| 172 return factory_->CreateNullPosition(); |
| 173 |
| 174 if (text_offset_ + 1 < MaxTextOffset()) |
| 175 return factory_->CreateTextPosition(tree_id_, anchor_id_, text_offset_ + 1); |
| 176 |
| 177 AXPosition next_leaf = GetNextAnchorPosition(); |
| 178 while (next_leaf.AnchorChildCount()) |
| 179 next_leaf = next_leaf.GetNextAnchorPosition(); |
| 180 return next_leaf; |
| 181 } |
| 182 |
| 183 // Not yet implemented for tree positions. |
| 184 AXPosition AXPosition::GetPreviousCharacterPosition() const { |
| 185 if (IsNullPosition()) |
| 186 return factory_->CreateNullPosition(); |
| 187 |
| 188 if (text_offset_ > 0) |
| 189 return factory_->CreateTextPosition(tree_id_, anchor_id_, text_offset_ - 1); |
| 190 |
| 191 AXPosition previous_leaf = GetPreviousAnchorPosition(); |
| 192 while (previous_leaf.AnchorChildCount()) |
| 193 previous_leaf = previous_leaf.GetNextAnchorPosition(); |
| 194 return previous_leaf; |
| 195 } |
| 196 |
| 197 AXPosition AXPosition::GetChildPositionAt(int child_index) const { |
| 198 if (IsNullPosition()) |
| 199 return factory_->CreateNullPosition(); |
| 200 |
| 201 if (child_index < 0 || child_index >= AnchorChildCount()) |
| 202 return factory_->CreateNullPosition(); |
| 203 |
| 204 AXNode* child_anchor = GetAnchor()->ChildAtIndex(child_index); |
| 205 DCHECK(child_anchor); |
| 206 switch (type_) { |
| 207 case AXPositionType::NullPosition: |
| 208 NOTREACHED(); |
| 209 return factory_->CreateNullPosition(); |
| 210 case AXPositionType::TreePosition: |
| 211 return factory_->CreateTreePosition(tree_id_, child_anchor->id(), |
| 212 0 /* child_index */); |
| 213 case AXPositionType::TextPosition: |
| 214 return factory_->CreateTextPosition(tree_id_, child_anchor->id(), |
| 215 0 /* text_offset */); |
| 216 } |
| 217 } |
| 218 |
| 219 AXPosition AXPosition::GetParentPosition() const { |
| 220 if (IsNullPosition()) |
| 221 return factory_->CreateNullPosition(); |
| 222 |
| 223 AXNode* parent_anchor = GetAnchor()->parent(); |
| 224 if (!parent_anchor) |
| 225 return factory_->CreateNullPosition(); |
| 226 |
| 227 switch (type_) { |
| 228 case AXPositionType::NullPosition: |
| 229 NOTREACHED(); |
| 230 return factory_->CreateNullPosition(); |
| 231 case AXPositionType::TreePosition: |
| 232 return factory_->CreateTreePosition(tree_id_, parent_anchor->id(), |
| 233 0 /* child_index */); |
| 234 case AXPositionType::TextPosition: |
| 235 return factory_->CreateTextPosition(tree_id_, parent_anchor->id(), |
| 236 0 /* text_offset */); |
| 237 } |
| 238 } |
| 239 |
| 240 AXPosition AXPosition::GetNextAnchorPosition() const { |
| 241 if (IsNullPosition()) |
| 242 return factory_->CreateNullPosition(); |
| 243 |
| 244 if (AnchorChildCount()) |
| 245 return GetChildPositionAt(0); |
| 246 |
| 247 AXPosition current_position = *this; |
| 248 AXPosition parent_position = GetParentPosition(); |
| 249 while (!parent_position.IsNullPosition()) { |
| 250 // Get the next sibling if it exists, otherwise move up to the parent's next |
| 251 // sibling. |
| 252 int index_in_parent = current_position.AnchorIndexInParent(); |
| 253 if (index_in_parent < parent_position.AnchorChildCount() - 1) { |
| 254 AXPosition next_sibling = |
| 255 parent_position.GetChildPositionAt(index_in_parent + 1); |
| 256 DCHECK(!next_sibling.IsNullPosition()); |
| 257 return next_sibling; |
| 258 } |
| 259 |
| 260 current_position = parent_position; |
| 261 parent_position = current_position.GetParentPosition(); |
| 262 } |
| 263 |
| 264 return factory_->CreateNullPosition(); |
| 265 } |
| 266 |
| 267 AXPosition AXPosition::GetPreviousAnchorPosition() const { |
| 268 if (IsNullPosition()) |
| 269 return factory_->CreateNullPosition(); |
| 270 |
| 271 AXPosition parent_position = GetParentPosition(); |
| 272 if (parent_position.IsNullPosition()) |
| 273 return factory_->CreateNullPosition(); |
| 274 |
| 275 // Get the previous sibling's deepest first child if a previous sibling |
| 276 // exists, otherwise move up to the parent. |
| 277 int index_in_parent = AnchorIndexInParent(); |
| 278 if (index_in_parent <= 0) |
| 279 return parent_position; |
| 280 AXPosition leaf = parent_position.GetChildPositionAt(index_in_parent - 1); |
| 281 while (!leaf.IsNullPosition() && leaf.AnchorChildCount()) |
| 282 leaf.GetChildPositionAt(0); |
| 283 |
| 284 return leaf; |
| 285 } |
| 286 |
| 287 bool operator==(const AXPosition& first, const AXPosition& second) { |
| 288 if (first.IsNullPosition() && second.IsNullPosition()) |
| 289 return true; |
| 290 return first == second; |
| 291 } |
| 292 |
| 293 bool operator!=(const AXPosition& first, const AXPosition& second) { |
| 294 return !operator==(first, second); |
| 295 } |
| 296 |
| 297 } // namespace ui |
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