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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <title>Tests that the 2D and webgl context of OffscreenCanvas can be constructed on a worker thread.</title> |
3 <script src="../../resources/js-test.js"></script> | 3 <script src="../../resources/testharness.js"></script> |
4 <body> | 4 <script src="../../resources/testharnessreport.js"></script> |
5 <script id="myWorker" type="text/worker"> | 5 <script id="myWorker" type="text/worker"> |
6 self.onmessage = function(e) { | 6 self.onmessage = function(e) { |
Srirama
2016/08/23 06:34:24
you can remove 'e'.
sivag
2016/08/25 07:39:01
Done.
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7 var aCanvas = new OffscreenCanvas(50, 50); | 7 var aCanvas = new OffscreenCanvas(50, 50); |
Srirama
2016/08/23 06:34:24
Use same indentation everywhere either 2 or 4.
sivag
2016/08/25 07:39:01
Done.
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8 var bCanvas = new OffscreenCanvas(50, 50); | 8 var bCanvas = new OffscreenCanvas(50, 50); |
9 try { | 9 try { |
Srirama
2016/08/23 06:34:24
i think you can remove try catch. If there is an e
sivag
2016/08/25 07:39:01
Done.
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10 var ctx1 = aCanvas.getContext('2d'); | 10 var ctx1 = aCanvas.getContext('2d'); |
11 var ctx2 = bCanvas.getContext('webgl'); | 11 var ctx2 = bCanvas.getContext('webgl'); |
12 if (!(ctx1 instanceof OffscreenCanvasRenderingContext2D)) { | 12 if (!(ctx1 instanceof OffscreenCanvasRenderingContext2D)) { |
Srirama
2016/08/23 06:34:24
can we assert these instead of conditions ?
assert
fs
2016/08/23 08:50:57
It needs some additional setup [1], but is probabl
sivag
2016/08/25 07:39:01
Done.
sivag
2016/08/25 07:39:01
Done.
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13 self.postMessage("aCanvas.getContext('2d') returns " + ctx1); | 13 self.postMessage("aCanvas.getContext('2d') returns " + ctx1); |
14 } else if (!(ctx2 instanceof WebGLRenderingContext)) { | 14 } else if (!(ctx2 instanceof WebGLRenderingContext)) { |
15 self.postMessage("bCanvas.getContext('webgl') returns " + ctx2); | 15 self.postMessage("bCanvas.getContext('webgl') returns " + ctx2); |
16 } else { | 16 } else { |
17 self.postMessage("success"); | 17 self.postMessage("success"); |
18 } | 18 } |
19 } catch (e) { | 19 } catch (e) { |
20 self.postMessage(e); | 20 self.postMessage(e); |
21 } | 21 } |
22 }; | 22 }; |
23 </script> | 23 </script> |
24 <script> | |
25 async_test(function(t) { | |
26 function makeWorker(script) { | |
27 var blob = new Blob([script]); | |
28 return new Worker(URL.createObjectURL(blob)); | |
29 } | |
24 | 30 |
25 <script> | 31 function handleMessageFromWorker(msg) { |
26 jsTestIsAsync = true; | 32 assert_equals(msg.data, "success"); |
27 description("Tests that the 2D and webgl context of OffscreenCanvas can be const ructed on a worker thread."); | 33 t.done(); |
34 } | |
28 | 35 |
29 function makeWorker(script) { | 36 var worker = makeWorker(document.getElementById('myWorker').textContent); |
30 var blob = new Blob([script]); | 37 worker.addEventListener('message', handleMessageFromWorker); |
Srirama
2016/08/23 06:34:24
may be inline hte function here. like
worker.onme
sivag
2016/08/25 07:39:01
Done.
Modified using fetch_tests_from_worker.
sivag
2016/08/25 07:39:01
Done.
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31 return new Worker(URL.createObjectURL(blob)); | 38 worker.postMessage(""); |
32 } | 39 }); |
33 | |
34 function handleMessageFromWorker(msg) | |
35 { | |
36 if (msg.data == "success") { | |
37 testPassed("getContext('2d') and getContext('webgl') works on a worker t hread"); | |
38 } else { | |
39 testFailed(msg.data); | |
40 } | |
41 finishJSTest(); | |
42 } | |
43 | |
44 var worker = makeWorker(document.getElementById('myWorker').textContent); | |
45 worker.addEventListener('message', handleMessageFromWorker); | |
46 worker.postMessage(""); | |
47 </script> | 40 </script> |
48 | |
49 </body> | |
50 </html> | |
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